mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-23 12:32:14 +00:00
790 lines
17 KiB
C++
790 lines
17 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2022-2023 Gian 'myT' Schellenbaum
|
|
|
|
This file is part of Challenge Quake 3 (CNQ3).
|
|
|
|
Challenge Quake 3 is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Challenge Quake 3 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
// Gameplay Rendering Pipeline - private declarations
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
#include "tr_local.h"
|
|
#include "rhi_local.h"
|
|
|
|
|
|
using namespace RHI;
|
|
|
|
|
|
// @TODO: move out
|
|
#define CONCAT_IMM(x, y) x ## y
|
|
#define CONCAT(x, y) CONCAT_IMM(x, y)
|
|
|
|
|
|
#pragma pack(push, 4)
|
|
|
|
struct WorldVertexRC
|
|
{
|
|
float modelViewMatrix[16];
|
|
float projectionMatrix[16];
|
|
float clipPlane[4];
|
|
};
|
|
|
|
struct WorldPixelRC
|
|
{
|
|
// general
|
|
uint32_t stageIndices[8]; // sampler: 16 - texture: 16
|
|
float greyscale;
|
|
|
|
// r_shaderTrace - dynamically enabled
|
|
uint32_t shaderTrace; // shader index: 14 - frame index: 2 - enable: 1
|
|
uint16_t centerPixelX;
|
|
uint16_t centerPixelY;
|
|
|
|
// r_depthFade - statically enabled
|
|
uint16_t hFadeDistance;
|
|
uint16_t hFadeOffset;
|
|
uint32_t depthFadeColorTex; // texture index: 12 - color bias: 4 - color scale: 4
|
|
|
|
// r_dither - statically enabled
|
|
uint16_t hFrameSeed;
|
|
uint16_t hNoiseScale;
|
|
uint16_t hInvGamma;
|
|
uint16_t hInvBrightness;
|
|
};
|
|
|
|
#pragma pack(pop)
|
|
|
|
struct BufferBase
|
|
{
|
|
bool CanAdd(uint32_t count_)
|
|
{
|
|
return batchFirst + batchCount + count_ <= totalCount;
|
|
}
|
|
|
|
void EndBatch()
|
|
{
|
|
batchFirst += batchCount;
|
|
batchCount = 0;
|
|
}
|
|
|
|
void EndBatch(uint32_t size)
|
|
{
|
|
batchFirst += size;
|
|
batchCount = 0;
|
|
}
|
|
|
|
void Rewind()
|
|
{
|
|
batchFirst = 0;
|
|
batchCount = 0;
|
|
}
|
|
|
|
uint32_t totalCount = 0;
|
|
uint32_t batchFirst = 0;
|
|
uint32_t batchCount = 0;
|
|
};
|
|
|
|
struct VertexBuffers : BufferBase
|
|
{
|
|
enum BaseId
|
|
{
|
|
BasePosition,
|
|
BaseNormal,
|
|
BaseCount
|
|
};
|
|
|
|
enum StageId
|
|
{
|
|
StageTexCoords,
|
|
StageColors,
|
|
StageCount
|
|
};
|
|
|
|
void Create(const char* name, MemoryUsage::Id memoryUsage, uint32_t vertexCount)
|
|
{
|
|
totalCount = vertexCount;
|
|
|
|
BufferDesc desc = {};
|
|
desc.committedResource = true;
|
|
desc.initialState = ResourceStates::VertexBufferBit;
|
|
desc.memoryUsage = memoryUsage;
|
|
|
|
desc.name = va("%s position vertex", name);
|
|
desc.byteCount = vertexCount * sizeof(vec3_t);
