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https://bitbucket.org/CPMADevs/cnq3
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41 lines
1.5 KiB
C
41 lines
1.5 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "keycodes.h"
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void Field_Draw( field_t* edit, int x, int y, int cw, int ch, qbool extColors, qbool drawCaret = qtrue );
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extern history_t g_history;
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extern field_t g_consoleField;
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extern field_t chatField;
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extern int anykeydown;
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extern qbool chat_team;
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extern int chat_playerNum;
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void Key_WriteBindings( fileHandle_t f );
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void Key_SetBinding( int keynum, const char* binding );
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const char* Key_GetBinding( int keynum );
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qbool Key_IsDown( int keynum );
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qbool Key_GetOverstrikeMode();
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void Key_SetOverstrikeMode( qbool state );
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void Key_ClearStates();
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int Key_GetKey( const char* binding );
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