Port Sys_Milliseconds() to SDL

Sync with SDL and use unsigned int as return type.
Code outside of sys/ still uses signed ints to store the result.
This commit is contained in:
dhewg 2011-12-21 13:08:44 +01:00 committed by Daniel Gibson
parent 9101f2e5a0
commit ae551ee106

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@ -149,7 +149,7 @@ void Sys_Sleep( int msec );
// Sys_Milliseconds should only be used for profiling purposes, // Sys_Milliseconds should only be used for profiling purposes,
// any game related timing information should come from event timestamps // any game related timing information should come from event timestamps
int Sys_Milliseconds( void ); unsigned int Sys_Milliseconds( void );
// for accurate performance testing // for accurate performance testing
double Sys_GetClockTicks( void ); double Sys_GetClockTicks( void );