mirror of
https://bitbucket.org/CPMADevs/cnq3
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surfaces added first are part of the map itself it's better to drop e.g. some plasma cells rather than e.g. entire walls it's also less error-prone to work with since we don't need to fix numbers on read but only check on write in exactly 2 spots also removed tr.shiftedEntityNum because it was unnecessary... |
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botlib | ||
client | ||
glew | ||
libjpeg-turbo | ||
libunwind | ||
linux | ||
null | ||
qcommon | ||
renderer | ||
server | ||
tools | ||
win32 |