mirror of
https://bitbucket.org/CPMADevs/cnq3
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1658 lines
45 KiB
C++
1658 lines
45 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef TR_LOCAL_H
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#define TR_LOCAL_H
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qfiles.h"
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#include "../qcommon/qcommon.h"
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#include "tr_public.h"
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extern const float s_flipMatrix[16];
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#pragma pack(push, 1)
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typedef struct {
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unsigned char id_length, colormap_type, image_type;
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unsigned short colormap_index, colormap_length;
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unsigned char colormap_size;
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unsigned short x_origin, y_origin, width, height;
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unsigned char pixel_size, attributes;
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} TargaHeader;
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#pragma pack(pop)
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// fast float to int conversion
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//if id386 && !defined(__GNUC__)
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//long myftol( float f );
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//else
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#define myftol(x) ((int)(x))
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//endif
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// a trRefEntity_t has all the information passed in by the cgame
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// as well as some locally derived info
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struct trRefEntity_t {
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refEntity_t e;
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float axisLength; // compensate for non-normalized axis
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qbool lightingCalculated;
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vec3_t lightDir; // normalized direction towards light
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vec3_t ambientLight; // color normalized to 0-255
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int ambientLightInt; // 32 bit rgba packed
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vec3_t directedLight;
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qbool intShaderTime; // is the shaderTime member an integer?
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};
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struct orientationr_t {
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vec3_t origin; // in world coordinates
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vec3_t axis[3]; // orientation in world
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vec3_t viewOrigin; // viewParms->or.origin in local coordinates
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float modelMatrix[16];
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};
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enum textureFormat_t {
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TF_RGBA8,
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TF_COUNT
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};
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enum textureWrap_t {
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TW_REPEAT,
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TW_CLAMP_TO_EDGE,
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TW_COUNT
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};
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typedef unsigned int textureHandle_t; // what this number actually means is up to the GAL
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struct image_t {
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image_t* next;
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int width, height; // actual, ie after power of two, picmip, and clamp to MAX_TEXTURE_SIZE
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int flags; // IMG_ bits
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textureHandle_t texnum; // GAL handle (never use directly)
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textureFormat_t format;
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textureWrap_t wrapClampMode;
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char name[MAX_QPATH]; // game path, including extension
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};
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///////////////////////////////////////////////////////////////
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typedef enum {
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SS_BAD,
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SS_PORTAL, // mirrors, portals, viewscreens
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SS_ENVIRONMENT, // sky box
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SS_OPAQUE, // opaque
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SS_DECAL, // scorch marks, etc.
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SS_SEE_THROUGH, // ladders, grates, grills that may have small blended edges
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// in addition to alpha test
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SS_BANNER,
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SS_FOG,
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SS_UNDERWATER, // for items that should be drawn in front of the water plane
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SS_BLEND0, // regular transparency and filters
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SS_BLEND1, // generally only used for additive type effects
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SS_BLEND2,
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SS_BLEND3,
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SS_BLEND6,
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SS_STENCIL_SHADOW,
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SS_ALMOST_NEAREST, // gun smoke puffs
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SS_NEAREST // blood blobs
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} shaderSort_t;
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#define MAX_SHADER_STAGES 8
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typedef enum {
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GF_NONE,
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GF_SIN,
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GF_SQUARE,
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GF_TRIANGLE,
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GF_SAWTOOTH,
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GF_INVERSE_SAWTOOTH,
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GF_NOISE
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} genFunc_t;
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typedef enum {
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DEFORM_NONE,
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DEFORM_WAVE,
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DEFORM_NORMALS,
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DEFORM_BULGE,
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DEFORM_MOVE,
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DEFORM_PROJECTION_SHADOW,
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DEFORM_AUTOSPRITE,
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DEFORM_AUTOSPRITE2,
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DEFORM_TEXT0,
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DEFORM_TEXT1,
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DEFORM_TEXT2,
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DEFORM_TEXT3,
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DEFORM_TEXT4,
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DEFORM_TEXT5,
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DEFORM_TEXT6,
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DEFORM_TEXT7
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} deform_t;
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typedef enum {
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AGEN_IDENTITY,
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AGEN_SKIP,
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AGEN_ENTITY,
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AGEN_ONE_MINUS_ENTITY,
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AGEN_VERTEX,
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AGEN_ONE_MINUS_VERTEX,
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AGEN_LIGHTING_SPECULAR,
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AGEN_WAVEFORM,
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AGEN_PORTAL,
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AGEN_CONST
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} alphaGen_t;
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typedef enum {
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CGEN_BAD,
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CGEN_IDENTITY_LIGHTING, // tr.identityLight
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CGEN_IDENTITY, // always (1,1,1,1)
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CGEN_ENTITY, // grabbed from entity's modulate field
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CGEN_ONE_MINUS_ENTITY, // grabbed from 1 - entity.modulate
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CGEN_EXACT_VERTEX, // tess.vertexColors
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CGEN_VERTEX, // tess.vertexColors * tr.identityLight
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CGEN_ONE_MINUS_VERTEX,
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CGEN_WAVEFORM, // programmatically generated
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CGEN_LIGHTING_DIFFUSE,
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CGEN_FOG, // standard fog
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CGEN_CONST // fixed color
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} colorGen_t;
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typedef enum {
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TCGEN_BAD,
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TCGEN_IDENTITY, // clear to 0,0
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TCGEN_LIGHTMAP,
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TCGEN_TEXTURE,
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TCGEN_ENVIRONMENT_MAPPED,
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TCGEN_FOG,
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TCGEN_VECTOR // S and T from world coordinates
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} texCoordGen_t;
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typedef enum {
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ACFF_NONE,
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ACFF_MODULATE_RGB,
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ACFF_MODULATE_RGBA,
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ACFF_MODULATE_ALPHA
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} acff_t;
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typedef struct {
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genFunc_t func;
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double base;
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double amplitude;
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double phase;
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double frequency;
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} waveForm_t;
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#define TR_MAX_TEXMODS 4
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typedef enum {
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TMOD_NONE,
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TMOD_TRANSFORM,
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TMOD_TURBULENT,
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TMOD_SCROLL,
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TMOD_SCALE,
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TMOD_STRETCH,
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TMOD_ROTATE,
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TMOD_ENTITY_TRANSLATE
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} texMod_t;
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#define MAX_SHADER_DEFORMS 3
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typedef struct {
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deform_t deformation; // vertex coordinate modification type
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vec3_t moveVector;
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waveForm_t deformationWave;
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float deformationSpread;
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float bulgeWidth;
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float bulgeHeight;
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float bulgeSpeed;
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} deformStage_t;
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typedef struct {
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texMod_t type;
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// used for TMOD_TURBULENT and TMOD_STRETCH
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waveForm_t wave;
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// used for TMOD_TRANSFORM
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float matrix[2][2]; // s' = s * m[0][0] + t * m[1][0] + trans[0]
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float translate[2]; // t' = s * m[0][1] + t * m[0][1] + trans[1]
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// used for TMOD_SCALE
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float scale[2]; // s *= scale[0], t *= scale[1]
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// used for TMOD_SCROLL
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float scroll[2]; // s' = s + scroll[0] * time, t' = t + scroll[1] * time
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// + = clockwise
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// - = counterclockwise
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float rotateSpeed;
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} texModInfo_t;
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#define MAX_IMAGE_ANIMATIONS 8
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typedef struct {
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const image_t* image[MAX_IMAGE_ANIMATIONS];
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int numImageAnimations;
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double imageAnimationSpeed;
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qbool isVideoMap; // shit code - no reason to have both of these
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int videoMapHandle;
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} textureBundle_t;
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typedef enum {
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ST_DIFFUSE,
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ST_LIGHTMAP,
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ST_MAX
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} stageType_t;
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typedef enum {
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TE_DISABLED,
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TE_MODULATE,
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TE_REPLACE,
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TE_DECAL,
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TE_ADD
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} texEnv_t;
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typedef struct {
