Commit graph

9 commits

Author SHA1 Message Date
dhewg
d16d3a5534 Only compile msvc style asm with 32bit msvc
The 64bit compiler doesn't support __asm.
2018-08-20 01:46:35 +02:00
dhewg
a86defb0ca Change another _WIN32 to _MSC_VER for MinGW
Older MinGW versions do not know about __assume().
Change _WIN32 in comments too to match their opening #if.

Reported by serpentine.
2018-08-20 01:46:29 +02:00
spiral
139726bc37 Add missing includes for MSVC
- MSVC doesn't provide C99 headers
- Default to min. req. 64Mb video mem if no COM present
- Move misplaced __attribute__((packed)) from MSVC to MinGW
2018-08-20 01:46:29 +02:00
dhewg
afebd7e1e5 Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2018-08-20 01:46:28 +02:00
dhewg
c39f4e9894 Only use MSVC style asm with MSVC 2018-08-20 01:46:26 +02:00
dhewg
055b80e859 Always compile all SIMD code
Protect all SIMD implementations with the according defines and
let the compiler decide if it supports the intructions.

Linux will still use Simd_Generic because CPU feature runtime
detection is missing.
2018-08-20 01:46:26 +02:00
dhewg
c7c187e4dc Fix all whitespace errors
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d Fix quoting in GPL headers 2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015 hello world 2011-11-22 15:28:15 -06:00