dhewg
0a945baff1
Initial SDL setup
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Use SDL_main on all platforms.
Fix main() for non-const argv so it matches with the SDL
prototype.
Adapt win32 WinMain() to main() and get rid of the win32 special
case in Common::Init().
2018-08-20 01:46:28 +02:00
dhewg
980937db1a
Link MinGW binaries with -mwindows
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mingw-w64 requires this when linking gui applications.
2018-08-20 01:46:28 +02:00
dhewg
c476c0b168
Get rid of -Wno-unknown-pragmas
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Not required anymore.
2018-08-20 01:46:28 +02:00
dhewg
11b2cea993
Only compile idlib once
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Build one static idlib and link the binaries against it.
2018-08-20 01:46:27 +02:00
dhewg
e8965eb6fb
Move the game include directory to the build system
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Don't include based on a preprocessor symbol, let the build
system make the correct decision.
2018-08-20 01:46:27 +02:00
dhewg
e9c9835bdf
TypeInfoGen is standalone, don't compile/link it
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Neither the core or the game libraries need it.
2018-08-20 01:46:27 +02:00
dhewg
260ddac543
Fix compilation of demo binaries
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invalid conversion from ‘const char*’ to ‘char*’
There are no demo pk4 files available compatible to this 1.3.1
codebase. Add a note about it.
2018-08-20 01:46:27 +02:00
dhewg
a7b3b9fb0b
Overwrite CMake default C[XX]FLAGS
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CMake sets default flags for the standard build types.
We want to replace them, not merge them.
Reported by azalyn.
2018-08-20 01:46:27 +02:00
dhewg
e3f2666f32
Delete redundant files
2018-08-20 01:46:27 +02:00
dhewg
bc5f5c785a
Get rid of all idAudioHardware implementations
2018-08-20 01:46:27 +02:00
dhewg
f21bda7f2a
cmake: Get rid of "-m32" check
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This doesn't work. Always add -m32 when X86 was set.
2018-08-20 01:46:27 +02:00
dhewg
2b446ddd28
Basic infrastructure to build with MinGW
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Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2018-08-20 01:46:26 +02:00
dhewg
01e9547049
Add a CMake build system
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Tested on FreeBSD, Linux, and a ghetto rigged OSX i686 cross
compiler.
Find[OGG|Vorbis|VorbisFile].cmake borrowed from osgAudio
2018-08-20 01:46:26 +02:00