..
cl_avi.cpp
fixed .avi files starting with silence when not first in the sequence
2020-10-09 04:28:37 +02:00
cl_browser.cpp
cvar help extension
2017-10-03 19:11:10 +02:00
cl_cgame.cpp
always disabling the FPS limiter after drop errors
2019-11-12 04:19:31 +01:00
cl_cin.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
cl_console.cpp
fixed a bunch of variable shadowing cases and removed unused variables
2020-02-24 01:52:29 +01:00
cl_download.cpp
updated copyright years
2020-06-01 20:28:44 +02:00
cl_gl.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
cl_input.cpp
mouse motion is no longer forwarded to the mod when the console is down
2018-01-21 17:27:59 +01:00
cl_keys.cpp
made more keys bindable on Linux/FreeBSD and /bind now accepts uppercase hex digits
2020-04-04 03:20:03 +02:00
cl_main.cpp
fixed CL_NextDemo not being called after a drop error or fopen failing
2022-04-09 03:50:16 +02:00
cl_net_chan.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
cl_parse.cpp
fixed a bunch of variable shadowing cases and removed unused variables
2020-02-24 01:52:29 +01:00
cl_scrn.cpp
added new stats to r_speeds 1 (shader changes, draw calls)
2020-11-05 03:50:58 +01:00
cl_ui.cpp
removed FreeType and the R_REGISTERFONT syscalls
2019-09-25 05:14:07 +02:00
client.h
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
client_help.h
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
keycodes.h
made keys F13 to F24 bindable
2017-10-03 23:58:41 +02:00
keys.h
added help panel and colorized help text
2017-12-27 05:13:33 +01:00
snd_codec.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
snd_codec.h
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
snd_codec_ogg.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
snd_codec_wav.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
snd_dma.cpp
no longer denying looping sounds
2022-04-11 00:40:27 +02:00
snd_local.h
throwing a fatal error when com_soundMegs is too low for a map load
2020-10-15 05:04:01 +02:00
snd_main.cpp
new default values
2017-12-27 07:33:59 +01:00
snd_mem.cpp
throwing a fatal error when com_soundMegs is too low for a map load
2020-10-15 05:04:01 +02:00
snd_mix.cpp
fixed a crash due to lack of memory for the sound system
2019-09-25 05:59:17 +02:00
snd_public.h
cleaned up tr_gl2.cpp and prefixes in win32 code
2017-11-03 19:35:35 +01:00