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Handle moveable_powerup_adrenaline entity, fix #28
D3BFG does the same, Vanilla d3xp was missing this, probably because while it had scripts for moveable_powerup_adrenaline, it was never used.
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1 changed files with 4 additions and 1 deletions
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@ -804,8 +804,9 @@ void idInventory::AddPickupName( const char *name, const char *icon, idPlayer* o
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msg.WriteString( name, MAX_EVENT_PARAM_SIZE );
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msg.WriteString( name, MAX_EVENT_PARAM_SIZE );
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owner->ServerSendEvent( idPlayer::EVENT_PICKUPNAME, &msg, false, -1 );
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owner->ServerSendEvent( idPlayer::EVENT_PICKUPNAME, &msg, false, -1 );
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}
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}
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}
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#endif
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#endif
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}
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}
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}
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/*
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/*
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@ -906,6 +907,8 @@ bool idInventory::Give( idPlayer *owner, const idDict &spawnArgs, const char *st
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owner->GivePowerUp( BERSERK, SEC2MS( atof( value ) ) );
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owner->GivePowerUp( BERSERK, SEC2MS( atof( value ) ) );
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//} else if ( !idStr::Icmp( statname, "haste" ) ) {
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//} else if ( !idStr::Icmp( statname, "haste" ) ) {
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// owner->GivePowerUp( HASTE, SEC2MS( atof( value ) ) );
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// owner->GivePowerUp( HASTE, SEC2MS( atof( value ) ) );
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} else if( !idStr::Icmp( statname, "adrenaline" ) ) { // DG: this was missing in the d3le source, see #28
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GivePowerUp( owner, ADRENALINE, SEC2MS( atof( value ) ) );
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#else
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#else
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} else if ( !idStr::Icmp( statname, "berserk" ) ) {
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} else if ( !idStr::Icmp( statname, "berserk" ) ) {
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GivePowerUp( owner, BERSERK, SEC2MS( atof( value ) ) );
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GivePowerUp( owner, BERSERK, SEC2MS( atof( value ) ) );
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