mirror of
https://bitbucket.org/CPMADevs/cnq3
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3.6 KiB
3.6 KiB
Building CNQ3
Toolchains
There are 3 supported build toolchains:
- Visual C++ on Windows x64
- GCC or Clang on Linux x64
- Clang or GCC on FreeBSD x64
Directories
Directory | Contains |
---|---|
makefiles | premake script and pre-generated Visual C++ and GNU makefiles |
.build | intermediate build files |
.bin | final executables (and symbol database files on Windows) |
Building on Windows with Visual C++ 2019 or later
Requirements
- The %QUAKE3DIR% environment variable must be defined to the absolute path to copy the .exe and .pdb files to
- nasm.exe (Netwide Assembler) is in your path for building the client
- One of the following is true for building the client:
- The %DXCPATH% environment variable contains the full path to dxc.exe
- dxc.exe is already in your %PATH%
Options
- The %CPMADIR% environment variable must be defined to the name of the mod directory for launching through the debugger
Build steps
- Set the %QUAKE3DIR% environment variable
- Open makefiles\windows_vs2019\cnq3.sln or makefiles\windows_vs2022\cnq3.sln
- Build
Notes
- You don't need to set environment variables globally
- Instead, we recomment you set them for the Visual Studio process only
Here's an example batch script for opening the Visual Studio solution:
cd cnq3\makefiles\windows_vs2022
set QUAKE3DIR=C:\Programs\Q3\Dev
set CPMADIR=cpma_dev
set DXCPATH=C:\Programs\dxc\bin\x64\dxc.exe
start "" cnq3.sln
exit
With this set-up, you can press F5 and run the engine through the Visual C++ debugger on the right q3 install and right mod folder immediately.
Building on Linux / FreeBSD with GCC / Clang
Requirements
- On FreeBSD, we link against libexecinfo for the backtrace functions. We thus require FreeBSD 10.0 or later.
Options
- The $(QUAKE3DIR) environment variable can define the absolute path to copy the executables to
Build steps
- Navigate to the root of the repository
- Run
make [config=debug|release] all|server
to build on Linux
For FreeBSD, usegmake
instead ofmake
Notes
- To create the QUAKE3DIR variable in the build shell, you can use
export QUAKE3DIR=~/games/q3
- To delete the variable from the build shell, you can use
unset QUAKE3DIR
- On FreeBSD, Clang is now the default compiler
- For most Linux distros, GCC is still the default compiler
- To force building with Clang, you can use
CC=clang CXX=clang++
as make/gmake arguments - To force building with GCC, you can use
CC=gcc CXX=g++
as make/gmake arguments - You don't have to specify $(CPP), it's not used by any of the makefiles
Environment variables
There are 3 environment variables used for compiling and debugging:
Env. Var. | Meaning | Example |
---|---|---|
QUAKE3DIR | absolute directory path | C:\Programs\Q3 |
CPMADIR | mod folder name | cpma |
DXCPATH | full dxc.exe file path | C:\Programs\dxc\bin\x64\dxc.exe |
Env. Var. | Windows | Linux / FreeBSD |
---|---|---|
QUAKE3DIR | required for building | optional for building |
CPMADIR | required for debugging | unused |
DXCPATH | optional for building(1) | unused |
- DXCPATH is optional if you already have dxc.exe in your PATH