cnq3/code/client/snd_codec_wav.cpp

220 lines
4.9 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
#include "snd_codec.h"
static int FGetLittleLong( fileHandle_t f )
{
int v;
FS_Read( &v, sizeof(v), f );
return LittleLong(v);
}
static short FGetLittleShort( fileHandle_t f )
{
short v;
FS_Read( &v, sizeof(v), f );
return LittleShort(v);
}
static int S_ReadChunkInfo( fileHandle_t f, char* name )
{
if (FS_Read( name, 4, f ) != 4)
return -1;
int n = FGetLittleLong(f);
if ( n < 0 ) {
Com_Printf( S_COLOR_YELLOW "WARNING: Negative chunk length\n" );
return -1;
}
return n;
}
// returns the length of the data in the chunk, or -1 if not found
static int S_FindRIFFChunk( fileHandle_t f, const char* chunkname )
{
char name[4];
int len;
while ( ( len = S_ReadChunkInfo(f, name) ) >= 0 )
{
if ( !memcmp( name, chunkname, 4 ) )
return len;
// not the right chunk - skip it
len = PAD( len, 2 );
FS_Seek( f, len, FS_SEEK_CUR );
}
return -1;
}
static void S_ByteSwapRawSamples( int samples, int width, int s_channels, const byte* data )
{
if ( width != 2 ) {
return;
}
if ( LittleShort( 256 ) == 256 ) {
return;
}
if ( s_channels == 2 ) {
samples <<= 1;
}
for (int i = 0; i < samples; ++i) {
((short *)data)[i] = LittleShort( ((short *)data)[i] );
}
}
static qbool S_ReadRIFFHeader( fileHandle_t f, snd_info_t* info )
{
// skip the riff wav header
FS_Seek( f, 12, FS_SEEK_CUR );
// scan for the format chunk
int fmtlen;
if ((fmtlen = S_FindRIFFChunk(f, "fmt ")) < 0) {
Com_Printf( S_COLOR_RED "ERROR: Couldn't find \"fmt\" chunk\n" );
return qfalse;
}
// save the parts of the RIFF data we care about
FGetLittleShort(f); // format (1: PCM)
info->channels = FGetLittleShort(f);
info->rate = FGetLittleLong(f);
FGetLittleLong(f); // byte rate
FGetLittleShort(f); // block align
int bits = FGetLittleShort(f);
if ( bits < 8 ) {
Com_Printf( S_COLOR_RED "ERROR: Less than 8 bit sound is not supported\n");
return qfalse;
}
info->width = bits / 8;
info->dataofs = 0;
// skip the rest of the format chunk if we need to
if (fmtlen > 16)
FS_Seek( f, fmtlen - 16, FS_SEEK_CUR );
// scan for the data chunk
if ((info->size = S_FindRIFFChunk(f, "data")) < 0)
{
Com_Printf( S_COLOR_RED "ERROR: Couldn't find \"data\" chunk\n");
return qfalse;
}
info->samples = (info->size / info->width) / info->channels;
return qtrue;
}
static byte* S_WAV_CodecLoad( const char* filename, snd_info_t* info )
{
fileHandle_t f;
FS_FOpenFileRead( filename, &f, qtrue );
if (!f) {
Com_Printf( S_COLOR_RED "ERROR: Could not open \"%s\"\n", filename );
return NULL;
}
if (!S_ReadRIFFHeader( f, info )) {
FS_FCloseFile( f );
Com_Printf( S_COLOR_RED "ERROR: Incorrect/unsupported format in \"%s\"\n", filename );
return NULL;
}
byte* buffer = (byte*)Z_Malloc( info->size );
if (!buffer) {
FS_FCloseFile( f );
Com_Printf( S_COLOR_RED "ERROR: Out of memory reading \"%s\"\n", filename );
return NULL;
}
FS_Read( buffer, info->size, f );
S_ByteSwapRawSamples( info->samples, info->width, info->channels, buffer );
FS_FCloseFile( f );
return buffer;
}
static snd_stream_t* S_WAV_CodecOpenStream( const char* filename )
{
snd_stream_t* rv = S_CodecUtilOpen( filename, &wav_codec );
if (!rv)
return NULL;
if (!S_ReadRIFFHeader( rv->file, &rv->info )) {
S_CodecUtilClose(rv);
return NULL;
}
return rv;
}
static void S_WAV_CodecCloseStream( snd_stream_t* stream )
{
S_CodecUtilClose( stream );
}
static int S_WAV_CodecReadStream( snd_stream_t* stream, int bytes, void* buffer )
{
int remaining = stream->info.size - stream->pos;
if (remaining <= 0)
return 0;
if (bytes > remaining)
bytes = remaining;
stream->pos += bytes;
int samples = (bytes / stream->info.width) / stream->info.channels;
FS_Read( buffer, bytes, stream->file );
S_ByteSwapRawSamples( samples, stream->info.width, stream->info.channels, (byte*)buffer );
return bytes;
}
snd_codec_t wav_codec =
{
".wav",
S_WAV_CodecLoad,
S_WAV_CodecOpenStream,
S_WAV_CodecReadStream,
S_WAV_CodecCloseStream,
NULL
};