improved the latest news post a bit

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Daniel Gibson 2021-12-20 06:51:41 +01:00
parent 32a1364d37
commit 6796996027
2 changed files with 17 additions and 15 deletions

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@ -83,18 +83,18 @@ Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EA
<p><strong>idDevNet</strong></p> <p><strong>idDevNet</strong></p>
<p>dhewm3.org now hosts a mirror of the (defunct) <strong>iddevnet.com</strong>:<br /> <p>dhewm3.org now hosts a mirror of the (defunct) <strong>iddevnet.com</strong>:<br />
<a href="https://iddevnet.dhewm3.org">https://iddevnet.dhewm3.org</a></p> <a href="https://iddevnet.dhewm3.org">https://iddevnet.dhewm3.org</a></p>
<p>Its still a very valuable resource for modding Doom3 or Quake4.</p> <p>Its still a very valuable resource for modding Doom3/Quake4/idTech4.</p>
<p>It was reconstructed from archive.org and private backups that several people luckily made while the original page was still up and is almost complete.<br /> <p>It was reconstructed from archive.org and private backups that several people luckily made while the original page was still up. This mirror is (<a href="https://github.com/dhewm/iddevnet#missing-files-not-available-on-archiveorg-either">as good as</a>) complete, <em>even including downloads!</em><br />
To make sure it doesnt get lost again (and for offline viewing), the whole page source is <a href="https://github.com/dhewm/iddevnet">available on Github</a>.</p> To make sure it doesnt get lost again (and for offline viewing), the whole page source is <a href="https://github.com/dhewm/iddevnet">available on Github</a>.</p>
<p><strong>Hard Corps</strong></p> <p><strong>Hard Corps</strong></p>
<p><a href="mods/hc1.jpg" title="Screenshot of Hard Corps"><img src="mods/small-hc1.jpg" style="max-width:50%;margin-left:auto;margin-right:auto;display:block"></a></p> <p><a href="mods/hc1.jpg" title="Screenshot of Hard Corps"><img src="mods/small-hc1.jpg" style="max-width:50%;margin-left:auto;margin-right:auto;display:block"></a></p>
<p>The <strong>Doom 3: Hard Corps</strong> mod, which supports dhewm3 exclusively, has been released. Its an updated/remastered version of the well-known <em>HardQore2</em> mod and turns Doom3 into a side-scroller.</p> <p>The <strong>Doom 3: Hard Corps</strong> mod, which supports dhewm3 exclusively, has been released. Its an updated/remastered version of the well-known <em>HardQore2</em> mod and turns Doom3 into a side-scroller.</p>
<p>You can get it at <a href="https://www.moddb.com/mods/hardcorps">ModDB</a> and our <a href="./mods.html#hard-corps">Mods page</a> also has some information and screenshots.</p> <p>You can get it at <a href="https://www.moddb.com/mods/hardcorps">ModDB</a>; our <a href="./mods.html#hard-corps">Mods page</a> also has some information and screenshots.</p>
<p><strong>dhewm3 progress</strong></p> <p><strong>dhewm3 progress</strong></p>
<p>There have been many improvements to dhewm3 since 1.5.1.<br /> <p>There have been a lot of improvements to dhewm3 since 1.5.1.<br />
Several concern the (sadly still Windows-only) tools, like full 64bit support, High-DPI support and a Script Debugger(!).<br /> Several concern the (sadly still Windows-only) tools, like full 64bit support, High-DPI support and the Script Debugger you might remember from Quake4!<br />
Furthermore, dhewm3 now applies brightness and gamma in shaders, which means that those settings work better on all platforms (no more changing gamma of the whole screen) and are visible in screenshots (so those now look the same as the game itself). Other improvements include multiple Quicksave slots (that are cycled through), improved keyboard support, fewer external dependencies and of course bugfixes.<br /> Furthermore, dhewm3 now applies brightness and gamma in shaders, which means that those settings work better on all platforms (no more changing gamma of the whole screen) and are visible in screenshots (so those now look the same as the game itself). Other improvements include multiple Quicksave slots (that are cycled through), improved keyboard support, fewer external dependencies and of course bugfixes.<br />
See the <a href="https://github.com/dhewm/dhewm3/blob/master/Changelog.md">Changelog</a> for details.</p> The <a href="https://github.com/dhewm/dhewm3/blob/master/Changelog.md">Changelog</a> has more details.</p>
<p>I hope Ill get around to releasing a fresh build soon-ish.</p> <p>I hope Ill get around to releasing a fresh build soon-ish.</p>
<h4 id="dhewm3-1.5.1">2021-03-14: <em>dhewm3 1.5.1</em></h4> <h4 id="dhewm3-1.5.1">2021-03-14: <em>dhewm3 1.5.1</em></h4>
<p><a href="./dhewm3-1.5.1-demo.jpg" title="Doom3 Demo in dhewm3 1.5.1"><img src="./medium-dhewm3-1.5.1-demo.jpg" style="max-width:50%;margin-left:auto;margin-right:auto;display:block"></a></p> <p><a href="./dhewm3-1.5.1-demo.jpg" title="Doom3 Demo in dhewm3 1.5.1"><img src="./medium-dhewm3-1.5.1-demo.jpg" style="max-width:50%;margin-left:auto;margin-right:auto;display:block"></a></p>

