cnq3/code/renderer
2017-05-19 00:23:53 +02:00
..
qgl.h replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
qgl_linked.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_backend.cpp fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float 2017-05-19 00:00:08 +02:00
tr_bsp.cpp fixed the ct3ctf1 grate near quad getting picmipped 2017-05-04 19:02:58 +02:00
tr_cmds.cpp replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_flares.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_font.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_gl2.cpp fixed broken rendering when the 2nd stage of a collapsed shader stage pair had non-white colors 2017-05-19 00:23:53 +02:00
tr_image.cpp fixed the ct3ctf1 grate near quad getting picmipped 2017-05-04 19:02:58 +02:00
tr_init.cpp replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
tr_light.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_local.h fixed the ct3ctf1 grate near quad getting picmipped 2017-05-04 19:02:58 +02:00
tr_main.cpp reduced win32 raw mouse input latency and added cl_drawMouseLag 2017-05-06 22:01:14 +02:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_model.cpp repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
tr_noise.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_public.h reduced win32 raw mouse input latency and added cl_drawMouseLag 2017-05-06 22:01:14 +02:00
tr_scene.cpp fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float 2017-05-19 00:00:08 +02:00
tr_shade.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_shade_calc.cpp fixed shader stages using "wave" not being animated when the server time is a big number 2017-05-19 00:04:32 +02:00
tr_shader.cpp fixed broken rendering when the 2nd stage of a collapsed shader stage pair had non-white colors 2017-05-19 00:23:53 +02:00
tr_sky.cpp fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float 2017-05-19 00:00:08 +02:00
tr_surface.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_world.cpp merge the new build system 2016-12-29 20:13:59 -08:00