|
|
buffers[BasePosition] = CreateBuffer(desc);
|
|
strides[BasePosition] = sizeof(vec3_t);
|
|
|
|
desc.name = va("%s normal vertex", name);
|
|
desc.byteCount = vertexCount * sizeof(vec3_t);
|
|
buffers[BaseNormal] = CreateBuffer(desc);
|
|
strides[BaseNormal] = sizeof(vec3_t);
|
|
|
|
for(uint32_t s = 0; s < MAX_SHADER_STAGES; ++s)
|
|
{
|
|
desc.name = va("%s tex coords #%d vertex", name, (int)s + 1);
|
|
desc.byteCount = vertexCount * sizeof(vec2_t);
|
|
buffers[BaseCount + s * StageCount + StageTexCoords] = CreateBuffer(desc);
|
|
strides[BaseCount + s * StageCount + StageTexCoords] = sizeof(vec2_t);
|
|
|
|
desc.name = va("%s color #%d vertex", name, (int)s + 1);
|
|
desc.byteCount = vertexCount * sizeof(color4ub_t);
|
|
buffers[BaseCount + s * StageCount + StageColors] = CreateBuffer(desc);
|
|
strides[BaseCount + s * StageCount + StageColors] = sizeof(color4ub_t);
|
|
}
|
|
}
|
|
|
|
void BeginUpload()
|
|
{
|
|
for(uint32_t b = 0; b < BufferCount; ++b)
|
|
{
|
|
mapped[b] = BeginBufferUpload(buffers[b]);
|
|
}
|
|
}
|
|
|
|
void EndUpload()
|
|
{
|
|
for(uint32_t b = 0; b < BufferCount; ++b)
|
|
{
|
|
EndBufferUpload(buffers[b]);
|
|
mapped[b] = NULL;
|
|
}
|
|
}
|
|
|
|
void Upload(uint32_t firstStage, uint32_t stageCount)
|
|
{
|
|
Q_assert(mapped[0] != NULL);
|
|
|
|
const uint32_t batchOffset = batchFirst + batchCount;
|
|
|
|
float* pos = (float*)mapped[BasePosition] + 3 * batchOffset;
|
|
for(int v = 0; v < tess.numVertexes; ++v)
|
|
{
|
|
pos[0] = tess.xyz[v][0];
|
|
pos[1] = tess.xyz[v][1];
|
|
pos[2] = tess.xyz[v][2];
|
|
pos += 3;
|
|
}
|
|
|
|
float* nor = (float*)mapped[BaseNormal] + 3 * batchOffset;
|
|
for(int v = 0; v < tess.numVertexes; ++v)
|
|
{
|
|
nor[0] = tess.normal[v][0];
|
|
nor[1] = tess.normal[v][1];
|
|
nor[2] = tess.normal[v][2];
|
|
nor += 3;
|
|
}
|
|
|
|
for(uint32_t s = 0; s < stageCount; ++s)
|
|
{
|
|
const stageVars_t& sv = tess.svars[s + firstStage];
|
|
|
|
uint8_t* const tcBuffer = mapped[BaseCount + s * StageCount + StageTexCoords];
|
|
float* tc = (float*)tcBuffer + 2 * batchOffset;
|
|
memcpy(tc, &sv.texcoords[0], tess.numVertexes * sizeof(vec2_t));
|
|
|
|
uint8_t* const colBuffer = mapped[BaseCount + s * StageCount + StageColors];
|
|
uint32_t* col = (uint32_t*)colBuffer + batchOffset;
|
|
memcpy(col, &sv.colors[0], tess.numVertexes * sizeof(color4ub_t));
|
|
}
|
|
}
|
|
|
|
static const uint32_t BufferCount = BaseCount + StageCount * MAX_SHADER_STAGES;
|
|
HBuffer buffers[BufferCount] = {};
|
|
uint32_t strides[BufferCount] = {};
|
|
uint8_t* mapped[BufferCount] = {};
|
|
};
|
|
|
|
struct IndexBuffer : BufferBase
