cnq3/code/renderer/hlsl
2020-05-09 17:11:47 +02:00
..
dl.hlsl dynamic lights apply to even more surfaces and have a nicer fall-off 2020-02-21 08:26:12 +01:00
generic.hlsl fixed alpha to coverage for the greater than 0 alpha test 2020-05-09 17:11:47 +02:00
mip_end.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
mip_pass.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
mip_start.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
post.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
sprite.hlsl depth fade fixes and improvements 2020-04-26 16:32:51 +02:00