Newspost, add iddevnet link, tweak CSS

newspost with miscellaneous news since last release

finally add link to our iddevnet mirror

tweaked CSS to waste less space
This commit is contained in:
Daniel Gibson 2021-12-20 06:30:55 +01:00
parent 2a6ad0b70a
commit 32a1364d37
6 changed files with 90 additions and 3 deletions

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@ -44,6 +44,10 @@ h1 /*, h2, h3 */ {
text-align: center;
}
h5 {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
a {
outline: none;
@ -113,13 +117,18 @@ code {
width: 800px;
max-width: 92%;
font-size: 18px;
line-height: 1.7;
line-height: 1.6;
color: #999;
margin-left:auto;
margin-right:auto;
hyphens: auto;
}
.content p {
margin-top: 0.5em;
margin-bottom: 0.5em;
}
.screenshots {
width: 1200px;
max-width: 90%;

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@ -46,8 +46,15 @@
<li><a href="#how-to-install">How to Install</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
<li>|</li>
<!-- li>|</li>
<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li -->
</ul>
</nav>
<nav class="nav">
<ul class="nav-links">
<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
<li>|</li>
<li><a href="https://iddevnet.dhewm3.org/">idDevNet Mirror</a></li>
</ul>
</nav>
</header>
@ -71,6 +78,24 @@ Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EA
<p>It only supports <strong>old Mods</strong> if they <em>either</em> dont require their own game DLL <em>or</em> have been ported to dhewm3 - see the <a href="./mods.html">Mods page</a> for more information.</p>
<p>Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the <a href="#how-to-install">How to Install</a> section for more information.</p>
<h1 id="news">News</h1>
<h4 id="miscellaneous-news">2021-12-20: <em>Miscellaneous News</em></h4>
<p>Some things of interest (that I shouldve written about much earlier) happened since the 1.5.1 release:</p>
<p><strong>idDevNet</strong></p>
<p>dhewm3.org now hosts a mirror of the (defunct) <strong>iddevnet.com</strong>:<br />
<a href="https://iddevnet.dhewm3.org">https://iddevnet.dhewm3.org</a></p>
<p>Its still a very valuable resource for modding Doom3 or Quake4.</p>
<p>It was reconstructed from archive.org and private backups that several people luckily made while the original page was still up and is almost complete.<br />
To make sure it doesnt get lost again (and for offline viewing), the whole page source is <a href="https://github.com/dhewm/iddevnet">available on Github</a>.</p>
<p><strong>Hard Corps</strong></p>
<p><a href="mods/hc1.jpg" title="Screenshot of Hard Corps"><img src="mods/small-hc1.jpg" style="max-width:50%;margin-left:auto;margin-right:auto;display:block"></a></p>
<p>The <strong>Doom 3: Hard Corps</strong> mod, which supports dhewm3 exclusively, has been released. Its an updated/remastered version of the well-known <em>HardQore2</em> mod and turns Doom3 into a side-scroller.</p>
<p>You can get it at <a href="https://www.moddb.com/mods/hardcorps">ModDB</a> and our <a href="./mods.html#hard-corps">Mods page</a> also has some information and screenshots.</p>
<p><strong>dhewm3 progress</strong></p>
<p>There have been many improvements to dhewm3 since 1.5.1.<br />
Several concern the (sadly still Windows-only) tools, like full 64bit support, High-DPI support and a Script Debugger(!).<br />
Furthermore, dhewm3 now applies brightness and gamma in shaders, which means that those settings work better on all platforms (no more changing gamma of the whole screen) and are visible in screenshots (so those now look the same as the game itself). Other improvements include multiple Quicksave slots (that are cycled through), improved keyboard support, fewer external dependencies and of course bugfixes.<br />
See the <a href="https://github.com/dhewm/dhewm3/blob/master/Changelog.md">Changelog</a> for details.</p>
<p>I hope Ill get around to releasing a fresh build soon-ish.</p>
<h4 id="dhewm3-1.5.1">2021-03-14: <em>dhewm3 1.5.1</em></h4>
<p><a href="./dhewm3-1.5.1-demo.jpg" title="Doom3 Demo in dhewm3 1.5.1"><img src="./medium-dhewm3-1.5.1-demo.jpg" style="max-width:50%;margin-left:auto;margin-right:auto;display:block"></a></p>
<p>dhewm3 1.5.1 is done.</p>

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@ -46,8 +46,15 @@
<li><a href="#how-to-install">How to Install</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
<li>|</li>
<!-- li>|</li>
<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li -->
</ul>
</nav>
<nav class="nav">
<ul class="nav-links">
<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
<li>|</li>
<li><a href="https://iddevnet.dhewm3.org/">idDevNet Mirror</a></li>
</ul>
</nav>
</header>

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@ -20,6 +20,48 @@ more information.
# News
#### 2021-12-20: _Miscellaneous News_
Some things of interest (that I should've written about much earlier) happened since the 1.5.1 release:
**idDevNet**
dhewm3.org now hosts a mirror of the (defunct) **iddevnet.com**:
[https://iddevnet.dhewm3.org](https://iddevnet.dhewm3.org)
It's still a very valuable resource for modding Doom3 or Quake4.
It was reconstructed from archive.org and private backups that several people
luckily made while the original page was still up and is almost complete.
To make sure it doesn't get lost again (and for offline viewing), the whole page source is
[available on Github](https://github.com/dhewm/iddevnet).
**Hard Corps**
<a href="mods/hc1.jpg" title="Screenshot of Hard Corps"><img src="mods/small-hc1.jpg" style="max-width:50%;margin-left:auto;margin-right:auto;display:block"></a>
The **Doom 3: Hard Corps** mod, which supports dhewm3 exclusively, has been released.
It's an updated/remastered version of the well-known *HardQore2* mod and turns
Doom3 into a side-scroller.
You can get it at [ModDB](https://www.moddb.com/mods/hardcorps) and our
[Mods page](./mods.html#hard-corps) also has some information and screenshots.
**dhewm3 progress**
There have been many improvements to dhewm3 since 1.5.1.
Several concern the (sadly still Windows-only) tools, like full 64bit support,
High-DPI support and a Script Debugger(!).
Furthermore, dhewm3 now applies brightness and gamma in shaders, which means that
those settings work better on all platforms (no more changing gamma of the whole screen)
and are visible in screenshots (so those now look the same as the game itself).
Other improvements include multiple Quicksave slots (that are cycled through),
improved keyboard support, fewer external dependencies and of course bugfixes.
See the [Changelog](https://github.com/dhewm/dhewm3/blob/master/Changelog.md)
for details.
I hope I'll get around to releasing a fresh build soon-ish.
#### 2021-03-14: _dhewm3 1.5.1_
<a href="./dhewm3-1.5.1-demo.jpg" title="Doom3 Demo in dhewm3 1.5.1"><img src="./medium-dhewm3-1.5.1-demo.jpg" style="max-width:50%;margin-left:auto;margin-right:auto;display:block"></a>

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@ -44,6 +44,8 @@
<li><a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK on Github <img src="github-mark-64.png" height=16></a></li>
<li>|</li>
<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
<li>|</li>
<li><a href="https://iddevnet.dhewm3.org/">idDevNet Mirror</a></li>
</ul>
</nav>
</header>

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@ -44,6 +44,8 @@
<li><a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK on Github <img src="github-mark-64.png" height=16></a></li>
<li>|</li>
<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
<li>|</li>
<li><a href="https://iddevnet.dhewm3.org/">idDevNet Mirror</a></li>
</ul>
</nav>
</header>