diff --git a/index.html b/index.html index 3b1037c..3f0dfb7 100644 --- a/index.html +++ b/index.html @@ -46,6 +46,8 @@
  • How to Install
  • |
  • Github Project
  • +
  • |
  • +
  • idTech4 ModWiki
  • diff --git a/index.html_part1 b/index.html_part1 index b1cab76..25d89cd 100644 --- a/index.html_part1 +++ b/index.html_part1 @@ -46,6 +46,8 @@
  • How to Install
  • |
  • Github Project
  • +
  • |
  • +
  • idTech4 ModWiki
  • diff --git a/mods.html b/mods.html index 603f34a..a24f849 100644 --- a/mods.html +++ b/mods.html @@ -42,6 +42,8 @@
  • List of Mods
  • |
  • dhewm3 SDK on Github
  • +
  • |
  • +
  • idTech4 ModWiki
  • @@ -50,7 +52,8 @@

    Modifications for dhewm3

    Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs. This means that old Mods are only supported if they either have been ported to dhewm3 or don't require their own Game DLL (but are using the one from the main game).
    -The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code under the GPLv3 license (that id Software chose when open sourcing Doom3). The dhewm3 SDK project page has more information.

    +The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code under the GPLv3 license (that id Software chose when open sourcing Doom3). The dhewm3 SDK project page has more information.
    +General information about idTech4 (Doom3, Quake4, Prey, ET:QW, ...) modding can be found at the idTech4 ModWiki.

    List of supported Mods

    Classic Doom 3

    diff --git a/mods.html_part1 b/mods.html_part1 index 70f6bd1..fddbb36 100644 --- a/mods.html_part1 +++ b/mods.html_part1 @@ -42,6 +42,8 @@
  • List of Mods
  • |
  • dhewm3 SDK on Github
  • +
  • |
  • +
  • idTech4 ModWiki
  • diff --git a/mods.md b/mods.md index f63b1eb..465cdf2 100644 --- a/mods.md +++ b/mods.md @@ -5,7 +5,9 @@ This means that old Mods are only supported if they *either* have been ported to *or* don't require their own Game DLL (but are using the one from the main game). The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code **under the GPLv3 license** (that id Software chose when open sourcing Doom3). -The [dhewm3 SDK project page](https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3) has more information. +The [dhewm3 SDK project page](https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3) has more information. +General information about idTech4 (Doom3, Quake4, Prey, ET:QW, ...) modding can be found at +the **[idTech4 ModWiki](https://modwiki.dhewm3.org)**. # List of supported Mods