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@ -29,12 +29,14 @@ Some things of interest (that I should've written about much earlier) happened s
dhewm3.org now hosts a mirror of the (defunct) **iddevnet.com**: dhewm3.org now hosts a mirror of the (defunct) **iddevnet.com**:
[https://iddevnet.dhewm3.org](https://iddevnet.dhewm3.org) [https://iddevnet.dhewm3.org](https://iddevnet.dhewm3.org)
It's still a very valuable resource for modding Doom3 or Quake4. It's still a very valuable resource for modding Doom3/Quake4/idTech4.
It was reconstructed from archive.org and private backups that several people It was reconstructed from archive.org and private backups that several people
luckily made while the original page was still up and is almost complete. luckily made while the original page was still up. This mirror is
To make sure it doesn't get lost again (and for offline viewing), the whole page source is ([as good as](https://github.com/dhewm/iddevnet#missing-files-not-available-on-archiveorg-either))
[available on Github](https://github.com/dhewm/iddevnet). complete, *even including downloads!*
To make sure it doesn't get lost again (and for offline viewing),
the whole page source is [available on Github](https://github.com/dhewm/iddevnet).
**Hard Corps** **Hard Corps**
@ -44,21 +46,21 @@ The **Doom 3: Hard Corps** mod, which supports dhewm3 exclusively, has been rele
It's an updated/remastered version of the well-known *HardQore2* mod and turns It's an updated/remastered version of the well-known *HardQore2* mod and turns
Doom3 into a side-scroller. Doom3 into a side-scroller.
You can get it at [ModDB](https://www.moddb.com/mods/hardcorps) and our You can get it at [ModDB](https://www.moddb.com/mods/hardcorps); our
[Mods page](./mods.html#hard-corps) also has some information and screenshots. [Mods page](./mods.html#hard-corps) also has some information and screenshots.
**dhewm3 progress** **dhewm3 progress**
There have been many improvements to dhewm3 since 1.5.1. There have been a lot of improvements to dhewm3 since 1.5.1.
Several concern the (sadly still Windows-only) tools, like full 64bit support, Several concern the (sadly still Windows-only) tools, like full 64bit support,
High-DPI support and a Script Debugger(!). High-DPI support and the Script Debugger you might remember from Quake4!
Furthermore, dhewm3 now applies brightness and gamma in shaders, which means that Furthermore, dhewm3 now applies brightness and gamma in shaders, which means that
those settings work better on all platforms (no more changing gamma of the whole screen) those settings work better on all platforms (no more changing gamma of the whole screen)
and are visible in screenshots (so those now look the same as the game itself). and are visible in screenshots (so those now look the same as the game itself).
Other improvements include multiple Quicksave slots (that are cycled through), Other improvements include multiple Quicksave slots (that are cycled through),
improved keyboard support, fewer external dependencies and of course bugfixes. improved keyboard support, fewer external dependencies and of course bugfixes.
See the [Changelog](https://github.com/dhewm/dhewm3/blob/master/Changelog.md) The [Changelog](https://github.com/dhewm/dhewm3/blob/master/Changelog.md)
for details. has more details.
I hope I'll get around to releasing a fresh build soon-ish. I hope I'll get around to releasing a fresh build soon-ish.