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qbool active;
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textureBundle_t bundle;
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texCoordGen_t tcGen;
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vec3_t tcGenVectors[2];
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int numTexMods;
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texModInfo_t *texMods;
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waveForm_t rgbWave;
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colorGen_t rgbGen;
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waveForm_t alphaWave;
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alphaGen_t alphaGen;
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byte constantColor[4]; // for CGEN_CONST and AGEN_CONST
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unsigned stateBits; // GLS_xxxx mask
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acff_t adjustColorsForFog;
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qbool isDetail;
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stageType_t type;
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int mtStages; // number of subsequent stages also consumed by this stage (e.g. 1 for DxLM MT)
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texEnv_t mtEnv;
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} shaderStage_t;
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#define LIGHTMAP_BROKEN -4 // invalid data in the .bsp file
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#define LIGHTMAP_2D -3 // shader is for 2D rendering
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#define LIGHTMAP_BY_VERTEX -2 // pre-lit triangle models
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#define LIGHTMAP_NONE -1
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typedef enum {
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CT_FRONT_SIDED,
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CT_BACK_SIDED,
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CT_TWO_SIDED,
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CT_COUNT
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} cullType_t;
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typedef enum {
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FP_NONE, // surface is translucent and will just be adjusted properly
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FP_EQUAL, // surface is opaque but possibly alpha tested
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FP_LE // surface is trnaslucent, but still needs a fog pass (fog surface)
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} fogPass_t;
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typedef struct {
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float cloudHeight;
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const image_t *outerbox[6], *innerbox[6];
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} skyParms_t;
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typedef struct {
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vec3_t color;
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float depthForOpaque;
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} fogParms_t;
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typedef enum {
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SST_NONE, // disabled
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SST_BLEND, // blend pass -> modulate alpha
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SST_ADDITIVE // additive pass -> modulate color
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} softSpriteType_t;
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struct shader_t {
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char name[MAX_QPATH]; // game path, including extension
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int lightmapIndex; // for a shader to match, both name and lightmapIndex must match
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int index; // this shader == tr.shaders[index]
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int sortedIndex; // this shader == tr.sortedShaders[sortedIndex]
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float sort; // lower numbered shaders draw before higher numbered
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qbool defaultShader; // we want to return index 0 if the shader failed to load,
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// but R_FindShader should still keep a name allocated for it,
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// so if something calls RE_RegisterShader again with
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// the same name, we don't try looking for it again
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qbool explicitlyDefined; // found in a .shader file
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int surfaceFlags; // if explicitlyDefined, this will have SURF_* flags
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int contentFlags;
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qbool entityMergable; // multiple refentities can be combined in one batch (smoke, blood)
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qbool isSky;
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skyParms_t sky;
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fogParms_t fogParms;
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float portalRange; // distance to fog out at
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cullType_t cullType; // CT_FRONT_SIDED, CT_BACK_SIDED, or CT_TWO_SIDED
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qbool polygonOffset; // set for decals and other items that must be offset
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int imgflags; // nopicmip, nomipmaps, etc
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int numDeforms;
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deformStage_t deforms[MAX_SHADER_DEFORMS];
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int numStages; // not counting fog pass (if any)
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shaderStage_t *stages[MAX_SHADER_STAGES];
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int lightingStages[ST_MAX];
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fogPass_t fogPass; // draw a blended pass, possibly with depth test equals
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double clampTime; // time this shader is clamped to
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double timeOffset; // current time offset for this shader
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// lightmap texture coordinates transform
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vec2_t lmScale;
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vec2_t lmBias;
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softSpriteType_t softSprite;
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float softSpriteDistance;
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float softSpriteOffset;
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shader_t* next;
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};
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// skins allow models to be retextured without modifying the model file
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struct skinSurface_t {
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char name[MAX_QPATH];
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shader_t* shader;
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};
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struct skin_t {
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char name[MAX_QPATH];
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int numSurfaces;
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skinSurface_t* surfaces[MD3_MAX_SURFACES];
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};
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typedef struct {
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int originalBrushNumber;
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vec3_t bounds[2];
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unsigned colorInt; // in packed byte format
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float tcScale; // texture coordinate vector scales
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fogParms_t parms;
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// for clipping distance in fog when outside
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qbool hasSurface;
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float surface[4];
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} fog_t;
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typedef struct {
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orientationr_t orient;
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orientationr_t world;
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vec3_t pvsOrigin; // may be different than or.origin for portals
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qbool isPortal; // true if this view is through a portal
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qbool isMirror; // the portal is a mirror, invert the face culling
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int frameSceneNum; // copied from tr.frameSceneNum
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int frameCount; // copied from tr.frameCount
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cplane_t portalPlane; // clip anything behind this if mirroring
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int viewportX, viewportY, viewportWidth, viewportHeight;
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float fovX, fovY;
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float projectionMatrix[16];
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cplane_t frustum[4];
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vec3_t visBounds[2];
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float zFar;
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} viewParms_t;
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/*
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==============================================================================
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SURFACES
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==============================================================================
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*/
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typedef byte color4ub_t[4];
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// any changes in surfaceType must be mirrored in rb_surfaceTable[]
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typedef enum {
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SF_BAD,
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SF_SKIP, // ignore
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SF_FACE,
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SF_GRID,
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SF_TRIANGLES,
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SF_POLY,
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SF_MD3,
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SF_FLARE,
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SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity
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SF_NUM_SURFACE_TYPES,
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SF_MAX = 0x7fffffff // ensures that sizeof( surfaceType_t ) == sizeof( int )
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} surfaceType_t;
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struct drawSurf_t {
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unsigned sort; // bit combination for fast compares
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float depth; // for sorting transparent surfaces
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int index; // for sorting transparent surfaces
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const surfaceType_t* surface; // any of surface*_t
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};
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extern void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( const void* );
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struct litSurf_t {
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unsigned sort; // bit combination for fast compares
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const surfaceType_t* surface; // any of surface*_t
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litSurf_t* next;
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};
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struct dlight_t {
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vec3_t origin;
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vec3_t color; // range from 0.0 to 1.0, should be color normalized
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float radius;
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vec3_t transformed; // origin in local coordinate system
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qbool active; // actually shines into the frustum rather than just pvs
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litSurf_t* head;
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litSurf_t* tail;
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};
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#define MAX_FACE_POINTS 64
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#define MAX_PATCH_SIZE 32 // max dimensions of a patch mesh in map file
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#define MAX_GRID_SIZE 65 // max dimensions of a grid mesh in memory
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// for cgame to add raw polys to a scene
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struct srfPoly_t {
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surfaceType_t surfaceType;
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qhandle_t hShader;
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int fogIndex;
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int numVerts;
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polyVert_t* verts;
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};
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struct srfGridMesh_t {
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surfaceType_t surfaceType;
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// culling information
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vec3_t meshBounds[2];
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vec3_t localOrigin;
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float meshRadius;
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// lod information, which may be different
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// than the culling information to allow for
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// groups of curves that LOD as a unit
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vec3_t lodOrigin;
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float lodRadius;
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int lodFixed;
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int lodStitched;
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// vertexes
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int width, height;
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float *widthLodError;
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float *heightLodError;
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drawVert_t verts[1]; // variable sized
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};
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// a srfVert_t is essentially a "fully featured" drawVert_t
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// in some cases, eg srfSurfaceFace_t, the normal is common to the plane
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// and doesn't actually HAVE to be populated, but...
