cnq3/code/renderer
2023-12-18 00:36:15 +01:00
..
d3d12 added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
hlsl added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
D3D12MemAlloc.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
D3D12MemAlloc.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_imgui.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_local.h added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
grp_main.cpp added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
grp_mip_gen.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_nuklear.cpp added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
grp_post.cpp fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0 2023-11-18 15:32:39 +01:00
grp_smaa.cpp fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0 2023-11-18 15:32:39 +01:00
grp_ui.cpp GRP UI: respect image 0's texture wrap mode 2023-11-12 01:33:00 +01:00
grp_world.cpp don't render the map's fog when RDF_NOWORLDMODEL is set 2023-12-18 00:36:15 +01:00
rhi_d3d12.cpp added shader model to RHI caps GUI 2023-12-18 00:31:21 +01:00
rhi_local.h fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0 2023-11-18 15:32:39 +01:00
rhi_public.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
smaa_area_texture.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
smaa_search_texture.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
stb_image.cpp updated stb_image.h 2022-06-17 01:46:01 +02:00
stb_image.h updated stb_image.h 2022-06-17 01:46:01 +02:00
tr_backend.cpp removed dead code 2023-11-12 01:33:00 +01:00
tr_bsp.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_cmds.cpp added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_gui.cpp added custom font support and font licenses 2023-11-12 01:33:00 +01:00
tr_help.h added custom font support and font licenses 2023-11-12 01:33:00 +01:00
tr_image.cpp removed unused fog logic and data 2023-11-12 01:33:00 +01:00
tr_image_scale.cpp fixed texel offset in the CPU mip-map generator 2023-05-30 19:49:55 +02:00
tr_init.cpp removed screenshot/videoframe requests from the render command list 2023-11-23 19:59:39 +01:00
tr_light.cpp the new demo player now has smoother animations at low time scales 2022-11-04 05:06:38 +01:00
tr_local.h added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
tr_main.cpp re-enabled the r_ignoreShaderSortKey 0 debug validation code 2023-11-12 01:33:01 +01:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp fixed expression to clarify intent 2023-11-12 01:33:00 +01:00
tr_model.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_nuklear.cpp added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
tr_public.h added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
tr_renderdoc.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_scene.cpp removed unused fog logic and data 2023-11-12 01:33:00 +01:00
tr_shade_calc.cpp removed unused fog logic and data 2023-11-12 01:33:00 +01:00
tr_shader.cpp implemented depth fade 2023-11-12 01:33:00 +01:00
tr_sky.cpp removed r_showsky, r_showtris, r_shownormals 2023-11-12 01:33:01 +01:00
tr_surface.cpp no longer tessellating in RB_SurfaceSizeGrid 2023-11-12 01:33:01 +01:00
tr_world.cpp removed unused fog logic and data 2023-11-12 01:33:00 +01:00
uber_shaders.h implemented depth fade 2023-11-12 01:33:00 +01:00