dhewm.github.io/mods.md

6.6 KiB

Modifications for dhewm3

Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs. This means that old Mods are only supported if they either have been ported to dhewm3 or don't require their own Game DLL (but are using the one from the main game).
The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code under the GPLv3 license (that id Software chose when open sourcing Doom3). The dhewm3 SDK project page has more information.

List of supported Mods

Classic Doom 3

Classic Doom 3 is a remake of the first episode of the original Doom in Doom3.

A big THANK YOU to "SnoopJeDi" (and the rest of the Classic Doom 3 Team) for releasing this mod under GPL!

  • You can get the game data at ModDB
    • Just extract that zip to your Doom3/dhewm3 installation.
  • You can find the source code at Github
  • A .dll that works with the official dhewm3 Windows executable is part of dhewm3-mods_*_win32.zip on the Download Page
    • for other platforms you'll have to compile it yourself
  • Once the game data and cdoom.dll/cdoom.so/cdoom.dylib are in place, you can start the mod with: ./dhewm3 +set fs_game cdoom

Denton's Enhanced Doom3

This mod enhances the looks and sound of Doom3 and provides several new features for custom maps.

A big THANK YOU to "Clone JC Denton" for releasing his mod under GPL!

  • You can get the game data at ModDB
    • Open that zip and extract the contained Extract this to your doom3 folder.zip to your Doom3/dhewm3 installation.
    • Especially if you're not on Windows, make sure to rename the contained Dentonmod/ directory to dentonmod/, as doom3 doesn't like uppercase characters in paths (while it works on Windows, it doesn't on Linux, FreeBSD and possibly OSX!)
  • You can find the source code at Github
  • A .dll that works with the official dhewm3 Windows executable is part of dhewm3-mods_*_win32.zip on the Download Page
    • for other platforms you'll have to compile it yourself
  • Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with: ./dhewm3 +set fs_game dentonmod

Fitz Packerton

Actually a small standalone game based on Doom3 GPL, so you don't even need the Doom3 game data to run this!

Fitz Packerton is "A theatrical game about a man and the things he carries. Pack what you must. Pray you won't need it."

  • You can get the game data at https://teddydief.itch.io/fitz
  • You can find the source code at Github
  • A .dll that works with the official dhewm3 Windows executable is part of dhewm3-mods_*_win32.zip on the Download Page
    • for other platforms you'll have to compile it yourself
  • Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with: ./dhewm3 +set fs_game fitz

HardQore2

The DOOM 3: HardQore modification brings classic, fast paced, thumb blistering side scrolling action to Hell.
If you're a fan of classic action games such as Contra & Metal Slug; then HardQore is what you have been waiting for.

Thanks a lot to Revility (and the rest of the HardQore2 team) for releasing the source under GPL, so I could port it to dhewm3! :-)

Scarlet Rivensin: The Ruiner

Scarlet Rivensin: The Ruiner (formerly known as just "Ruiner") is a dark, nightmarish, third person action modification for Doom3 & dhewm 3. The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells.

Thanks a lot to Revility (and the rest of the Rivensin/Ruiner team) for releasing the source under GPL!

  • You can get the game data at ModDB
    • Just extract the dhewm3/rivensin subfolder of the .zip to your Doom3/dhewm3 installation.
  • You can find the source code at Github
  • A .dll that works with the official dhewm3 Windows executable is part of dhewm3-mods_*_win32.zip on the Download Page
    • Alternatively, the Rivensin downloads contain Windows binaries for dhewm3 and the Mod itself
    • for other platforms you'll have to compile it yourself
  • Once the game data and rivensin.dll/rivensin.so/rivensin.dylib are in place, you can start the mod with: ./dhewm3 +set fs_game rivensin