mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-14 16:30:36 +00:00
f327428475
the VM compiler uses SSE for floating-point ops when possible
607 lines
14 KiB
C++
607 lines
14 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../client/client.h"
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#include "../qcommon/qcommon.h"
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#include "win_local.h"
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#include "resource.h"
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#include <errno.h>
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#include <float.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <direct.h>
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#include <io.h>
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#include <conio.h>
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#include <malloc.h>
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#include <VersionHelpers.h>
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WinVars_t g_wv;
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#define MEM_THRESHOLD 96*1024*1024
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qbool Sys_LowPhysicalMemory()
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{
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MEMORYSTATUS stat;
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GlobalMemoryStatus( &stat );
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return (stat.dwTotalPhys <= MEM_THRESHOLD);
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}
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void Sys_BeginProfiling( void ) {
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// this is just used on the mac build
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}
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// show the early console as an error dialog
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void QDECL Sys_Error( const char *error, ... )
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{
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va_list argptr;
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char text[4096];
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va_start (argptr, error);
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vsprintf (text, error, argptr);
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va_end (argptr);
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Conbuf_AppendText( text );
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Conbuf_AppendText( "\n" );
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Sys_SetErrorText( text );
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Sys_ShowConsole( 1, qtrue );
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timeEndPeriod( 1 );
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#ifndef DEDICATED
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IN_Shutdown();
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#endif
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// wait for the user to quit
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while (1) {
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MSG msg;
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if (!GetMessage(&msg, NULL, 0, 0))
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Com_Quit_f();
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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Sys_DestroyConsole();
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exit(1);
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}
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void Sys_Quit()
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{
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timeEndPeriod( 1 );
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#ifndef DEDICATED
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IN_Shutdown();
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#endif
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Sys_DestroyConsole();
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exit(0);
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}
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void Sys_Print( const char *msg )
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{
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Conbuf_AppendText( msg );
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}
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void Sys_Mkdir( const char* path )
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{
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_mkdir( path );
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}
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const char* Sys_Cwd()
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{
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static char cwd[MAX_OSPATH];
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_getcwd( cwd, sizeof( cwd ) - 1 );
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cwd[MAX_OSPATH-1] = 0;
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return cwd;
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}
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/*
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==============================================================
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DIRECTORY SCANNING
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==============================================================
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*/
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#define MAX_FOUND_FILES 0x1000
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static void Sys_ListFilteredFiles( const char *basedir, const char *subdirs, const char *filter, char **list, int *numfiles )
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{
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if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
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return;
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}
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char search[MAX_OSPATH];
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if (subdirs[0]) {
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Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs );
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}
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else {
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Com_sprintf( search, sizeof(search), "%s\\*", basedir );
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}
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struct _finddata_t findinfo;
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int findhandle = _findfirst (search, &findinfo);
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if (findhandle == -1) {
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return;
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}
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char newsubdirs[MAX_OSPATH];
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char filename[MAX_OSPATH];
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do {
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if (findinfo.attrib & _A_SUBDIR) {
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if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) {
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if (subdirs[0]) {
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Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name);
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}
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else {
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Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name);
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}
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Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles );
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}
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}
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if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
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break;
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}
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Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name );
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if (!Com_FilterPath( filter, filename ))
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continue;
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list[ *numfiles ] = CopyString( filename );
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(*numfiles)++;
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} while ( _findnext (findhandle, &findinfo) != -1 );
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_findclose (findhandle);
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}
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char **Sys_ListFiles( const char *directory, const char *extension, const char *filter, int *numfiles, qbool wantsubs )
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{
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int nfiles;
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char **listCopy;
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char *list[MAX_FOUND_FILES];
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struct _finddata_t findinfo;
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int findhandle;
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int flag;
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int i;
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if (filter) {
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nfiles = 0;
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Sys_ListFilteredFiles( directory, "", filter, list, &nfiles );
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list[ nfiles ] = 0;
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*numfiles = nfiles;
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if (!nfiles)
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return NULL;
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listCopy = (char**)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
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for ( i = 0 ; i < nfiles ; i++ ) {
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listCopy[i] = list[i];
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}
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listCopy[i] = NULL;
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return listCopy;
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}
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if ( !extension) {
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extension = "";
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}
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// passing a slash as extension will find directories