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struct srfVert_t {
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vec3_t xyz;
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vec3_t normal;
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vec2_t st; // diffuse TC
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vec2_t st2; // lightmap TC
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color4ub_t rgba;
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};
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struct srfSurfaceFace_t {
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surfaceType_t surfaceType;
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cplane_t plane;
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int numIndexes;
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int *indexes;
|
|
|
|
int numVerts;
|
|
srfVert_t *verts;
|
|
};
|
|
|
|
|
|
// misc_models in maps are turned into direct geometry by q3map
|
|
struct srfTriangles_t {
|
|
surfaceType_t surfaceType;
|
|
|
|
vec3_t bounds[2];
|
|
vec3_t localOrigin;
|
|
float radius;
|
|
|
|
int numIndexes;
|
|
int *indexes;
|
|
|
|
int numVerts;
|
|
srfVert_t *verts;
|
|
};
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// trRefdef_t holds everything that comes in refdef_t,
|
|
// as well as the locally generated scene information
|
|
|
|
typedef struct {
|
|
int x, y, width, height;
|
|
float fov_x, fov_y;
|
|
vec3_t vieworg;
|
|
vec3_t viewaxis[3]; // transformation matrix
|
|
|
|
int time; // time in milliseconds for shader effects and other time dependent rendering issues
|
|
int rdflags; // RDF_NOWORLDMODEL, etc
|
|
|
|
// 1 bits will prevent the associated area from rendering at all
|
|
byte areamask[MAX_MAP_AREA_BYTES];
|
|
qbool areamaskModified; // qtrue if areamask changed since last scene
|
|
|
|
double floatTime; // tr.refdef.time / 1000.0
|
|
|
|
// text messages for deform text shaders
|
|
char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH];
|
|
|
|
int num_entities;
|
|
trRefEntity_t *entities;
|
|
|
|
int num_dlights;
|
|
dlight_t* dlights;
|
|
|
|
int numPolys;
|
|
srfPoly_t* polys;
|
|
|
|
int numDrawSurfs;
|
|
drawSurf_t* drawSurfs;
|
|
|
|
int numLitSurfs;
|
|
litSurf_t* litSurfs;
|
|
|
|
} trRefdef_t;
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
BRUSH MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
//
|
|
// in memory representation
|
|
//
|
|
|
|
#define SIDE_FRONT 0
|
|
#define SIDE_BACK 1
|
|
#define SIDE_ON 2
|
|
|
|
struct msurface_t {
|
|
int vcBSP; // if == tr.viewCount, is in the PVS and BSP of this frame
|
|
int vcVisible; // if == tr.viewCount, is actually VISIBLE in this frame, i.e. passed facecull and has been added to the drawsurf list
|
|
int lightCount; // if == tr.lightCount, already added to the litsurf list for the current light
|
|
const shader_t* shader;
|
|
int fogIndex;
|
|
|
|
const surfaceType_t* data; // any of srf*_t
|
|
};
|
|
|
|
|
|
#define CONTENTS_NODE -1
|
|
|
|
struct mnode_t {
|
|
// common with leaf and node
|
|
int contents; // -1 for nodes, to differentiate from leafs
|
|
int visframe; // node needs to be traversed (is in PVS) if == tr.visCount
|
|
vec3_t mins, maxs; // for bounding box culling
|
|
struct mnode_t* parent;
|
|
|
|
// node specific
|
|
const cplane_t* plane;
|
|
struct mnode_t* children[2];
|
|
|
|
// leaf specific
|
|
int cluster;
|
|
int area;
|
|
msurface_t **firstmarksurface;
|
|
int nummarksurfaces;
|
|
};
|
|
|
|
typedef struct {
|
|
vec3_t bounds[2]; // for culling
|
|
msurface_t *firstSurface;
|
|
int numSurfaces;
|
|
} bmodel_t;
|
|
|
|
typedef struct {
|
|
char name[MAX_QPATH]; // ie: maps/tim_dm2.bsp
|
|
char baseName[MAX_QPATH]; // ie: tim_dm2
|
|
|
|
int dataSize;
|
|
|
|
int numShaders;
|
|
dshader_t *shaders;
|
|
|
|
bmodel_t *bmodels;
|
|
|
|
int numplanes;
|
|
cplane_t *planes;
|
|
|
|
int numnodes; // includes leafs
|
|
mnode_t *nodes;
|
|
|
|
int numsurfaces;
|
|
msurface_t *surfaces;
|
|
|
|
int nummarksurfaces;
|
|
msurface_t **marksurfaces;
|
|
|
|
int numfogs;
|
|
fog_t *fogs;
|
|
|
|
vec3_t lightGridOrigin;
|
|
vec3_t lightGridSize;
|
|
vec3_t lightGridInverseSize;
|
|
int lightGridBounds[3];
|
|
byte *lightGridData;
|
|
|
|
int numClusters;
|
|
int clusterBytes;
|
|
const byte *vis; // may be passed in by CM_LoadMap to save space
|
|
byte *novis; // clusterBytes of 0xff
|
|
|
|
char *entityString;
|
|
const char* entityParsePoint;
|
|
} world_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
typedef enum {
|
|
MOD_BAD,
|
|
MOD_BRUSH,
|
|
MOD_MD3,
|
|
} modtype_t;
|
|
|
|
struct model_t {
|
|
char name[MAX_QPATH];
|
|
int index; // model = tr.models[model->index]
|
|
modtype_t type;
|
|
bmodel_t* bmodel; // type == MOD_BRUSH
|
|
md3Header_t* md3[MD3_MAX_LODS]; // type == MOD_MD3
|
|
int numLods;
|
|
int dataSize; // just for listing purposes
|
|
};
|
|
|
|
|
|
// unfortunately, MAX_*NET*_MODELS is incorrectly already defined as "MAX_MODELS"
|
|
#define MAX_RENDERER_MODELS 1024
|
|
|
|
void R_ModelInit();
|
|
const model_t* R_GetModelByHandle( qhandle_t hModel );
|
|
int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame, float frac, const char *tagName );
|
|
void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs );
|
|
void R_Modellist_f( void );
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
extern refimport_t ri;
|
|
|
|
#define MAX_DRAWIMAGES 2048
|
|
#define MAX_LIGHTMAPS 256
|
|
#define MAX_SKINS 1024
|
|
|
|
#define MAX_DRAWSURFS 0x10000
|
|
#define DRAWSURF_MASK (MAX_DRAWSURFS-1)
|
|
|
|
/*
|
|
the drawsurf sort data is packed into a single 32 bit value so it can be
|
|
compared quickly during the qsorting process
|
|
|
|
the bits are allocated as follows:
|
|
|
|
18-31 : sorted shader index (14 bits)
|
|
16-17 : cull type (2 bits)
|
|
15-15 : polygon offset (1 bit)
|
|
5-14 : entity index (10 bits)
|
|
0- 4 : fog index (5 bits)
|
|
*/
|
|
#define QSORT_SHADERNUM_SHIFT 18
|
|
#define QSORT_CULLTYPE_SHIFT 16
|
|
#define QSORT_POLYOFF_SHIFT 15
|
|
#define QSORT_ENTITYNUM_SHIFT 5
|
|
#define QSORT_FOGNUM_SHIFT 0
|
|
|
|
#define QSORT_ENTITYNUM_MASK 0x00007FE0
|
|
|
|
#define MAX_SHADERS 16384 // 14 bits, must match the length in the sort key above
|
|
|
|
|
|
#define MAX_TMUS 4
|
|
|
|
|
|
// all state modified by the back end is separated from the front end state
|
|
|
|
typedef struct {
|
|
trRefdef_t refdef;
|
|
viewParms_t viewParms;
|
|
orientationr_t orient;
|
|
trRefEntity_t* currentEntity;
|
|
|
|
qbool projection2D; // if qtrue, drawstretchpic doesn't need to change modes
|
|
byte color2D[4];
|
|
trRefEntity_t entity2D; // currentEntity will point at this when doing 2D rendering
|
|
|
|
// dynamic lights data set by the back-end for the GAL
|
|
qbool dlOpaque; // qtrue when drawing an opaque surface
|
|
float dlIntensity; // 1 for most surfaces, but can be scaled down for liquids etc.