|
|
{
|
|
void Create(const char* name, MemoryUsage::Id memoryUsage, uint32_t indexCount)
|
|
{
|
|
totalCount = indexCount;
|
|
|
|
BufferDesc desc = {};
|
|
desc.committedResource = true;
|
|
desc.initialState = ResourceStates::IndexBufferBit;
|
|
desc.memoryUsage = memoryUsage;
|
|
desc.name = va("%s index", name);
|
|
desc.byteCount = indexCount * sizeof(uint32_t);
|
|
buffer = CreateBuffer(desc);
|
|
}
|
|
|
|
void BeginUpload()
|
|
{
|
|
mapped = (uint32_t*)BeginBufferUpload(buffer);
|
|
}
|
|
|
|
void EndUpload()
|
|
{
|
|
EndBufferUpload(buffer);
|
|
mapped = NULL;
|
|
}
|
|
|
|
void Upload()
|
|
{
|
|
Q_assert(mapped != NULL);
|
|
|
|
uint32_t* const idx = mapped + batchFirst + batchCount;
|
|
memcpy(idx, &tess.indexes[0], tess.numIndexes * sizeof(uint32_t));
|
|
}
|
|
|
|
uint32_t* GetCurrentAddress()
|
|
{
|
|
return mapped + batchFirst + batchCount;
|
|
}
|
|
|
|
HBuffer buffer = RHI_MAKE_NULL_HANDLE();
|
|
uint32_t* mapped = NULL;
|
|
};
|
|
|
|
struct GeometryBuffer : BufferBase
|
|
{
|
|
void Init(uint32_t count_, uint32_t stride_)
|
|
{
|
|
buffer = RHI_MAKE_NULL_HANDLE();
|
|
byteCount = count_ * stride_;
|
|
stride = stride_;
|
|
totalCount = count_;
|
|
batchFirst = 0;
|
|
batchCount = 0;
|
|
}
|
|
|
|
HBuffer buffer = RHI_MAKE_NULL_HANDLE();
|
|
uint32_t byteCount = 0;
|
|
uint32_t stride = 0;
|
|
};
|
|
|
|
struct GeometryBuffers
|
|
{
|
|
void Rewind()
|
|
{
|
|
vertexBuffers.Rewind();
|
|
indexBuffer.Rewind();
|
|
}
|
|
|
|
VertexBuffers vertexBuffers;
|
|
IndexBuffer indexBuffer;
|
|
};
|
|
|
|
struct StaticGeometryChunk
|
|
{
|
|
uint32_t vertexCount;
|
|
uint32_t indexCount;
|
|
uint32_t firstGPUVertex;
|
|
uint32_t firstGPUIndex;
|
|
uint32_t firstCPUIndex;
|
|
};
|
|
|
|
struct FrameStats
|
|
{
|
|
enum { MaxFrames = 1024 };
|
|
|
|
void EndFrame();
|
|
|
|
float temp[MaxFrames];
|
|
float p2pMS[MaxFrames];
|
|
stats_t p2pStats;
|
|
int frameCount;
|
|
int frameIndex;
|
|
int skippedFrames;
|
|
};
|
|
|
|
struct BatchType
|
|
{
|
|
enum Id
|
|
{
|
|
Standard,
|
|
DynamicLight,
|
|
DepthFade,
|
|
Count
|
|
};
|
|
};
|
|
|
|
struct World
|
|
{
|
|
void Init();
|
|
void BeginFrame();
|
|
void EndFrame();
|
|
void Begin();
|
|
void End();
|
|
void DrawPrePass(const drawSceneViewCommand_t& cmd);
|
|
void BeginBatch(const shader_t* shader, bool hasStaticGeo, BatchType::Id batchType);
|
|
void EndBatch();
|
|
void EndSkyBatch();
|
|
void RestartBatch();
|
|
void DrawGUI();
|
|
void ProcessWorld(world_t& world);
|
|
void DrawSceneView(const drawSceneViewCommand_t& cmd);
|
|
void BindVertexBuffers(bool staticGeo, uint32_t firstStage, uint32_t stageCount);
