cnq3/code/renderer/hlsl/depth_pre_pass.hlsl
myT 3b6a3a5019 added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server

disabled FPS hack

disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00

48 lines
1.2 KiB
HLSL

/*
===========================================================================
Copyright (C) 2023 Gian 'myT' Schellenbaum
This file is part of Challenge Quake 3 (CNQ3).
Challenge Quake 3 is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Challenge Quake 3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
===========================================================================
*/
// depth pre-pass
#if VERTEX_SHADER
cbuffer RootConstants
{
matrix modelViewMatrix;
matrix projectionMatrix;
};
float4 vs(float4 position : POSITION) : SV_Position
{
float4 positionVS = mul(modelViewMatrix, float4(position.xyz, 1));
return mul(projectionMatrix, positionVS);
}
#endif
#if PIXEL_SHADER
void ps()
{
}
#endif