|
|
unsigned int dlStateBits; // the state bits to apply for this draw call
|
|
// quick explanation on why dlOpaque is useful in the first place:
|
|
// - opaque surfaces can have a diffuse texture whose alpha isn't 255 everywhere
|
|
// - when that happens and we multiply the color by the the alpha (DL uses additive blending),
|
|
// we get "light holes" in opaque surfaces, which is not what we want
|
|
|
|
int* pc; // current stats set, depending on projection2D
|
|
int pc2D[RB_STATS_MAX];
|
|
int pc3D[RB_STATS_MAX];
|
|
} backEndState_t;
|
|
|
|
|
|
#define FOG_TABLE_SIZE 256
|
|
#define FUNCTABLE_SIZE 1024
|
|
#define FUNCTABLE_SHIFT 10
|
|
#define FUNCTABLE_MASK (FUNCTABLE_SIZE-1)
|
|
|
|
|
|
/*
|
|
** trGlobals_t
|
|
**
|
|
** Most renderer globals are defined here.
|
|
** backend functions should never modify any of these fields,
|
|
** but may read fields that aren't dynamically modified
|
|
** by the frontend.
|
|
*/
|
|
typedef struct {
|
|
qbool registered; // cleared at shutdown, set at beginRegistration
|
|
|
|
int visCount; // incremented every time a new vis cluster is entered
|
|
int frameCount; // incremented every frame
|
|
int sceneCount; // incremented every scene
|
|
int viewCount; // incremented every view (twice a scene if portaled) and every R_MarkFragments call
|
|
int lightCount; // incremented for each dlight in the view
|
|
|
|
int frameSceneNum; // zeroed at RE_BeginFrame
|
|
|
|
qbool worldMapLoaded;
|
|
world_t* world;
|
|
|
|
const byte* externalVisData; // from RE_SetWorldVisData, shared with CM_Load
|
|
|
|
image_t* defaultImage;
|
|
image_t* whiteImage; // { 255, 255, 255, 255 }
|
|
image_t* fullBrightImage; // RGB scale based on r_mapBrightness, alpha 255
|
|
image_t* fogImage;
|
|
image_t* scratchImage[16]; // MAX_VIDEO_HANDLES
|
|
|
|
shader_t* defaultShader;
|
|
shader_t* scratchShader; // used for cinematic playback
|
|
|
|
int numLightmaps;
|
|
image_t *lightmaps[MAX_LIGHTMAPS];
|
|
|
|
trRefEntity_t *currentEntity;
|
|
trRefEntity_t worldEntity; // point currentEntity at this when rendering world
|
|
int currentEntityNum;
|
|
int shiftedEntityNum; // currentEntityNum << QSORT_ENTITYNUM_SHIFT
|
|
const model_t* currentModel;
|
|
|
|
viewParms_t viewParms;
|
|
|
|
float identityLight; // 1.0 / ( 1 << overbrightBits )
|
|
int identityLightByte; // identityLight * 255
|
|
|
|
orientationr_t orient; // for current entity
|
|
|
|
trRefdef_t refdef;
|
|
|
|
int viewCluster;
|
|
dlight_t* light; // current light during R_RecursiveLightNode
|
|
|
|
int pc[RF_STATS_MAX];
|
|
|
|
//
|
|
// put large tables at the end, so most elements will be
|
|
// within the +/32K indexed range on risc processors
|
|
//
|
|
int numModels;
|
|
model_t* models[MAX_RENDERER_MODELS];
|
|
|
|
int numImages;
|
|
image_t* images[MAX_DRAWIMAGES];
|
|
|
|
// shader indexes from other modules will be looked up in tr.shaders[]
|
|
// shader indexes from drawsurfs will be looked up in sortedShaders[]
|
|
// lower indexed sortedShaders must be rendered first (opaque surfaces before translucent)
|
|
int numShaders;
|
|
shader_t* shaders[MAX_SHADERS];
|
|
shader_t* sortedShaders[MAX_SHADERS];
|
|
|
|
int numSkins;
|
|
skin_t* skins[MAX_SKINS];
|
|
|
|
float sinTable[FUNCTABLE_SIZE];
|
|
float squareTable[FUNCTABLE_SIZE];
|
|
float triangleTable[FUNCTABLE_SIZE];
|
|
float sawToothTable[FUNCTABLE_SIZE];
|
|
float inverseSawToothTable[FUNCTABLE_SIZE];
|
|
float fogTable[FOG_TABLE_SIZE];
|
|
|
|
float mipFilter[4]; // only used by the GPU generators
|
|
} trGlobals_t;
|
|
|
|
extern backEndState_t backEnd;
|
|
extern trGlobals_t tr;
|
|
|
|
|
|
//
|
|
// cvars
|
|
//
|
|
|
|
// r_mode
|
|
#define VIDEOMODE_DESKTOPRES 0 // no mode change, render size = desktop size
|
|
#define VIDEOMODE_UPSCALE 1 // no mode change, render size < desktop size
|
|
#define VIDEOMODE_CHANGE 2 // mode change - only makes sense for CRT users
|
|
#define VIDEOMODE_MAX 2
|
|
|
|
// r_blitMode
|
|
#define BLITMODE_ASPECT 0 // aspect-ratio preserving stretch
|
|
#define BLITMODE_CENTERED 1 // no stretch, displayed at the center
|
|
#define BLITMODE_STRETCHED 2 // dumb stretch, takes the full screen
|
|
#define BLITMODE_MAX 2
|
|
|
|
// r_rtColorFormat
|
|
#define RTCF_R8G8B8A8 0
|
|
#define RTCF_R10G10B10A2 1
|
|
#define RTCF_R16G16B16A16 2
|
|
#define RTCF_MAX 2
|
|
|
|
// r_gl3_geoStream
|
|
#define GL3MAP_AUTO 0
|
|
#define GL3MAP_SUBDATA 1
|
|
#define GL3MAP_MAPUNSYNC 2
|
|
#define GL3MAP_MAPPERS 3
|
|
#define GL3MAP_AMDPIN 4
|
|
#define GL3MAP_MAX 4
|
|
|
|
// r_d3d11_syncOffsets
|
|
#define D3D11SO_SPLITOFFSETS 0
|
|
#define D3D11SO_SYNCEDOFFSETS 1
|
|
#define D3D11SO_AUTO 2
|
|
#define D3D11SO_MAX 2
|
|
|
|
// r_d3d11_presentMode
|
|
#define DXGIPM_BLITDISCARD 0
|
|
#define DXGIPM_FLIPDISCARD 1
|
|
#define DXGIPM_MAX 1
|
|
|
|
extern cvar_t *r_backend;
|
|
|
|
extern cvar_t *r_verbose; // used for verbose debug spew