|
|
void BindIndexBuffer(bool staticGeo);
|
|
void DrawFog();
|
|
void DrawLitSurfaces(dlight_t* dl, bool opaque);
|
|
void DrawDynamicLights(bool opaque);
|
|
void DrawSkyBox();
|
|
void DrawClouds();
|
|
|
|
typedef uint32_t Index;
|
|
const IndexType::Id indexType = IndexType::UInt32;
|
|
|
|
HTexture depthTexture;
|
|
uint32_t depthTextureIndex;
|
|
|
|
float clipPlane[4];
|
|
|
|
struct BufferFamily
|
|
{
|
|
enum Id
|
|
{
|
|
Invalid,
|
|
PrePass,
|
|
Static,
|
|
Dynamic
|
|
};
|
|
};
|
|
|
|
// Z pre-pass
|
|
HRootSignature zppRootSignature;
|
|
HDescriptorTable zppDescriptorTable;
|
|
HPipeline zppPipeline;
|
|
GeometryBuffer zppVertexBuffer;
|
|
|
|
// shared
|
|
BufferFamily::Id boundVertexBuffers;
|
|
BufferFamily::Id boundIndexBuffer;
|
|
uint32_t boundStaticVertexBuffersFirst;
|
|
uint32_t boundStaticVertexBuffersCount;
|
|
HPipeline batchPSO;
|
|
BatchType::Id batchType;
|
|
bool batchHasStaticGeo;
|
|
int psoChangeCount;
|
|
bool batchDepthHack;
|
|
bool batchOldDepthHack;
|
|
ShadingRate::Id batchShadingRate;
|
|
ShadingRate::Id batchOldShadingRate;
|
|
|
|
// dynamic
|
|
GeometryBuffers dynBuffers[FrameCount];
|
|
|
|
// static
|
|
GeometryBuffers statBuffers;
|
|
StaticGeometryChunk statChunks[32768];
|
|
uint32_t statChunkCount;
|
|
uint32_t statIndices[1 << 20];
|
|
uint32_t statIndexCount;
|
|
|
|
// fog
|
|
HRootSignature fogRootSignature;
|
|
HDescriptorTable fogDescriptorTable;
|
|
HPipeline fogOutsidePipeline;
|
|
HPipeline fogInsidePipeline;
|
|
HBuffer boxVertexBuffer;
|
|
HBuffer boxIndexBuffer;
|
|
|
|
// shader trace
|
|
HBuffer traceRenderBuffer;
|
|
HBuffer traceReadbackBuffer;
|
|
|
|
// dynamic lights
|
|
HRootSignature dlRootSignature;
|
|
HPipeline dlPipelines[CT_COUNT * 2 * 2]; // { cull type, polygon offset, depth test }
|
|
bool dlOpaque;
|
|
float dlIntensity; // 1 for most surfaces, but can be scaled down for liquids etc.
|
|
bool dlDepthTestEqual;
|
|
// quick explanation on why dlOpaque is useful in the first place:
|
|
// - opaque surfaces can have a diffuse texture whose alpha isn't 255 everywhere
|
|
// - when that happens and we multiply the color by the the alpha (DL uses additive blending),
|
|
// we get "light holes" in opaque surfaces, which is not what we want
|
|
};
|
|
|
|
struct UI
|
|
{
|
|
void Init();
|
|
void BeginFrame();
|
|
void Begin();
|
|
void End();
|
|
void DrawBatch();
|
|
void UISetColor(const uiSetColorCommand_t& cmd);
|
|
void UIDrawQuad(const uiDrawQuadCommand_t& cmd);
|
|
void UIDrawTriangle(const uiDrawTriangleCommand_t& cmd);
|
|
|
|
// 32-bit needed until the render logic is fixed!
