mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-12-02 17:01:50 +00:00
58 lines
1.5 KiB
HLSL
58 lines
1.5 KiB
HLSL
/*
|
|
===========================================================================
|
|
Copyright (C) 2024 Gian 'myT' Schellenbaum
|
|
|
|
This file is part of Challenge Quake 3 (CNQ3).
|
|
|
|
Challenge Quake 3 is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Challenge Quake 3 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
// fog volume (AABB) rendering - shared code
|
|
|
|
|
|
struct VOut
|
|
{
|
|
float4 position : SV_Position;
|
|
float depthVS : DEPTHVS;
|
|
};
|
|
|
|
cbuffer RootConstants
|
|
{
|
|
matrix modelViewMatrix;
|
|
matrix projectionMatrix;
|
|
float4 boxMin;
|
|
float4 boxMax;
|
|
float4 color;
|
|
float depth;
|
|
float linearDepthA;
|
|
float linearDepthB;
|
|
uint depthTextureIndex;
|
|
};
|
|
|
|
|
|
#ifdef VERTEX_SHADER
|
|
|
|
VOut vs(float3 positionOS : POSITION)
|
|
{
|
|
float3 positionWS = boxMin.xyz + positionOS * (boxMax.xyz - boxMin.xyz);
|
|
float4 positionVS = mul(modelViewMatrix, float4(positionWS, 1));
|
|
|
|
VOut output;
|
|
output.position = mul(projectionMatrix, positionVS);
|
|
output.depthVS = -positionVS.z;
|
|
|
|
return output;
|
|
}
|
|
|
|
#endif
|