cnq3/code
myT 8ef496d22b reverting to old code for .tga image decoding, but with tweaks and fixes
the problem is that stb_image can and will allocate much more than it needs to
e.g. for a 2048x2048 BGR image:
it allocates an unnecessary intermediate 12 MB buffer to decode the image
instead of decoding it directly into the final 16 MB RGBA buffer

the old CNQ3 code didn't decode greyscale properly because of a missing macro call
it also didn't range-check memory accesses at all
2020-02-18 04:42:28 +01:00
..
botlib added FreeBSD support 2020-01-06 01:04:16 +01:00
client Escape down in cgame triggers CG_EVENT_HANDLING again instead of CG_KEY_EVENT 2020-02-09 04:25:31 +01:00
glew added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
libjpeg-turbo switch from jpeg6 to jpeg-turbo 2017-01-03 00:34:59 -08:00
libunwind new Linux signal handlers 2017-10-10 19:36:12 +02:00
linux added FreeBSD support 2020-01-06 01:04:16 +01:00
null import from cnq3 1.47 2016-12-17 20:43:04 -08:00
qcommon Escape down in cgame triggers CG_EVENT_HANDLING again instead of CG_KEY_EVENT 2020-02-09 04:25:31 +01:00
renderer reverting to old code for .tga image decoding, but with tweaks and fixes 2020-02-18 04:42:28 +01:00
server using the roundss SSE4.1 instruction for inlining floor and ceil syscalls when possible 2019-09-25 05:29:36 +02:00
tools updated the q3asm .map file output for simpler parsing 2017-04-17 23:13:54 +02:00
win32 fixed OpenGL version checks and FBO support checks 2019-11-12 04:22:36 +01:00