|
|
|
|
extern cvar_t *r_lodbias; // push/pull LOD transitions
|
|
extern cvar_t *r_lodscale;
|
|
|
|
extern cvar_t *r_fastsky; // controls whether sky should be cleared or drawn
|
|
extern cvar_t *r_noportals; // controls portal/mirror "second view" drawing
|
|
extern cvar_t *r_dynamiclight; // dynamic lights enabled/disabled
|
|
|
|
extern cvar_t *r_norefresh; // bypasses the ref rendering
|
|
extern cvar_t *r_drawentities; // disable/enable entity rendering
|
|
extern cvar_t *r_drawworld; // disable/enable world rendering
|
|
extern cvar_t *r_speeds; // various levels of information display
|
|
extern cvar_t *r_detailTextures; // enables/disables detail texturing stages
|
|
extern cvar_t *r_novis; // disable/enable usage of PVS
|
|
extern cvar_t *r_nocull;
|
|
extern cvar_t *r_nocurves;
|
|
|
|
extern cvar_t *r_mode; // see VIDEOMODE_*
|
|
extern cvar_t *r_blitMode; // see BLITMODE_*
|
|
extern cvar_t *r_fullscreen;
|
|
extern cvar_t *r_displayRefresh; // optional display refresh option
|
|
|
|
extern cvar_t *r_intensity;
|
|
extern cvar_t *r_gamma;
|
|
extern cvar_t *r_greyscale;
|
|
extern cvar_t *r_noiseScale; // the strength of the dithering noise
|
|
extern cvar_t *r_lightmap; // render lightmaps only
|
|
extern cvar_t *r_lightmapGreyscale; // how monochrome the lightmap looks
|
|
extern cvar_t *r_fullbright; // avoid lightmap pass
|
|
extern cvar_t *r_softSprites; // draws certain surfaces as depth particles
|
|
extern cvar_t *r_gpuMipGen; // uses GPU-side mip-map generation
|
|
extern cvar_t *r_alphaToCoverage; // enables A2C on alpha-tested surfaces
|
|
extern cvar_t *r_dither; // enables dithering
|
|
extern cvar_t *r_rtColorFormat; // color render target format, see RTCF_*
|
|
|
|
extern cvar_t *r_mipGenFilter; // if the string is invalid, Lanczos 4 is used
|
|
extern cvar_t *r_mipGenGamma; // what gamma-space do we consider the textures to be in
|
|
extern cvar_t *r_gl3_geoStream; // vertex/index streaming strategy, see GL3MAP_*
|
|
extern cvar_t *r_d3d11_syncOffsets; // vertex attribute streaming strategy, see D3D11SO_*
|
|
extern cvar_t *r_d3d11_presentMode; // DXGI presentation model, see DXGIPM_*
|
|
extern cvar_t *r_ext_max_anisotropy;
|
|
extern cvar_t *r_msaa;
|
|
|
|
extern cvar_t *r_singleShader; // make most world faces use default shader
|
|
extern cvar_t *r_roundImagesDown;
|
|
extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage
|
|
extern cvar_t *r_picmip; // controls picmip values
|
|
extern cvar_t *r_finish;
|
|
|
|
extern cvar_t *r_swapInterval;
|
|
extern cvar_t *r_textureMode;
|
|
|
|
extern cvar_t *r_vertexLight; // vertex lighting mode for better performance
|
|
extern cvar_t *r_uiFullScreen; // ui is running fullscreen
|
|
|
|
extern cvar_t *r_showtris; // enables wireframe rendering of the world
|
|
extern cvar_t *r_showsky; // forces sky in front of all surfaces
|
|
extern cvar_t *r_shownormals; // draws wireframe normals
|
|
extern cvar_t *r_clear; // clear to violet instead of black for debugging
|
|
|
|
extern cvar_t *r_lockpvs;
|
|
extern cvar_t *r_portalOnly;
|
|
|
|
extern cvar_t *r_subdivisions;
|
|
extern cvar_t *r_lodCurveError;
|
|
|
|
extern cvar_t *r_ignoreGLErrors;
|
|
|
|
extern cvar_t *r_brightness;
|
|
extern cvar_t *r_mapBrightness;
|
|
|
|
extern cvar_t *r_debugSurface;
|
|
|
|
extern cvar_t *r_debugSort;
|
|
|
|
|
|
void R_NoiseInit();
|
|
double R_NoiseGet4f( double x, double y, double z, double t );
|
|
|
|
void R_SwapBuffers( int );
|
|
|
|
void R_RenderView( const viewParms_t* parms );
|
|
|
|
void R_AddMD3Surfaces( trRefEntity_t *e );
|
|
|
|
void R_AddPolygonSurfaces();
|
|
|
|
void R_AddDrawSurf( const surfaceType_t* surface, const shader_t* shader, int fogIndex );
|
|
void R_AddLitSurf( const surfaceType_t* surface, const shader_t* shader, int fogIndex );
|
|
void R_DecomposeSort( unsigned sort, int *entityNum, const shader_t **shader, int *fogNum );
|
|
|
|
|
|
#define CULL_IN 0 // completely unclipped
|
|
#define CULL_CLIP 1 // clipped by one or more planes
|
|
#define CULL_OUT 2 // completely outside the clipping planes
|
|
|
|
int R_CullLocalBox( const vec3_t bounds[2] );
|
|
int R_CullPointAndRadius( const vec3_t origin, float radius );
|
|
int R_CullLocalPointAndRadius( const vec3_t origin, float radius );
|
|
|
|
void R_RotateForEntity( const trRefEntity_t* ent, const viewParms_t* viewParms, orientationr_t* orient );
|
|
|
|
typedef void (*updateAnimatedImage_t)( image_t* image, int w, int h, const byte* data, qbool dirty );
|
|
const image_t* R_UpdateAndGetBundleImage( const textureBundle_t* bundle, updateAnimatedImage_t updateImage );
|
|
|
|
|
|
#define GLS_SRCBLEND_ZERO 0x00000001
|
|
#define GLS_SRCBLEND_ONE 0x00000002
|
|
#define GLS_SRCBLEND_DST_COLOR 0x00000003
|
|
#define GLS_SRCBLEND_ONE_MINUS_DST_COLOR 0x00000004
|
|
#define GLS_SRCBLEND_SRC_ALPHA 0x00000005
|
|
