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myT 981f059b7b do not replace older surfaces with newer ones but refuse to add new ones instead
surfaces added first are part of the map itself
it's better to drop e.g. some plasma cells rather than e.g. entire walls
it's also less error-prone to work with since we don't need to fix numbers on read
but only check on write in exactly 2 spots

also removed tr.shiftedEntityNum because it was unnecessary...
2022-04-10 21:45:59 +02:00
code do not replace older surfaces with newer ones but refuse to add new ones instead 2022-04-10 21:45:59 +02:00
makefiles fixed D3D11 partial render target clears 2020-06-18 04:19:34 +02:00
packaging 1.52 release 2020-06-01 21:08:56 +02:00
.gitignore added FreeBSD support 2020-01-06 01:04:16 +01:00
build.md fixed a formatting issue in the build guide 2020-04-05 06:56:24 +02:00
changelog.txt fixed CL_NextDemo not being called after a drop error or fopen failing 2022-04-09 03:50:16 +02:00
COPYING.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
id-readme.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
ioq3-changelog.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
Makefile added FreeBSD support 2020-01-06 01:04:16 +01:00