cnq3/code/renderer/hlsl
2023-11-12 01:33:00 +01:00
..
.gitignore added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
depth_pre_pass.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
dynamic_light.hlsl implemented dynamic lights 2023-11-12 01:32:59 +01:00
fog.hlsli added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
fog_inside.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
fog_outside.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
imgui.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
mip_1.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
mip_2.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
mip_3.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
post_gamma.hlsl r_rtColorFormat is now a UNORM format, fixed shader data for PIX debugging 2023-11-12 01:33:00 +01:00
post_inverse_gamma.hlsl r_rtColorFormat is now a UNORM format, fixed shader data for PIX debugging 2023-11-12 01:33:00 +01:00
shared.hlsli implemented depth fade 2023-11-12 01:33:00 +01:00
smaa.hlsli added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
smaa_1.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
smaa_2.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
smaa_3.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
uber_shader.hlsl implemented depth fade 2023-11-12 01:33:00 +01:00
ui.hlsl added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00