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if ( extension[0] == '/' && extension[1] == 0 ) {
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extension = "";
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flag = 0;
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} else {
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flag = _A_SUBDIR;
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}
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char search[MAX_OSPATH];
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Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension );
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// search
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nfiles = 0;
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findhandle = _findfirst (search, &findinfo);
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if (findhandle == -1) {
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*numfiles = 0;
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return NULL;
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}
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do {
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if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) {
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if ( nfiles == MAX_FOUND_FILES - 1 ) {
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break;
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}
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list[ nfiles ] = CopyString( findinfo.name );
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nfiles++;
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}
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} while ( _findnext (findhandle, &findinfo) != -1 );
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list[ nfiles ] = 0;
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_findclose (findhandle);
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// return a copy of the list
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*numfiles = nfiles;
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if ( !nfiles ) {
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return NULL;
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}
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listCopy = (char**)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
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for ( i = 0 ; i < nfiles ; i++ ) {
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listCopy[i] = list[i];
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}
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listCopy[i] = NULL;
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do {
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flag = 0;
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for(i=1; i<nfiles; i++) {
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if ( strcmp( listCopy[i-1], listCopy[i] ) == 1 ) {
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char *temp = listCopy[i];
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listCopy[i] = listCopy[i-1];
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listCopy[i-1] = temp;
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flag = 1;
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}
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}
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} while(flag);
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return listCopy;
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}
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void Sys_FreeFileList( char **list )
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{
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int i;
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if ( !list ) {
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return;
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}
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for ( i = 0 ; list[i] ; i++ ) {
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Z_Free( list[i] );
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}
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Z_Free( list );
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}
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char *Sys_GetClipboardData( void )
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{
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char *data = NULL;
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char *cliptext;
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if ( OpenClipboard( NULL ) ) {
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HANDLE hClipboardData;
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if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
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if ( ( cliptext = (char*)GlobalLock( hClipboardData ) ) != 0 ) {
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data = (char*)Z_Malloc( GlobalSize( hClipboardData ) + 1 );
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Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) );
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GlobalUnlock( hClipboardData );
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strtok( data, "\n\r\b" );
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}
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}
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CloseClipboard();
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}
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return data;
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}
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/*
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========================================================================
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LOAD/UNLOAD DLL
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========================================================================
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*/
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void Sys_UnloadDll( void *dllHandle )
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{
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if ( !dllHandle ) {
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return;
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}
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if ( !FreeLibrary( (HMODULE)dllHandle ) ) {
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Com_Error (ERR_FATAL, "Sys_UnloadDll FreeLibrary failed");
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}
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}
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// used to load a development dll instead of a virtual machine
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void* QDECL Sys_LoadDll( const char* name, dllSyscall_t *entryPoint, dllSyscall_t systemcalls )
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{
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char filename[MAX_QPATH];
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Com_sprintf( filename, sizeof( filename ), "%sx86.dll", name );
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const char* basepath = Cvar_VariableString( "fs_basepath" );
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const char* gamedir = Cvar_VariableString( "fs_game" );
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const char* fn = FS_BuildOSPath( basepath, gamedir, filename );
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#ifdef NDEBUG
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static int lastWarning = 0;
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int timestamp = Sys_Milliseconds();
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if( ((timestamp - lastWarning) > (5 * 60000)) && !Cvar_VariableIntegerValue( "dedicated" )
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&& !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) {
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if (FS_FileExists(filename)) {
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lastWarning = timestamp;
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if (IDOK != MessageBoxEx( NULL, "You are about to load a .DLL executable that\n"
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"has not been verified for use with Quake III Arena.\n"
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"This type of file can compromise the security of\n"
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"your computer.\n\n"
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"Select 'OK' if you choose to load it anyway.",
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"Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND,
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MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) ) )
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return NULL;
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}
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}
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#endif
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HINSTANCE libHandle = LoadLibrary( fn );
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#ifndef NDEBUG
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Com_Printf( "LoadLibrary '%s' %s\n", fn, libHandle ? "ok" : "failed" );
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#endif
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if ( !libHandle )
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return NULL;
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dllEntry_t dllEntry = ( dllEntry_t ) GetProcAddress( libHandle, "dllEntry" );
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*entryPoint = ( dllSyscall_t ) GetProcAddress( libHandle, "vmMain" );
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if ( !*entryPoint || !dllEntry ) {
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FreeLibrary( libHandle );
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return NULL;
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}
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dllEntry( systemcalls );
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return libHandle;
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}
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/*
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========================================================================
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EVENT LOOP
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========================================================================
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*/
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#define MAX_QUED_EVENTS 512
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#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
