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https://github.com/dhewm/dhewm3-sdk.git
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Fix/work around other misc. compiler warnings
or, in the case of AF.cpp, at least comment on them I think this fixes most of the remaining "interesting" GCC 12 on Linux warnings
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parent
d7d46c5ab4
commit
51064bef93
6 changed files with 20 additions and 4 deletions
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@ -892,6 +892,11 @@ bool idAF::Load( idEntity *ent, const char *fileName ) {
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for ( i = 0; i < physicsObj.GetNumConstraints(); i++ ) {
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idAFConstraint *constraint = physicsObj.GetConstraint( i );
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for ( j = 0; j < file->constraints.Num(); j++ ) {
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// DG: FIXME: GCC rightfully complains that file->constraints[j]->type and constraint->GetType()
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// are of different enum types, and their values are different in some cases:
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// CONSTRAINT_HINGESTEERING has no DECLAF_CONSTRAINT_ equivalent,
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// and thus DECLAF_CONSTRAINT_SLIDER != CONSTRAINT_SLIDER (5 != 6)
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// and DECLAF_CONSTRAINT_SPRING != CONSTRAINT_SPRING (6 != 10)
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if ( file->constraints[j]->name.Icmp( constraint->GetName() ) == 0 &&
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file->constraints[j]->type == constraint->GetType() ) {
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break;
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@ -872,7 +872,8 @@ void idPVS::Shutdown( void ) {
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delete[] areaPVS;
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areaPVS = NULL;
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}
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if ( currentPVS ) {
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// if ( currentPVS ) - DG: can't be NULL
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{
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for ( int i = 0; i < MAX_CURRENT_PVS; i++ ) {
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delete[] currentPVS[i].pvs;
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currentPVS[i].pvs = NULL;
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@ -172,7 +172,7 @@ index 0 will never be NULL. Any anim >= NumAnims will return NULL.
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=====================
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*/
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const idMD5Anim *idAnim::MD5Anim( int num ) const {
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if ( anims == NULL || anims[0] == NULL ) {
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if ( anims[0] == NULL ) {
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return NULL;
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}
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return anims[ num ];
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@ -3057,6 +3057,7 @@ idDeclModelDef::NumJointsOnChannel
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int idDeclModelDef::NumJointsOnChannel( int channel ) const {
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if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) {
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gameLocal.Error( "idDeclModelDef::NumJointsOnChannel : channel out of range" );
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return 0; // unreachable, (Error() doesn't return) just to shut up compiler
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}
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return channelJoints[ channel ].Num();
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}
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@ -3069,6 +3070,7 @@ idDeclModelDef::GetChannelJoints
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const int * idDeclModelDef::GetChannelJoints( int channel ) const {
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if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) {
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gameLocal.Error( "idDeclModelDef::GetChannelJoints : channel out of range" );
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return NULL; // unreachable, (Error() doesn't return) just to shut up compiler
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}
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return channelJoints[ channel ].Ptr();
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}
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@ -892,6 +892,11 @@ bool idAF::Load( idEntity *ent, const char *fileName ) {
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for ( i = 0; i < physicsObj.GetNumConstraints(); i++ ) {
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idAFConstraint *constraint = physicsObj.GetConstraint( i );
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for ( j = 0; j < file->constraints.Num(); j++ ) {
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// DG: FIXME: GCC rightfully complains that file->constraints[j]->type and constraint->GetType()
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// are of different enum types, and their values are different in some cases:
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// CONSTRAINT_HINGESTEERING has no DECLAF_CONSTRAINT_ equivalent,
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// and thus DECLAF_CONSTRAINT_SLIDER != CONSTRAINT_SLIDER (5 != 6)
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// and DECLAF_CONSTRAINT_SPRING != CONSTRAINT_SPRING (6 != 10)
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if ( file->constraints[j]->name.Icmp( constraint->GetName() ) == 0 &&
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file->constraints[j]->type == constraint->GetType() ) {
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break;
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@ -872,7 +872,8 @@ void idPVS::Shutdown( void ) {
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delete[] areaPVS;
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areaPVS = NULL;
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}
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if ( currentPVS ) {
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// if ( currentPVS ) - DG: can't be NULL
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{
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for ( int i = 0; i < MAX_CURRENT_PVS; i++ ) {
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delete[] currentPVS[i].pvs;
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currentPVS[i].pvs = NULL;
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@ -172,7 +172,7 @@ index 0 will never be NULL. Any anim >= NumAnims will return NULL.
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=====================
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*/
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const idMD5Anim *idAnim::MD5Anim( int num ) const {
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if ( anims == NULL || anims[0] == NULL ) {
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if ( anims[0] == NULL ) {
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return NULL;
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}
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return anims[ num ];
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@ -2971,6 +2971,7 @@ idDeclModelDef::NumJointsOnChannel
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int idDeclModelDef::NumJointsOnChannel( int channel ) const {
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if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) {
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gameLocal.Error( "idDeclModelDef::NumJointsOnChannel : channel out of range" );
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return 0; // unreachable, (Error() doesn't return) just to shut up compiler
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}
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return channelJoints[ channel ].Num();
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}
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@ -2983,6 +2984,7 @@ idDeclModelDef::GetChannelJoints
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const int * idDeclModelDef::GetChannelJoints( int channel ) const {
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if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) {
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gameLocal.Error( "idDeclModelDef::GetChannelJoints : channel out of range" );
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return NULL; // unreachable, (Error() doesn't return) just to shut up compiler
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}
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return channelJoints[ channel ].Ptr();
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}
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