diff --git a/d3xp/AF.cpp b/d3xp/AF.cpp index e527b14..1a97edc 100644 --- a/d3xp/AF.cpp +++ b/d3xp/AF.cpp @@ -892,6 +892,11 @@ bool idAF::Load( idEntity *ent, const char *fileName ) { for ( i = 0; i < physicsObj.GetNumConstraints(); i++ ) { idAFConstraint *constraint = physicsObj.GetConstraint( i ); for ( j = 0; j < file->constraints.Num(); j++ ) { + // DG: FIXME: GCC rightfully complains that file->constraints[j]->type and constraint->GetType() + // are of different enum types, and their values are different in some cases: + // CONSTRAINT_HINGESTEERING has no DECLAF_CONSTRAINT_ equivalent, + // and thus DECLAF_CONSTRAINT_SLIDER != CONSTRAINT_SLIDER (5 != 6) + // and DECLAF_CONSTRAINT_SPRING != CONSTRAINT_SPRING (6 != 10) if ( file->constraints[j]->name.Icmp( constraint->GetName() ) == 0 && file->constraints[j]->type == constraint->GetType() ) { break; diff --git a/d3xp/Pvs.cpp b/d3xp/Pvs.cpp index 46e16f1..4894eb1 100644 --- a/d3xp/Pvs.cpp +++ b/d3xp/Pvs.cpp @@ -872,7 +872,8 @@ void idPVS::Shutdown( void ) { delete[] areaPVS; areaPVS = NULL; } - if ( currentPVS ) { + // if ( currentPVS ) - DG: can't be NULL + { for ( int i = 0; i < MAX_CURRENT_PVS; i++ ) { delete[] currentPVS[i].pvs; currentPVS[i].pvs = NULL; diff --git a/d3xp/anim/Anim_Blend.cpp b/d3xp/anim/Anim_Blend.cpp index da1249a..7df2552 100644 --- a/d3xp/anim/Anim_Blend.cpp +++ b/d3xp/anim/Anim_Blend.cpp @@ -172,7 +172,7 @@ index 0 will never be NULL. Any anim >= NumAnims will return NULL. ===================== */ const idMD5Anim *idAnim::MD5Anim( int num ) const { - if ( anims == NULL || anims[0] == NULL ) { + if ( anims[0] == NULL ) { return NULL; } return anims[ num ]; @@ -3057,6 +3057,7 @@ idDeclModelDef::NumJointsOnChannel int idDeclModelDef::NumJointsOnChannel( int channel ) const { if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) { gameLocal.Error( "idDeclModelDef::NumJointsOnChannel : channel out of range" ); + return 0; // unreachable, (Error() doesn't return) just to shut up compiler } return channelJoints[ channel ].Num(); } @@ -3069,6 +3070,7 @@ idDeclModelDef::GetChannelJoints const int * idDeclModelDef::GetChannelJoints( int channel ) const { if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) { gameLocal.Error( "idDeclModelDef::GetChannelJoints : channel out of range" ); + return NULL; // unreachable, (Error() doesn't return) just to shut up compiler } return channelJoints[ channel ].Ptr(); } diff --git a/game/AF.cpp b/game/AF.cpp index e527b14..1a97edc 100644 --- a/game/AF.cpp +++ b/game/AF.cpp @@ -892,6 +892,11 @@ bool idAF::Load( idEntity *ent, const char *fileName ) { for ( i = 0; i < physicsObj.GetNumConstraints(); i++ ) { idAFConstraint *constraint = physicsObj.GetConstraint( i ); for ( j = 0; j < file->constraints.Num(); j++ ) { + // DG: FIXME: GCC rightfully complains that file->constraints[j]->type and constraint->GetType() + // are of different enum types, and their values are different in some cases: + // CONSTRAINT_HINGESTEERING has no DECLAF_CONSTRAINT_ equivalent, + // and thus DECLAF_CONSTRAINT_SLIDER != CONSTRAINT_SLIDER (5 != 6) + // and DECLAF_CONSTRAINT_SPRING != CONSTRAINT_SPRING (6 != 10) if ( file->constraints[j]->name.Icmp( constraint->GetName() ) == 0 && file->constraints[j]->type == constraint->GetType() ) { break; diff --git a/game/Pvs.cpp b/game/Pvs.cpp index 16e845a..4536710 100644 --- a/game/Pvs.cpp +++ b/game/Pvs.cpp @@ -872,7 +872,8 @@ void idPVS::Shutdown( void ) { delete[] areaPVS; areaPVS = NULL; } - if ( currentPVS ) { + // if ( currentPVS ) - DG: can't be NULL + { for ( int i = 0; i < MAX_CURRENT_PVS; i++ ) { delete[] currentPVS[i].pvs; currentPVS[i].pvs = NULL; diff --git a/game/anim/Anim_Blend.cpp b/game/anim/Anim_Blend.cpp index 0cbd4af..3f25a3d 100644 --- a/game/anim/Anim_Blend.cpp +++ b/game/anim/Anim_Blend.cpp @@ -172,7 +172,7 @@ index 0 will never be NULL. Any anim >= NumAnims will return NULL. ===================== */ const idMD5Anim *idAnim::MD5Anim( int num ) const { - if ( anims == NULL || anims[0] == NULL ) { + if ( anims[0] == NULL ) { return NULL; } return anims[ num ]; @@ -2971,6 +2971,7 @@ idDeclModelDef::NumJointsOnChannel int idDeclModelDef::NumJointsOnChannel( int channel ) const { if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) { gameLocal.Error( "idDeclModelDef::NumJointsOnChannel : channel out of range" ); + return 0; // unreachable, (Error() doesn't return) just to shut up compiler } return channelJoints[ channel ].Num(); } @@ -2983,6 +2984,7 @@ idDeclModelDef::GetChannelJoints const int * idDeclModelDef::GetChannelJoints( int channel ) const { if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) { gameLocal.Error( "idDeclModelDef::GetChannelJoints : channel out of range" ); + return NULL; // unreachable, (Error() doesn't return) just to shut up compiler } return channelJoints[ channel ].Ptr(); }