cnq3/build.md

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# Building CNQ3
## Toolchains
There are 3 supported build toolchains:
- Visual C++ on Windows x64
- GCC or Clang on Linux x64
- Clang or GCC on FreeBSD x64
## Directories
| Directory | Contains |
|:----------|:--------------------------------------------------------------|
| makefiles | premake script and pre-generated Visual C++ and GNU makefiles |
| .build | intermediate build files |
| .bin | final executables (and symbol database files on Windows) |
## Building on Windows with Visual C++ 2019 or later
**Requirements**
- The %QUAKE3DIR% environment variable must be defined to the absolute path to copy the .exe and .pdb files to
- nasm.exe (Netwide Assembler) is in your path for building the client
- One of the following is true for building the client:
- The %DXCPATH% environment variable contains the full path to dxc.exe
- dxc.exe is already in your %PATH%
**Options**
- The %CPMADIR% environment variable must be defined to the name of the mod directory for launching through the debugger
**Build steps**
- Set the %QUAKE3DIR% environment variable
- Open makefiles\windows_vs2019\cnq3.sln or makefiles\windows_vs2022\cnq3.sln
- Build
**Notes**
- You don't need to set environment variables globally
- Instead, we recomment you set them for the Visual Studio process only
Here's an example batch script for opening the Visual Studio solution:
```batch
cd cnq3\makefiles\windows_vs2022
set QUAKE3DIR=C:\Programs\Q3\Dev
set CPMADIR=cpma_dev
set DXCPATH=C:\Programs\dxc\bin\x64\dxc.exe
start "" cnq3.sln
exit
```
With this set-up, you can press F5 and run the engine through the Visual C++ debugger on the right q3 install and right mod folder immediately.
## Building on Linux / FreeBSD with GCC / Clang
**Requirements**
- On FreeBSD, we link against libexecinfo for the backtrace functions. We thus require FreeBSD 10.0 or later.
**Options**
- The $(QUAKE3DIR) environment variable can define the absolute path to copy the executables to
**Build steps**
- Navigate to the root of the repository
- Run `make [config=debug|release] all|server` to build on Linux
For FreeBSD, use `gmake` instead of `make`
**Notes**
- To create the QUAKE3DIR variable in the build shell, you can use `export QUAKE3DIR=~/games/q3`
- To delete the variable from the build shell, you can use `unset QUAKE3DIR`
- On FreeBSD, Clang is now the default compiler
- For most Linux distros, GCC is still the default compiler
- To force building with Clang, you can use `CC=clang CXX=clang++` as make/gmake arguments
- To force building with GCC, you can use `CC=gcc CXX=g++` as make/gmake arguments
- You don't have to specify $(CPP), it's not used by any of the makefiles
## Environment variables
There are 3 environment variables used for compiling and debugging:
| Env. Var. | Meaning | Example |
|:----------|:------------------------|:--------------------------------|
| QUAKE3DIR | absolute directory path | C:\Programs\Q3 |
| CPMADIR | mod folder name | cpma |
| DXCPATH | full dxc.exe file path | C:\Programs\dxc\bin\x64\dxc.exe |
| Env. Var. | Windows | Linux / FreeBSD |
|:----------|:-------------------------|:----------------------|
| QUAKE3DIR | required for building | optional for building |
| CPMADIR | required for debugging | unused |
| DXCPATH | optional for building(1) | unused |
1) DXCPATH is optional if you already have dxc.exe in your PATH