Commit graph

9 commits

Author SHA1 Message Date
Daniel Gibson
0c717b0313 Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
dhewg
afebd7e1e5 Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2018-08-20 01:46:28 +02:00
dhewg
b96309c22b Split Game_local.h
New header GameBase.h with all the defines from Game_local.h and
gameError() to reduce header dependencies.
2018-08-20 01:46:27 +02:00
dhewg
d76358afc2 Move the virtual abstract idGame to framework/Game.h
This is game independent and code outside of game/ and d3xp/
doesn't need to know about anything game specific.
2018-08-20 01:46:27 +02:00
dhewg
f4f5d9c914 Fix -Wparentheses warnings
suggest explicit braces to avoid ambiguous ‘else’
suggest parentheses around ‘&&’ within ‘||’
suggest parentheses around ‘-’ in operand of ‘&’
suggest parentheses around arithmetic in operand of ‘|’
equality comparison with extraneous parentheses

Functional change:
Proper HELLTIME check in Playerview due to missing parentheses.
2018-08-20 01:46:24 +02:00
dhewg
6f0fc9fcc1 Fix -Wunused-variable warnings
unused variable
2018-08-20 01:46:23 +02:00
dhewg
c7c187e4dc Fix all whitespace errors
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d Fix quoting in GPL headers 2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015 hello world 2011-11-22 15:28:15 -06:00