#define GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA 0x00000006
|
|
#define GLS_SRCBLEND_DST_ALPHA 0x00000007
|
|
#define GLS_SRCBLEND_ONE_MINUS_DST_ALPHA 0x00000008
|
|
#define GLS_SRCBLEND_ALPHA_SATURATE 0x00000009
|
|
#define GLS_SRCBLEND_BITS 0x0000000f
|
|
|
|
#define GLS_DSTBLEND_ZERO 0x00000010
|
|
#define GLS_DSTBLEND_ONE 0x00000020
|
|
#define GLS_DSTBLEND_SRC_COLOR 0x00000030
|
|
#define GLS_DSTBLEND_ONE_MINUS_SRC_COLOR 0x00000040
|
|
#define GLS_DSTBLEND_SRC_ALPHA 0x00000050
|
|
#define GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA 0x00000060
|
|
#define GLS_DSTBLEND_DST_ALPHA 0x00000070
|
|
#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080
|
|
#define GLS_DSTBLEND_BITS 0x000000f0
|
|
|
|
#define GLS_DEPTHMASK_TRUE 0x00000100 // enable depth writes
|
|
|
|
#define GLS_POLYMODE_LINE 0x00001000 // wireframe polygon filling, not line rendering
|
|
|
|
#define GLS_DEPTHTEST_DISABLE 0x00010000 // disable depth tests
|
|
#define GLS_DEPTHFUNC_EQUAL 0x00020000
|
|
|
|
#define GLS_ATEST_GT_0 0x10000000
|
|
#define GLS_ATEST_LT_80 0x20000000
|
|
#define GLS_ATEST_GE_80 0x40000000
|
|
#define GLS_ATEST_BITS 0x70000000
|
|
|
|
#define GLS_DEFAULT GLS_DEPTHMASK_TRUE
|
|
#define GLS_DEFAULT_2D (GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA)
|
|
|
|
void RE_LoadWorldMap( const char *mapname );
|
|
void RE_SetWorldVisData( const byte *vis );
|
|
qhandle_t RE_RegisterModel( const char *name );
|
|
qhandle_t RE_RegisterSkin( const char *name );
|
|
|
|
const char* R_GetMapName();
|
|
|
|
void R_ColorShiftLightingBytes( const byte in[4], byte out[4] );
|
|
|
|
qbool R_GetEntityToken( char *buffer, int size );
|
|
|
|
model_t* R_AllocModel();
|
|
|
|
void R_Init();
|
|
void R_ConfigureVideoMode( int desktopWidth, int desktopHeight ); // writes to glConfig and glInfo
|
|
|
|
#define IMG_NOPICMIP 0x0001 // images that must never be down-sampled
|
|
#define IMG_NOMIPMAP 0x0002 // 2D elements that will never be "distant" - implies IMG_NOPICMIP
|
|
#define IMG_NOIMANIP 0x0004 // used for math by shaders (normal maps etc) so don't image-process them
|
|
#define IMG_LMATLAS 0x0008 // lightmap atlas => RGBA, no initial data, no mip-mapping, no anisotropic, upload with R_UploadLightmapTile
|
|
#define IMG_EXTLMATLAS 0x0010 // external lightmap atlas => no mip-mapping, no anisotropic
|
|
#define IMG_NOAF 0x0020 // never enable anisotropic filtering
|
|
|
|
const image_t* R_FindImageFile( const char* name, int flags, textureWrap_t glWrapClampMode );
|
|
image_t* R_CreateImage( const char* name, byte* pic, int width, int height, textureFormat_t format, int flags, textureWrap_t wrapClampMode );
|
|
void R_UploadLightmapTile( image_t* image, byte* pic, int x, int y, int width, int height );
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|
|
|
void R_SetColorMappings();
|
|
|
|
void R_ImageList_f( void );
|
|
void R_SkinList_f( void );
|
|
|
|
void R_InitFogTable();
|
|
float R_FogFactor( float s, float t );
|
|
void R_InitImages();
|
|
void R_DeleteTextures();
|
|
void R_InitSkins();
|
|
const skin_t* R_GetSkinByHandle( qhandle_t hSkin );
|
|
|
|
const void *RB_TakeVideoFrameCmd( const void *data );
|
|
|
|
extern const vec4_t r_mipBlendColors[16];
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|
|
|
//
|
|
// tr_shader.c
|
|
//
|
|
qhandle_t RE_RegisterShader( const char* name );
|
|
qhandle_t RE_RegisterShaderNoMip( const char* name );
|
|
qhandle_t RE_RegisterShaderFromImage( const char* name, const image_t* image );
|
|
|
|
shader_t *R_FindShader( const char *name, int lightmapIndex, qbool mipRawImage );
|
|
const shader_t* R_GetShaderByHandle( qhandle_t hShader );
|
|
void R_InitShaders();
|
|
void R_ShaderList_f( void );
|
|
|
|
/*
|
|
====================================================================
|
|
|
|
IMPLEMENTATION SPECIFIC FUNCTIONS
|
|
|
|
====================================================================
|
|
*/
|
|
|
|
enum galId_t {
|
|
GAL_GL2,
|
|
GAL_GL3,
|
|
GAL_D3D11,
|
|
GAL_COUNT
|
|
};
|
|
|
|
// Video initialization:
|
|
// o loading OpenGL and getting core function pointers
|
|
// - creating a window and changing video mode if needed,
|
|
// - respecting r_fullscreen, r_mode, r_width, r_height
|
|
// o creating a valid OpenGL context and making it current
|
|
// - filling up the right glconfig fields (see glconfig_t definition)
|
|
void Sys_V_Init( galId_t type );
|
|
|
|
// Video shutdown:
|
|
// o unloading OpenGL and zeroing the core function pointers
|
|
// o destroying the OpenGL context
|
|
// - destroying the window
|
|
// - resetting the proper video mode if necessary
|
|
void Sys_V_Shutdown();
|
|
|
|
// Swaps buffers and applies r_swapInterval if the back-end can't already do it.
|
|
void Sys_V_EndFrame();
|
|
|
|
// Used to know if we must sleep ourselves to maintain the frame-rate cap.
|
|
// When unsure (e.g. API calls failed), return qfalse.