|
|
typedef uint32_t Index;
|
|
const IndexType::Id indexType = IndexType::UInt32;
|
|
|
|
uint32_t renderPassIndex;
|
|
|
|
#pragma pack(push, 1)
|
|
struct Vertex
|
|
{
|
|
vec2_t position;
|
|
vec2_t texCoords;
|
|
uint32_t color;
|
|
};
|
|
#pragma pack(pop)
|
|
int maxIndexCount;
|
|
int maxVertexCount;
|
|
int firstIndex;
|
|
int firstVertex;
|
|
int indexCount;
|
|
int vertexCount;
|
|
HRootSignature rootSignature;
|
|
HPipeline pipeline;
|
|
HBuffer indexBuffer;
|
|
HBuffer vertexBuffer;
|
|
Index* indices;
|
|
Vertex* vertices;
|
|
uint32_t color;
|
|
const shader_t* shader;
|
|
};
|
|
|
|
struct MipMapGenerator
|
|
{
|
|
void Init();
|
|
void GenerateMipMaps(HTexture texture);
|
|
|
|
struct Stage
|
|
{
|
|
enum Id
|
|
{
|
|
Start, // gamma to linear
|
|
DownSample, // down sample on 1 axis
|
|
End, // linear to gamma
|
|
Count
|
|
};
|
|
|
|
HRootSignature rootSignature;
|
|
HDescriptorTable descriptorTable;
|
|
HPipeline pipeline;
|
|
};
|
|
|
|
struct MipSlice
|
|
{
|
|
enum Id
|
|
{
|
|
Float16_0,
|
|
Float16_1,
|
|
Count
|
|
};
|
|
};
|
|
|
|
HTexture textures[MipSlice::Count];
|
|
Stage stages[3];
|
|
};
|
|
|
|
struct ImGUI
|
|
{
|
|
void Init();
|
|
void RegisterFontAtlas();
|
|
void Draw();
|
|
void SafeBeginFrame();
|
|
void SafeEndFrame();
|
|
|
|
struct FrameResources
|
|
{
|
|
HBuffer indexBuffer;
|
|
HBuffer vertexBuffer;
|
|
};
|
|
|
|
HRootSignature rootSignature;
|
|
HPipeline pipeline;
|
|
HTexture fontAtlas;
|
|
FrameResources frameResources[FrameCount];
|
|
bool frameStarted = false;
|
|
};
|
|
|
|
struct Nuklear
|
|
{
|
|
void Init();
|
|
void BeginFrame();
|
|
void Begin();
|
|
void End();
|
|
void Upload(const nuklearUploadCommand_t& cmd);
|
|
void Draw(const nuklearDrawCommand_t& cmd);
|
|
|
|
struct FrameResources
|
|
{
|
|
HBuffer indexBuffer;
|
|
HBuffer vertexBuffer;
|
|
};
|
|
|
|
HRootSignature rootSignature;
|
|
HPipeline pipeline;
|
|
FrameResources frameResources[FrameCount];
|
|
uint32_t renderPassIndex;
|
|
int prevScissorRect[4];
|
|
|
|
// reset every frame
|
|
int firstVertex;
|
|
int firstIndex;
|
|
int numVertexes; // set in Upload
|
|
int numIndexes; // set in Upload
|
|
};
|
|
|
|
struct RenderMode
|
|
{
|
|
enum Id
|
|
{
|
|
None,
|
|
UI,
|
|
World,
|
|
ImGui,
|
|
Nuklear,
|
|
Count
|
|
};
|
|
};
|
|
|
|
struct RenderPassQueries
|
|
{
|
|
char name[64];
|
|
uint32_t gpuDurationUS;
|
|
uint32_t cpuDurationUS;
|
|
int64_t cpuStartUS;
|
|
uint32_t queryIndex;
|
|
};
|
|
|
|
enum
|
|
{
|
|
MaxRenderPasses = 64, // cg_draw3dIcons forces tons of 2D/3D transitions...
