Scale crosshair to 4:3 (in d3xp/)

so it's round in widescreen resolutions
This commit is contained in:
Daniel Gibson 2018-12-15 17:08:13 +01:00
parent d0062f4a82
commit 2e1dc5ce3e

View file

@ -1779,6 +1779,13 @@ void idPlayer::Spawn( void ) {
cursor = uiManager->FindGui( temp, true, gameLocal.isMultiplayer, gameLocal.isMultiplayer );
}
if ( cursor ) {
// DG: make it scale to 4:3 so crosshair looks properly round
// yes, like so many scaling-related things this is a bit hacky
// and note that this is special cased in StateChanged and you
// can *not* generally set windowDef properties like this.
cursor->SetStateBool("scaleto43", true);
cursor->StateChanged(gameLocal.time); // DG end
cursor->Activate( true, gameLocal.time );
}
@ -2473,6 +2480,12 @@ void idPlayer::Restore( idRestoreGame *savefile ) {
savefile->ReadInt( focusTime );
savefile->ReadObject( reinterpret_cast<idClass *&>( focusVehicle ) );
savefile->ReadUserInterface( cursor );
// DG: make it scale to 4:3 so crosshair looks properly round
// yes, like so many scaling-related things this is a bit hacky
// and note that this is special cased in StateChanged and you
// can *not* generally set windowDef properties like this.
cursor->SetStateBool("scaleto43", true);
cursor->StateChanged(gameLocal.time); // DG end
savefile->ReadInt( oldMouseX );
savefile->ReadInt( oldMouseY );