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d3d12
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
hlsl
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
D3D12MemAlloc.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
D3D12MemAlloc.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
grp_imgui.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
grp_local.h
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
grp_main.cpp
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
grp_mip_gen.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
grp_nuklear.cpp
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
grp_post.cpp
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fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0
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2023-11-18 15:32:39 +01:00 |
grp_smaa.cpp
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fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0
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2023-11-18 15:32:39 +01:00 |
grp_ui.cpp
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GRP UI: respect image 0's texture wrap mode
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2023-11-12 01:33:00 +01:00 |
grp_world.cpp
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don't render the map's fog when RDF_NOWORLDMODEL is set
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2023-12-18 00:36:15 +01:00 |
rhi_d3d12.cpp
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added shader model to RHI caps GUI
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2023-12-18 00:31:21 +01:00 |
rhi_local.h
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fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0
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2023-11-18 15:32:39 +01:00 |
rhi_public.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
smaa_area_texture.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
smaa_search_texture.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
stb_image.cpp
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updated stb_image.h
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2022-06-17 01:46:01 +02:00 |
stb_image.h
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updated stb_image.h
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2022-06-17 01:46:01 +02:00 |
tr_backend.cpp
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removed dead code
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2023-11-12 01:33:00 +01:00 |
tr_bsp.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_cmds.cpp
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
tr_curve.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_gui.cpp
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added custom font support and font licenses
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2023-11-12 01:33:00 +01:00 |
tr_help.h
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added custom font support and font licenses
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2023-11-12 01:33:00 +01:00 |
tr_image.cpp
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removed unused fog logic and data
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2023-11-12 01:33:00 +01:00 |
tr_image_scale.cpp
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fixed texel offset in the CPU mip-map generator
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2023-05-30 19:49:55 +02:00 |
tr_init.cpp
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removed screenshot/videoframe requests from the render command list
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2023-11-23 19:59:39 +01:00 |
tr_light.cpp
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the new demo player now has smoother animations at low time scales
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2022-11-04 05:06:38 +01:00 |
tr_local.h
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
tr_main.cpp
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re-enabled the r_ignoreShaderSortKey 0 debug validation code
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2023-11-12 01:33:01 +01:00 |
tr_marks.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
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fixed expression to clarify intent
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2023-11-12 01:33:00 +01:00 |
tr_model.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_noise.cpp
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map download improvements
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2019-02-14 04:22:45 +01:00 |
tr_nuklear.cpp
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
tr_public.h
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
tr_renderdoc.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
tr_scene.cpp
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removed unused fog logic and data
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2023-11-12 01:33:00 +01:00 |
tr_shade_calc.cpp
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removed unused fog logic and data
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2023-11-12 01:33:00 +01:00 |
tr_shader.cpp
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implemented depth fade
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2023-11-12 01:33:00 +01:00 |
tr_sky.cpp
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removed r_showsky, r_showtris, r_shownormals
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2023-11-12 01:33:01 +01:00 |
tr_surface.cpp
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no longer tessellating in RB_SurfaceSizeGrid
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2023-11-12 01:33:01 +01:00 |
tr_world.cpp
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removed unused fog logic and data
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2023-11-12 01:33:00 +01:00 |
uber_shaders.h
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implemented depth fade
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2023-11-12 01:33:00 +01:00 |