|
|
MaxStatsFrameCount = 64
|
|
};
|
|
|
|
struct RenderPassStats
|
|
{
|
|
void EndFrame(uint32_t cpu, uint32_t gpu);
|
|
|
|
uint32_t samplesCPU[MaxStatsFrameCount];
|
|
uint32_t samplesGPU[MaxStatsFrameCount];
|
|
stats_t statsCPU;
|
|
stats_t statsGPU;
|
|
uint32_t count;
|
|
uint32_t index;
|
|
};
|
|
|
|
struct RenderPassFrame
|
|
{
|
|
RenderPassQueries passes[MaxRenderPasses];
|
|
uint32_t count;
|
|
};
|
|
|
|
#pragma pack(push, 1)
|
|
|
|
struct PSODesc
|
|
{
|
|
cullType_t cullType;
|
|
bool polygonOffset;
|
|
bool clampDepth;
|
|
bool depthFade;
|
|
};
|
|
|
|
#pragma pack(pop)
|
|
|
|
struct CachedPSO
|
|
{
|
|
#if defined(_DEBUG)
|
|
// lets us know which Q3 shader
|
|
// triggered the creation of this PSO
|
|
char name[MAX_QPATH];
|
|
#endif
|
|
PSODesc desc;
|
|
uint32_t stageStateBits[MAX_SHADER_STAGES];
|
|
uint32_t stageCount;
|
|
HPipeline pipeline;
|
|
};
|
|
|
|
struct PostProcess
|
|
{
|
|
void Init();
|
|
void Draw(const char* renderPassName, HTexture renderTarget);
|
|
void ToneMap();
|
|
void InverseToneMap(int colorFormat);
|
|
void SetToneMapInput(HTexture toneMapInput);
|
|
void SetInverseToneMapInput(HTexture inverseToneMapInput);
|
|
|
|
HPipeline toneMapPipeline;
|
|
HRootSignature toneMapRootSignature;
|
|
HDescriptorTable toneMapDescriptorTable;
|
|
|
|
HPipeline inverseToneMapPipelines[RTCF_COUNT];
|
|
HRootSignature inverseToneMapRootSignature;
|
|
HDescriptorTable inverseToneMapDescriptorTable;
|
|
};
|
|
|
|
struct SMAA
|
|
{
|
|
void Init();
|
|
void Update();
|
|
void Draw(const viewParms_t& parms);
|
|
|
|
// matches r_smaa
|
|
struct Mode
|
|
{
|
|
enum Id
|
|
{
|
|
Disabled,
|
|
Low,
|
|
Medium,
|
|
High,
|
|
Ultra,
|
|
Count
|
|
};
|
|
};
|
|
|
|
// fixed
|
|
HTexture areaTexture;
|
|
HTexture searchTexture;
|
|
HRootSignature rootSignature;
|
|
HDescriptorTable descriptorTable;
|
|
|
|
// depends on render target resolution
|
|
HTexture edgeTexture;
|
|
HTexture blendTexture;
|
|
HTexture stencilTexture;
|
|
HTexture inputTexture; // tone mapped
|
|
HTexture outputTexture; // tone mapped
|
|
|
|
// depends on selected preset/mode
|
|
// SMAA has 3 passes:
|
|
// 1. edge detection
|
|
// 2. blend weight computation
|
|
// 3. neighborhood blending
|
|
HPipeline firstPassPipeline;
|
|
HPipeline secondPassPipeline;
|
|
HPipeline thirdPassPipeline;
|
|
|
|
Mode::Id mode = Mode::Disabled;
|
|
int width = -1;
|
|
int height = -1;
|
|
bool fixedLoaded = false;
|
|
};
|
|
|
|
struct GRP : IRenderPipeline
|
|
{
|
|
void Init() override;
|
|
void ShutDown(bool fullShutDown) override;
|
|
void CreateTexture(image_t* image, int mipCount, int width, int height) override;
|
|
void UpoadTextureAndGenerateMipMaps(image_t* image, const byte* data) override;
|
|
void BeginTextureUpload(MappedTexture& mappedTexture, image_t* image) override;
|
|
void EndTextureUpload() override;
|
|
void ProcessWorld(world_t& world) override;
|
|
void ProcessModel(model_t& model) override;
|
|
void ProcessShader(shader_t& shader) override;
|
|
|
|
void ExecuteRenderCommands(const byte* data, bool readbackRequested) override;
|
|
|
|
