.. |
.gitignore
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
depth_pre_pass.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
dynamic_light.hlsl
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implemented dynamic lights
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2023-11-12 01:32:59 +01:00 |
fog.hlsli
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
fog_inside.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
fog_outside.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
imgui.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
mip_1.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
mip_2.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
mip_3.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
nuklear.hlsl
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
post_gamma.hlsl
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r_rtColorFormat is now a UNORM format, fixed shader data for PIX debugging
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2023-11-12 01:33:00 +01:00 |
post_inverse_gamma.hlsl
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r_rtColorFormat is now a UNORM format, fixed shader data for PIX debugging
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2023-11-12 01:33:00 +01:00 |
shared.hlsli
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implemented depth fade
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2023-11-12 01:33:00 +01:00 |
smaa.hlsli
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
smaa_1.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
smaa_2.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
smaa_3.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
uber_shader.hlsl
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implemented depth fade
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2023-11-12 01:33:00 +01:00 |
ui.hlsl
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |