cnq3/build.md

4.4 KiB

Building CNQ3

Toolchains

There are 3 supported build toolchains:

  • Visual C++ on Windows x64 and x86
  • GCC or Clang on Linux x64
  • Clang or GCC on FreeBSD x64

Directories

Directory Contains
makefiles premake script and pre-generated Visual C++ and GNU makefiles
.build intermediate build files
.bin final executables (and symbol database files on Windows)

Building on Windows with Visual C++ 2013 or later

Requirements

  • The %QUAKE3DIR% environment variable must be defined to the absolute path to copy the .exe and .pdb files to
  • NASM.exe is in your path for building the client
  • One of the following is true:
    • The %FXCPATH% environment variable contains the full path to fxc.exe
    • The June 2010 DirectX SDK is installed

Options

  • The %CPMADIR% environment variable must be defined to the name of the mod directory for launching through the debugger

Build steps

  • Open makefiles\windows_vs2013\cnq3.sln
  • Build

Notes

  • You don't need to set environment variables globally
  • Instead, we recomment you set them for the Visual Studio process only

Here's an example batch script for opening the Visual Studio solution:

cd cnq3\makefiles\windows_vs2013
set QUAKE3DIR=G:\CPMA_tests
set CPMADIR=cpma_dev
set FXCPATH=C:\Program Files (x86)\Windows Kits\8.1\bin\x64\fxc.exe
cnq3.sln

With this set-up, you can press F5 and run the engine through the Visual C++ debugger on the right q3 install and right mod folder immediately.

Building on Linux / FreeBSD with GCC

Requirements

Name Server Client Debian package FreeBSD package
NASM X X nasm nasm
SDL 2 X libsdl2-dev sdl2

On FreeBSD, we link against libexecinfo for the backtrace functions. We thus require FreeBSD 10.0 or later.

Options

  • The $(QUAKE3DIR) environment variable can define the absolute path to copy the executables to

Build steps

  • Navigate to the root of the repository
  • Run make [config=debug|release] all|client|server to build on Linux
    For FreeBSD, use gmake instead of make

Notes

  • To create the QUAKE3DIR variable in the build shell, you can use export QUAKE3DIR=~/games/q3
  • To delete the variable from the build shell, you can use unset QUAKE3DIR
  • On FreeBSD, Clang is now the default compiler
  • For most Linux distros, GCC is still the default compiler
  • To force building with Clang, you can use CC=clang CXX=clang++ as make/gmake arguments
  • To force building with GCC, you can use CC=gcc CXX=g++ as make/gmake arguments
  • You don't have to specify $(CPP), it's not used by any of the makefiles

Environment variables

There are 3 environment variables used for compiling and debugging:

Env. Var. Meaning Example
QUAKE3DIR absolute directory path C:\Games\Q3
CPMADIR mod folder name cpma
FXCPATH full fxc.exe file path C:\Program Files (x86)\Windows Kits\8.1\bin\x64\fxc.exe
Env. Var. Windows Linux / FreeBSD
QUAKE3DIR required for building optional for building
CPMADIR required for debugging unused
FXCPATH required for building(1) unused
  1. FXCPATH is optional if you have the June 2010 DirectX SDK installed.

Building with other compilers

While it's not officially supported, you can modify the premake Lua script and run premake on it to generate new makefiles for your own needs.

Bonus: Building SDL 2 from source on Linux

  • Download the sources of the latest stable release
  • Extract to sdl-src
  • Create sdl-build next to sdl-src (it has to be out-of-tree)
  • Navigate to the sdl-build directory with cd
  • Run ../sdl-src/configure
  • Run make
  • As superuser, run make install (or sudo make install)
  • Run ldconfig to update the library paths