2011-11-22 21:28:15 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 GPL Source Code
|
2011-12-06 18:20:15 +00:00
|
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-06 16:14:59 +00:00
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __LINKLIST_H__
|
|
|
|
#define __LINKLIST_H__
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
idLinkList
|
|
|
|
|
|
|
|
Circular linked list template
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
template< class type >
|
|
|
|
class idLinkList {
|
|
|
|
public:
|
|
|
|
idLinkList();
|
|
|
|
~idLinkList();
|
|
|
|
|
|
|
|
bool IsListEmpty( void ) const;
|
|
|
|
bool InList( void ) const;
|
|
|
|
int Num( void ) const;
|
|
|
|
void Clear( void );
|
|
|
|
|
|
|
|
void InsertBefore( idLinkList &node );
|
|
|
|
void InsertAfter( idLinkList &node );
|
|
|
|
void AddToEnd( idLinkList &node );
|
|
|
|
void AddToFront( idLinkList &node );
|
|
|
|
|
|
|
|
void Remove( void );
|
|
|
|
|
|
|
|
type * Next( void ) const;
|
|
|
|
type * Prev( void ) const;
|
|
|
|
|
|
|
|
type * Owner( void ) const;
|
|
|
|
void SetOwner( type *object );
|
|
|
|
|
|
|
|
idLinkList * ListHead( void ) const;
|
|
|
|
idLinkList * NextNode( void ) const;
|
|
|
|
idLinkList * PrevNode( void ) const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
idLinkList * head;
|
|
|
|
idLinkList * next;
|
|
|
|
idLinkList * prev;
|
|
|
|
type * owner;
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::idLinkList
|
|
|
|
|
|
|
|
Node is initialized to be the head of an empty list
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
idLinkList<type>::idLinkList() {
|
|
|
|
owner = NULL;
|
2011-12-06 18:20:15 +00:00
|
|
|
head = this;
|
2011-11-22 21:28:15 +00:00
|
|
|
next = this;
|
|
|
|
prev = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::~idLinkList
|
|
|
|
|
|
|
|
Removes the node from the list, or if it's the head of a list, removes
|
|
|
|
all the nodes from the list.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
idLinkList<type>::~idLinkList() {
|
|
|
|
Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::IsListEmpty
|
|
|
|
|
|
|
|
Returns true if the list is empty.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
bool idLinkList<type>::IsListEmpty( void ) const {
|
|
|
|
return head->next == head;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::InList
|
|
|
|
|
|
|
|
Returns true if the node is in a list. If called on the head of a list, will always return false.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
bool idLinkList<type>::InList( void ) const {
|
|
|
|
return head != this;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::Num
|
|
|
|
|
|
|
|
Returns the number of nodes in the list.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
int idLinkList<type>::Num( void ) const {
|
|
|
|
idLinkList<type> *node;
|
|
|
|
int num;
|
|
|
|
|
|
|
|
num = 0;
|
|
|
|
for( node = head->next; node != head; node = node->next ) {
|
|
|
|
num++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return num;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::Clear
|
|
|
|
|
|
|
|
If node is the head of the list, clears the list. Otherwise it just removes the node from the list.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
void idLinkList<type>::Clear( void ) {
|
|
|
|
if ( head == this ) {
|
|
|
|
while( next != this ) {
|
|
|
|
next->Remove();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
Remove();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::Remove
|
|
|
|
|
|
|
|
Removes node from list
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
void idLinkList<type>::Remove( void ) {
|
|
|
|
prev->next = next;
|
|
|
|
next->prev = prev;
|
|
|
|
|
|
|
|
next = this;
|
|
|
|
prev = this;
|
|
|
|
head = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::InsertBefore
|
|
|
|
|
|
|
|
Places the node before the existing node in the list. If the existing node is the head,
|
|
|
|
then the new node is placed at the end of the list.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
void idLinkList<type>::InsertBefore( idLinkList &node ) {
|
|
|
|
Remove();
|
|
|
|
|
|
|
|
next = &node;
|
|
|
|
prev = node.prev;
|
|
|
|
node.prev = this;
|
|
|
|
prev->next = this;
|
|
|
|
head = node.head;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::InsertAfter
|
|
|
|
|
|
|
|
Places the node after the existing node in the list. If the existing node is the head,
|
|
|
|
then the new node is placed at the beginning of the list.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
void idLinkList<type>::InsertAfter( idLinkList &node ) {
|
|
|
|
Remove();
|
|
|
|
|
|
|
|
prev = &node;
|
|
|
|
next = node.next;
|
|
|
|
node.next = this;
|
|
|
|
next->prev = this;
|
|
|
|
head = node.head;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::AddToEnd
|
|
|
|
|
|
|
|
Adds node at the end of the list
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
void idLinkList<type>::AddToEnd( idLinkList &node ) {
|
|
|
|
InsertBefore( *node.head );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::AddToFront
|
|
|
|
|
|
|
|
Adds node at the beginning of the list
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
void idLinkList<type>::AddToFront( idLinkList &node ) {
|
|
|
|
InsertAfter( *node.head );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::ListHead
|
|
|
|
|
|
|
|
Returns the head of the list. If the node isn't in a list, it returns
|
|
|
|
a pointer to itself.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
idLinkList<type> *idLinkList<type>::ListHead( void ) const {
|
|
|
|
return head;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::Next
|
|
|
|
|
|
|
|
Returns the next object in the list, or NULL if at the end.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
type *idLinkList<type>::Next( void ) const {
|
|
|
|
if ( !next || ( next == head ) ) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return next->owner;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::Prev
|
|
|
|
|
|
|
|
Returns the previous object in the list, or NULL if at the beginning.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
type *idLinkList<type>::Prev( void ) const {
|
|
|
|
if ( !prev || ( prev == head ) ) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return prev->owner;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::NextNode
|
|
|
|
|
|
|
|
Returns the next node in the list, or NULL if at the end.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
idLinkList<type> *idLinkList<type>::NextNode( void ) const {
|
|
|
|
if ( next == head ) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return next;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::PrevNode
|
|
|
|
|
|
|
|
Returns the previous node in the list, or NULL if at the beginning.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
idLinkList<type> *idLinkList<type>::PrevNode( void ) const {
|
|
|
|
if ( prev == head ) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return prev;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::Owner
|
|
|
|
|
|
|
|
Gets the object that is associated with this node.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
type *idLinkList<type>::Owner( void ) const {
|
|
|
|
return owner;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
idLinkList<type>::SetOwner
|
|
|
|
|
|
|
|
Sets the object that this node is associated with.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
template< class type >
|
|
|
|
void idLinkList<type>::SetOwner( type *object ) {
|
|
|
|
owner = object;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* !__LINKLIST_H__ */
|