|
|
qbool Sys_V_IsVSynced();
|
|
|
|
|
|
/*
|
|
====================================================================
|
|
|
|
TESSELATOR/SHADER DECLARATIONS
|
|
|
|
====================================================================
|
|
*/
|
|
|
|
|
|
struct stageVars_t
|
|
{
|
|
color4ub_t colors[SHADER_MAX_VERTEXES];
|
|
vec2_t texcoords[SHADER_MAX_VERTEXES];
|
|
vec2_t* texcoordsptr;
|
|
};
|
|
|
|
|
|
struct shaderCommands_t
|
|
{
|
|
unsigned int indexes[SHADER_MAX_INDEXES];
|
|
vec4_t xyz[SHADER_MAX_VERTEXES];
|
|
vec4_t normal[SHADER_MAX_VERTEXES];
|
|
vec2_t texCoords[SHADER_MAX_VERTEXES];
|
|
vec2_t texCoords2[SHADER_MAX_VERTEXES];
|
|
color4ub_t vertexColors[SHADER_MAX_VERTEXES];
|
|
unsigned int dlIndexes[SHADER_MAX_INDEXES];
|
|
stageVars_t svars[MAX_SHADER_STAGES];
|
|
stageVars_t svarsFog;
|
|
|
|
enum { TP_BASE, TP_LIGHT } pass;
|
|
|
|
const shader_t* shader;
|
|
double shaderTime;
|
|
int fogNum;
|
|
|
|
int numIndexes;
|
|
int numVertexes;
|
|
int dlNumIndexes;
|
|
|
|
const dlight_t* light;
|
|
|
|
const shaderStage_t** xstages;
|
|
|
|
// when > 0, only soft sprites are allowed in this batch
|
|
softSpriteType_t softSprite;
|
|
|
|
// when qtrue, RB_EndSurface doesn't need to compute deforms, colors, texture coordinates
|
|
qbool deformsPreApplied;
|
|
|
|
// when qtrue, draw a fog pass using fogStateBits and svarsFog
|
|
qbool drawFog;
|
|
|
|
// use this state vector when drawing the fog pass
|
|
unsigned int fogStateBits;
|
|
};
|
|
|
|
extern shaderCommands_t tess;
|
|
|
|
void RB_BeginSurface( const shader_t* shader, int fogNum );
|
|
void RB_EndSurface();
|
|
void RB_CheckOverflow( int verts, int indexes );
|
|
#define RB_CHECKOVERFLOW(v,i) RB_CheckOverflow(v,i)
|
|
|
|
void R_ComputeColors( const shaderStage_t* pStage, stageVars_t& svars, int firstVertex, int numVertexes );
|
|
void R_ComputeTexCoords( const shaderStage_t* pStage, stageVars_t& svars, int firstVertex, int numVertexes, qbool ptrOpt );
|
|
|
|
void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color );
|
|
void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 );
|
|
|
|
|
|
/*
|
|
============================================================
|
|
|
|
WORLD MAP
|
|
|
|
============================================================
|
|
*/
|
|
|
|
void R_AddBrushModelSurfaces( const trRefEntity_t* re );
|
|
void R_AddWorldSurfaces();
|
|
qbool R_inPVS( const vec3_t p1, const vec3_t p2 );
|
|
|
|
|
|
/*
|
|
============================================================
|
|
|
|
LIGHTS
|
|
|
|
============================================================
|
|
*/
|
|
|
|
void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent );
|
|
void R_TransformDlights( int count, dlight_t* dl, const orientationr_t* orient );
|
|
qbool R_LightForPoint( const vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir );
|
|
|
|
|
|
/*
|
|
============================================================
|
|
|
|
SKIES
|
|
|
|
============================================================
|
|
*/
|
|
|
|
void R_InitSkyTexCoords( float cloudLayerHeight );
|
|
|
|
|
|
/*
|
|
============================================================
|
|
|
|
CURVE TESSELATION
|
|
|
|
============================================================
|
|
*/
|
|
|
|
#define PATCH_STITCHING
|
|
|
|
srfGridMesh_t *R_SubdividePatchToGrid( int width, int height,
|
|
drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] );
|
|
srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror );
|
|
srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror );
|
|
void R_FreeSurfaceGridMesh( srfGridMesh_t *grid );
|
|
|
|
/*
|
|
============================================================
|
|
|
|
MARKERS, POLYGON PROJECTION ON WORLD POLYGONS
|
|
|
|
============================================================
|
|
*/
|
|
|
|
int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection,
|
|
int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer );
|
|
|
|
|
|
/*
|
|
============================================================
|
|
|
|
SCENE GENERATION
|
|
|
|
============================================================
|
|
*/
|
|
|
|
// clears counters and back-end commands
|
|
void R_ClearFrame();
|
|
|
|
void RE_ClearScene();
|
|
void RE_AddRefEntityToScene( const refEntity_t *ent, qbool intShaderTime );
|
|
void RE_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num );
|
|
void RE_AddLightToScene( const vec3_t org, float radius, float r, float g, float b );
|
|
void RE_RenderScene( const refdef_t *fd );
|
|
|
|
|
|
/*
|
|
=============================================================
|
|
|
|
ANIMATED MODELS
|
|
|
|
=============================================================
|
|
*/
|
|
|
|
void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix,
|
|
vec4_t eye, vec4_t dst );
|
|
void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window );
|
|
|
|
void RB_DeformTessGeometry( int firstVertex, int numVertexes, int firstIndex, int numIndexes );
|
|
|
|
void RB_CalcFogTexCoords( float *st, int firstVertex, int numVertexes );
|
|
|
|
|
|
/*
|
|
=============================================================
|
|
|
|
RENDERER BACK END COMMAND QUEUE
|
|
|
|
=============================================================
|
|
*/
|
|
|
|
#define MAX_RENDER_COMMANDS 0x40000
|
|
|
|
typedef struct {
|
|
byte cmds[MAX_RENDER_COMMANDS];
|
|
int used;
|
|
} renderCommandList_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
float color[4];
|
|
} setColorCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
} beginFrameCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
image_t *image;
|
|
int width;
|
|
int height;
|
|
void *data;
|
|
} subImageCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
} swapBuffersCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
int buffer;
|
|
} endFrameCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
const shader_t* shader;
|
|
float x, y;
|
|
float w, h;
|
|
float s1, t1;
|
|
float s2, t2;
|
|
} stretchPicCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
const shader_t* shader;
|
|
float x0, y0;
|
|
float x1, y1;
|
|
float x2, y2;
|
|
float s0, t0;
|
|
float s1, t1;
|
|
float s2, t2;
|
|
} triangleCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
trRefdef_t refdef;
|
|
viewParms_t viewParms;
|
|
int numDrawSurfs;
|
|
int numTranspSurfs;
|
|
drawSurf_t* drawSurfs;
|
|
} drawSurfsCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
int x;
|
|
int y;
|
|
int width;
|
|
int height;
|
|
const char* fileName;
|
|
enum ss_type { SS_TGA, SS_JPG } type;
|
|
float conVis; // if > 0, this is a delayed screenshot and we need to
|
|
// restore the console visibility to that value
|
|
qbool delayed;
|
|
} screenshotCommand_t;
|
|
|
|
const void* RB_TakeScreenshotCmd( const screenshotCommand_t* cmd );
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
int width;
|
|
int height;
|
|
byte *captureBuffer;
|
|
byte *encodeBuffer;
|
|
qbool motionJpeg;
|
|
} videoFrameCommand_t;
|
|
|
|
typedef enum {
|
|
RC_END_OF_LIST,
|
|
RC_SET_COLOR,
|
|
RC_STRETCH_PIC,
|
|
RC_TRIANGLE,
|
|
RC_DRAW_SURFS,
|
|
RC_BEGIN_FRAME,
|
|
RC_SWAP_BUFFERS,
|
|
RC_SCREENSHOT,
|
|
RC_VIDEOFRAME
|
|
} renderCommand_t;
|
|
|
|
|
|
#define MAX_DLIGHTS 32 // completely arbitrary now :D
|
|
#define MAX_REFENTITIES 1023 // can't be increased without changing drawsurf bit packing
|
|
|
|
// all of the information needed by the back-end must be