void UISetColor(const uiSetColorCommand_t& cmd) override { ui.UISetColor(cmd); }
|
|
void UIDrawQuad(const uiDrawQuadCommand_t& cmd) override { ui.UIDrawQuad(cmd); }
|
|
void UIDrawTriangle(const uiDrawTriangleCommand_t& cmd) override { ui.UIDrawTriangle(cmd); }
|
|
void DrawSceneView(const drawSceneViewCommand_t& cmd) override { world.DrawSceneView(cmd); }
|
|
void TessellationOverflow() override { world.RestartBatch(); }
|
|
void DrawSkyBox() override { world.DrawSkyBox(); }
|
|
void DrawClouds() override { world.DrawClouds(); }
|
|
|
|
void ReadPixels(int w, int h, int alignment, colorSpace_t colorSpace, void* out) override;
|
|
|
|
void BeginFrame();
|
|
void EndFrame();
|
|
|
|
uint32_t RegisterTexture(HTexture htexture);
|
|
|
|
uint32_t BeginRenderPass(const char* name, float r, float g, float b);
|
|
void EndRenderPass(uint32_t index);
|
|
|
|
void DrawGUI();
|
|
|
|
uint32_t CreatePSO(CachedPSO& cache, const char* name);
|
|
|
|
void UpdateReadbackTexture();
|
|
|
|
UI ui;
|
|
World world;
|
|
MipMapGenerator mipMapGen;
|
|
ImGUI imgui;
|
|
PostProcess post;
|
|
SMAA smaa;
|
|
Nuklear nuklear;
|
|
bool firstInit = true;
|
|
RenderMode::Id renderMode; // necessary for sampler selection, useful for debugging
|
|
float frameSeed;
|
|
bool updateReadbackTexture;
|
|
|
|
// @TODO: what's up with rootSignature and uberRootSignature?
|
|
// probably need to nuke one of them...
|
|
|
|
HTexture renderTarget;
|
|
TextureFormat::Id renderTargetFormat;
|
|
HTexture readbackRenderTarget;
|
|
RootSignatureDesc rootSignatureDesc;
|
|
HRootSignature rootSignature;
|
|
HDescriptorTable descriptorTable;
|
|
uint32_t textureIndex;
|
|
HSampler samplers[TW_COUNT * TextureFilter::Count * MaxTextureMips];
|
|
|
|
RenderPassFrame renderPasses[FrameCount];
|
|
RenderPassFrame tempRenderPasses;
|
|
RenderPassStats renderPassStats[MaxRenderPasses];
|
|
RenderPassStats wholeFrameStats;
|
|
|
|
FrameStats frameStats;
|
|
|
|
CachedPSO psos[1024];
|
|
uint32_t psoCount;
|
|
HRootSignature uberRootSignature;
|
|
};
|
|
|
|
extern GRP grp;
|
|
|
|
struct ScopedRenderPass
|
|
{
|
|
ScopedRenderPass(const char* name, float r, float g, float b)
|
|
{
|
|
index = grp.BeginRenderPass(name, r, g, b);
|
|
}
|
|
|
|
~ScopedRenderPass()
|
|
{
|
|
grp.EndRenderPass(index);
|
|
}
|
|
|
|
uint32_t index;
|
|
};
|
|
|
|
#define SCOPED_RENDER_PASS(Name, R, G, B) ScopedRenderPass CONCAT(rp_, __LINE__)(Name, R, G, B)
|
|
|
|
inline void CmdSetViewportAndScissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h)
|
|
{
|
|
CmdSetViewport(x, y, w, h);
|
|
CmdSetScissor(x, y, w, h);
|
|
}
|
|
|
|
inline void CmdSetViewportAndScissor(const viewParms_t& vp)
|
|
{
|
|
CmdSetViewportAndScissor(vp.viewportX, vp.viewportY, vp.viewportWidth, vp.viewportHeight);
|
|
}
|
|
|
|
inline bool IsDepthFadeEnabled(const shader_t& shader)
|
|
{
|
|
return
|
|
r_depthFade->integer != 0 &&
|
|
shader.dfType > DFT_NONE &&
|
|
shader.dfType < DFT_TBD;
|
|
}
|
|
|
|
const image_t* GetBundleImage(const textureBundle_t& bundle);
|
|
uint32_t GetSamplerIndex(textureWrap_t wrap, TextureFilter::Id filter, uint32_t minLOD = 0);
|
|
uint32_t GetSamplerIndex(const image_t* image);
|