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static sysEvent_t eventQue[MAX_QUED_EVENTS];
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static int eventHead, eventTail;
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// a time of 0 will get the current time
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// ptr should either be null, or point to a block of data that can be freed by the game later
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void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr )
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{
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sysEvent_t* ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
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if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
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Com_Printf("Sys_QueEvent: overflow\n");
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// we are discarding an event, but don't leak memory
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if ( ev->evPtr ) {
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Z_Free( ev->evPtr );
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}
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eventTail++;
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}
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eventHead++;
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if ( time == 0 ) {
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time = Sys_Milliseconds();
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}
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ev->evTime = time;
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ev->evType = type;
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ev->evValue = value;
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ev->evValue2 = value2;
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ev->evPtrLength = ptrLength;
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ev->evPtr = ptr;
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}
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sysEvent_t Sys_GetEvent()
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{
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// return if we have data
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if ( eventHead > eventTail ) {
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eventTail++;
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return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
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}
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// pump the message loop
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MSG msg;
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while (PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE )) {
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if (!GetMessage( &msg, NULL, 0, 0 )) {
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Com_Quit_f();
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}
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// save the msg time, because wndprocs don't have access to the timestamp
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g_wv.sysMsgTime = msg.time;
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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// check for console commands
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const char* s = Sys_ConsoleInput();
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if ( s ) {
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int len = strlen( s ) + 1;
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char* b = (char*)Z_Malloc( len );
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Q_strncpyz( b, s, len-1 );
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Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
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}
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// check for network packets
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msg_t netmsg;
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netadr_t adr;
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static byte sys_packetReceived[MAX_MSGLEN]; // static or it'll blow half the stack
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MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
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if ( Sys_GetPacket( &adr, &netmsg ) ) {
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// copy out to a seperate buffer for qeueing
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// the readcount stepahead is for SOCKS support
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int len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount;
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netadr_t* buf = (netadr_t*)Z_Malloc( len );
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*buf = adr;
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memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount );
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Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
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}
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// return if we have data
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if ( eventHead > eventTail ) {
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eventTail++;
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return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
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}
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// create an empty event to return
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sysEvent_t ev;
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memset( &ev, 0, sizeof( ev ) );
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ev.evTime = Sys_Milliseconds();
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return ev;
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}
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///////////////////////////////////////////////////////////////
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#ifndef DEDICATED
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static void Sys_In_Restart_f( void )
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{
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IN_Shutdown();
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IN_Init();
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}
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#endif
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static void Sys_Net_Restart_f( void )
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{
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NET_Restart();
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}
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// called after the common systems (cvars, files, etc) are initialized
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void Sys_Init()
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{
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// make sure the timer is high precision, otherwise NT gets 18ms resolution
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timeBeginPeriod( 1 );
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#ifndef DEDICATED
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Cmd_AddCommand( "in_restart", Sys_In_Restart_f );
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#endif
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Cmd_AddCommand( "net_restart", Sys_Net_Restart_f );
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if ( !IsWindowsVistaOrGreater() )
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Sys_Error( "%s requires Windows Vista or later", Q3_VERSION );
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Cvar_Set( "arch", "winnt" );
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// save out a couple things in rom cvars for the renderer to access
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Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM );
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//Cvar_Set( "username", Sys_GetCurrentUser() );
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}
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///////////////////////////////////////////////////////////////
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int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
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{
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// should never get a previous instance in Win32
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if ( hPrevInstance )
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return 0;
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g_wv.hInstance = hInstance;
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// done before Com/Sys_Init since we need this for error output
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Sys_CreateConsole();
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// no abort/retry/fail errors
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SetErrorMode( SEM_FAILCRITICALERRORS );
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// get the initial time base
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Sys_Milliseconds();
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char sys_cmdline[MAX_STRING_CHARS];
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Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) );
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Com_Init( sys_cmdline );
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NET_Init();
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char cwd[MAX_OSPATH];
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_getcwd( cwd, sizeof(cwd) );
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Com_Printf( "Working directory: %s\n", cwd );
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// hide the early console since we've reached the point where we
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// have a working graphics subsystem
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if ( !com_dedicated->integer && !com_viewlog->integer ) {
|
|
Sys_ShowConsole( 0, qfalse );
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
if (!com_dedicated->integer)
|
|
IN_Init();
|
|
#endif
|
|
|
|
int totalMsec = 0, countMsec = 0;
|
|
|
|
// main game loop
|
|
while (qtrue) {
|
|
// if running as a client but not focused, sleep a bit
|
|
// (servers have their own sleep path)
|
|
if ( !g_wv.activeApp && com_dedicated && !com_dedicated->integer )
|
|
Sleep( 5 );
|
|
|
|
int startTime = Sys_Milliseconds();
|
|
|
|
#ifndef DEDICATED
|
|
// make sure mouse and joystick are only called once a frame
|
|
IN_Frame();
|
|
#endif
|
|
|
|
// run the game
|
|
Com_Frame();
|
|
|
|
totalMsec += Sys_Milliseconds() - startTime;
|
|
countMsec++;
|
|
}
|
|
|
|
// never gets here
|
|
}
|