|
|
// contained in a backEndData_t instance
|
|
typedef struct {
|
|
drawSurf_t drawSurfs[MAX_DRAWSURFS];
|
|
litSurf_t litSurfs[MAX_DRAWSURFS];
|
|
dlight_t dlights[MAX_DLIGHTS];
|
|
trRefEntity_t entities[MAX_REFENTITIES];
|
|
srfPoly_t *polys;
|
|
polyVert_t *polyVerts;
|
|
renderCommandList_t commands;
|
|
} backEndData_t;
|
|
|
|
#define SKY_SUBDIVISIONS 8
|
|
#define HALF_SKY_SUBDIVISIONS (SKY_SUBDIVISIONS/2)
|
|
|
|
typedef enum {
|
|
CS_RGBA,
|
|
CS_BGR,
|
|
CS_COUNT
|
|
} colorSpace_t;
|
|
|
|
typedef enum {
|
|
DT_GENERIC,
|
|
DT_DYNAMIC_LIGHT,
|
|
DT_SOFT_SPRITE
|
|
} drawType_t;
|
|
|
|
typedef struct {
|
|
qbool (*Init)();
|
|
void (*ShutDown)( qbool fullShutDown );
|
|
|
|
void (*BeginFrame)();
|
|
void (*EndFrame)();
|
|
|
|
// saves the current clip plane and disables it
|
|
// sets depth range to [depth; depth]
|
|
void (*BeginSkyAndClouds)( double depth );
|
|
|
|
// sets depth range to [0; 1]
|
|
// restores the old clip plane, if any
|
|
void (*EndSkyAndClouds)();
|
|
|
|
void (*ReadPixels)( int x, int y, int w, int h, int alignment, colorSpace_t colorSpace, void* out );
|
|
|
|
void (*CreateTexture)( image_t* image, int mipCount, int w, int h );
|
|
void (*UpdateTexture)( image_t* image, int mip, int x, int y, int w, int h, const void* data );
|
|
void (*UpdateScratch)( image_t* image, int w, int h, const void* data, qbool dirty );
|
|
|
|
// handles everything in one go, including mip-map generation
|
|
// - image->format must be TF_RGBA8
|
|
// - w and h must be powers of 2
|
|
void (*CreateTextureEx)( image_t* image, int mipCount, int mipOffset, int w0, int h0, const void* mip0 );
|
|
|
|
void (*Draw)( drawType_t type );
|
|
|
|
// sets the model-view matrix (identity)
|
|
// sets the projection matrix (orthographic transform)
|
|
// sets the viewport and scissor rectangles
|
|
void (*Begin2D)();
|
|
|
|
// clears the target buffers
|
|
// sets the projection matrix
|
|
// sets the viewport and scissor rectangles
|
|
// sets the clip plane
|
|
void (*Begin3D)();
|
|
|
|
void (*SetModelViewMatrix)( const float* matrix );
|
|
void (*SetDepthRange)( double near, double far );
|
|
|
|
// lets us know that tess.light is ready and the data should be copied over now
|
|
void (*BeginDynamicLight)();
|
|
|
|
void (*PrintInfo)();
|
|
} graphicsAPILayer_t;
|
|
|
|
extern int max_polys;
|
|
extern int max_polyverts;
|
|
|
|
extern backEndData_t* backEndData;
|
|
extern graphicsAPILayer_t gal;
|
|
|
|
void GfxInfo_f( void );
|
|
|
|
typedef qbool ( *getGALInterface_t )( graphicsAPILayer_t* );
|
|
qbool GAL_GetGL2( graphicsAPILayer_t* rb );
|
|
qbool GAL_GetGL3( graphicsAPILayer_t* rb );
|
|
qbool GAL_GetD3D11( graphicsAPILayer_t* rb );
|
|
|
|
void RB_ExecuteRenderCommands( const void *data );
|
|
void RB_PushSingleStageShader( int stateBits, cullType_t cullType );
|
|
void RB_PopShader();
|
|
|
|
float RB_HyperspaceColor();
|
|
|
|
void RB_DrawSky();
|
|
void R_BuildCloudData();
|
|
|
|
void R_IssueRenderCommands();
|
|
void* R_FindRenderCommand( renderCommand_t type );
|
|
void *R_GetCommandBuffer( int bytes );
|
|
|
|
void R_AddDrawSurfCmd(drawSurf_t* drawSurfs, int numDrawSurfs, int numTranspSurfs );
|
|
|
|
void RE_BeginFrame( stereoFrame_t stereoFrame );
|
|
void RE_EndFrame( int* pcFE, int* pc2D, int* pc3D, qbool render );
|
|
void RE_SetColor( const float* rgba );
|
|
void RE_StretchPic( float x, float y, float w, float h,
|
|
float s1, float t1, float s2, float t2, qhandle_t hShader );
|
|
void RE_DrawTriangle( float x0, float y0, float x1, float y1, float x2, float y2,
|
|
float s0, float t0, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
|
|
|
int SaveJPGToBuffer( byte* out, int quality, int image_width, int image_height, byte* image_buffer );
|
|
void RE_TakeVideoFrame( int width, int height,
|
|
byte *captureBuffer, byte *encodeBuffer, qbool motionJpeg );
|
|
|
|
void R_MultMatrix( const float *a, const float *b, float *out );
|
|
void R_MakeIdentityMatrix( float* m );
|
|
void R_MakeOrthoProjectionMatrix( float* m, float w, float h );
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// the "public" glconfig: screen size etc
|
|
extern glconfig_t glConfig;
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// the "private" glconfig: implementation specifics for the renderer
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struct glinfo_t {
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// used by platform layer
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qbool winFullscreen; // the window takes the entire screen
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qbool vidFullscreen; // change the video mode
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int displayFrequency;
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int winWidth, winHeight;
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// used by renderer
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int maxTextureSize;
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int maxAnisotropy;
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qbool softSpriteSupport;
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qbool mipGenSupport;
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qbool alphaToCoverageSupport;
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};
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extern glinfo_t glInfo;
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// renderer allocs are always on the low heap
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template <class T> T* RI_New() { return (T*)ri.Hunk_Alloc(sizeof(T), h_low); }
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template <class T> T* RI_New( size_t c ) { return static_cast<T*>(ri.Hunk_Alloc(sizeof(T) * c, h_low)); }
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struct RI_AutoPtr {
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RI_AutoPtr() : mp(0) {}
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RI_AutoPtr( size_t c ) { mp = (byte*)ri.Hunk_AllocateTempMemory(c); }
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~RI_AutoPtr() { if (mp) ri.Hunk_FreeTempMemory(mp); }
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void* Alloc( size_t c ) { assert(!mp); mp = (byte*)ri.Hunk_AllocateTempMemory(c); return mp; }
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operator byte*() const { return mp; }
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template <typename T> T* Get() const { return (T*)mp; }
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private:
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RI_AutoPtr( const RI_AutoPtr& rhs );
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RI_AutoPtr& operator=( const RI_AutoPtr& rhs );
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byte* mp;
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};
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extern int re_cameraMatrixTime;
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extern screenshotCommand_t r_delayedScreenshot;
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extern qbool r_delayedScreenshotPending;
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extern int r_delayedScreenshotFrame;
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#endif //TR_LOCAL_H
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