cnq3/code/win32/win_main.cpp

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../client/client.h"
#include "../qcommon/qcommon.h"
#include "win_local.h"
#include "resource.h"
#include <errno.h>
#include <float.h>
#include <fcntl.h>
#include <stdio.h>
#include <direct.h>
#include <io.h>
#include <conio.h>
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#include <malloc.h>
#include <VersionHelpers.h>
WinVars_t g_wv;
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#define MEM_THRESHOLD 96*1024*1024
qbool Sys_LowPhysicalMemory()
{
MEMORYSTATUS stat;
GlobalMemoryStatus( &stat );
return (stat.dwTotalPhys <= MEM_THRESHOLD);
}
void Sys_BeginProfiling( void ) {
// this is just used on the mac build
}
// show the early console as an error dialog
void QDECL Sys_Error( const char *error, ... )
{
va_list argptr;
char text[4096];
va_start (argptr, error);
vsprintf (text, error, argptr);
va_end (argptr);
Conbuf_AppendText( text );
Conbuf_AppendText( "\n" );
Sys_SetErrorText( text );
Sys_ShowConsole( 1, qtrue );
timeEndPeriod( 1 );
#ifndef DEDICATED
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IN_Shutdown();
#endif
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// wait for the user to quit
while (1) {
MSG msg;
if (!GetMessage(&msg, NULL, 0, 0))
Com_Quit_f();
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Sys_DestroyConsole();
exit(1);
}
void Sys_Quit()
{
timeEndPeriod( 1 );
#ifndef DEDICATED
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IN_Shutdown();
#endif
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Sys_DestroyConsole();
exit(0);
}
void Sys_Print( const char *msg )
{
Conbuf_AppendText( msg );
}
void Sys_Mkdir( const char* path )
{
_mkdir( path );
}
const char* Sys_Cwd()
{
static char cwd[MAX_OSPATH];
_getcwd( cwd, sizeof( cwd ) - 1 );
cwd[MAX_OSPATH-1] = 0;
return cwd;
}
/*
==============================================================
DIRECTORY SCANNING
==============================================================
*/
#define MAX_FOUND_FILES 0x1000
static void Sys_ListFilteredFiles( const char *basedir, const char *subdirs, const char *filter, char **list, int *numfiles )
{
if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
return;
}
char search[MAX_OSPATH];
if (subdirs[0]) {
Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs );
}
else {
Com_sprintf( search, sizeof(search), "%s\\*", basedir );
}
struct _finddata_t findinfo;
int findhandle = _findfirst (search, &findinfo);
if (findhandle == -1) {
return;
}
char newsubdirs[MAX_OSPATH];
char filename[MAX_OSPATH];
do {
if (findinfo.attrib & _A_SUBDIR) {
if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) {
if (subdirs[0]) {
Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name);
}
else {
Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name);
}
Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles );
}
}
if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
break;
}
Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name );
if (!Com_FilterPath( filter, filename ))
continue;
list[ *numfiles ] = CopyString( filename );
(*numfiles)++;
} while ( _findnext (findhandle, &findinfo) != -1 );
_findclose (findhandle);
}
char **Sys_ListFiles( const char *directory, const char *extension, const char *filter, int *numfiles, qbool wantsubs )
{
int nfiles;
char **listCopy;
char *list[MAX_FOUND_FILES];
struct _finddata_t findinfo;
int findhandle;
int flag;
int i;
if (filter) {
nfiles = 0;
Sys_ListFilteredFiles( directory, "", filter, list, &nfiles );
list[ nfiles ] = 0;
*numfiles = nfiles;
if (!nfiles)
return NULL;
listCopy = (char**)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
if ( !extension) {
extension = "";
}
// passing a slash as extension will find directories
if ( extension[0] == '/' && extension[1] == 0 ) {
extension = "";
flag = 0;
} else {
flag = _A_SUBDIR;
}
char search[MAX_OSPATH];
Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension );
// search
nfiles = 0;
findhandle = _findfirst (search, &findinfo);
if (findhandle == -1) {
*numfiles = 0;
return NULL;
}
do {
if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) {
if ( nfiles == MAX_FOUND_FILES - 1 ) {
break;
}
list[ nfiles ] = CopyString( findinfo.name );
nfiles++;
}
} while ( _findnext (findhandle, &findinfo) != -1 );
list[ nfiles ] = 0;
_findclose (findhandle);
// return a copy of the list
*numfiles = nfiles;
if ( !nfiles ) {
return NULL;
}
listCopy = (char**)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
do {
flag = 0;
for(i=1; i<nfiles; i++) {
if ( strcmp( listCopy[i-1], listCopy[i] ) == 1 ) {
char *temp = listCopy[i];
listCopy[i] = listCopy[i-1];
listCopy[i-1] = temp;
flag = 1;
}
}
} while(flag);
return listCopy;
}
void Sys_FreeFileList( char **list )
{
int i;
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if ( !list ) {
return;
}
for ( i = 0 ; list[i] ; i++ ) {
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Z_Free( list[i] );
}
Z_Free( list );
}
char *Sys_GetClipboardData( void )
{
char *data = NULL;
char *cliptext;
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if ( OpenClipboard( NULL ) ) {
HANDLE hClipboardData;
if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
if ( ( cliptext = (char*)GlobalLock( hClipboardData ) ) != 0 ) {
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data = (char*)Z_Malloc( GlobalSize( hClipboardData ) + 1 );
Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) );
GlobalUnlock( hClipboardData );
strtok( data, "\n\r\b" );
}
}
CloseClipboard();
}
return data;
}
/*
========================================================================
LOAD/UNLOAD DLL
========================================================================
*/
void Sys_UnloadDll( void *dllHandle )
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{
if ( !dllHandle ) {
return;
}
if ( !FreeLibrary( (HMODULE)dllHandle ) ) {
Com_Error (ERR_FATAL, "Sys_UnloadDll FreeLibrary failed");
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}
}
// used to load a development dll instead of a virtual machine
void* QDECL Sys_LoadDll( const char* name, dllSyscall_t *entryPoint, dllSyscall_t systemcalls )
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{
char filename[MAX_QPATH];
Com_sprintf( filename, sizeof( filename ), "%sx86.dll", name );
const char* basepath = Cvar_VariableString( "fs_basepath" );
const char* gamedir = Cvar_VariableString( "fs_game" );
const char* fn = FS_BuildOSPath( basepath, gamedir, filename );
#ifdef NDEBUG
static int lastWarning = 0;
int timestamp = Sys_Milliseconds();
if( ((timestamp - lastWarning) > (5 * 60000)) && !Cvar_VariableIntegerValue( "dedicated" )
&& !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) {
if (FS_FileExists(filename)) {
lastWarning = timestamp;
if (IDOK != MessageBoxEx( NULL, "You are about to load a .DLL executable that\n"
"has not been verified for use with Quake III Arena.\n"
"This type of file can compromise the security of\n"
"your computer.\n\n"
"Select 'OK' if you choose to load it anyway.",
"Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND,
MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) ) )
return NULL;
}
}
#endif
HINSTANCE libHandle = LoadLibrary( fn );
#ifndef NDEBUG
Com_Printf( "LoadLibrary '%s' %s\n", fn, libHandle ? "ok" : "failed" );
#endif
if ( !libHandle )
return NULL;
dllEntry_t dllEntry = ( dllEntry_t ) GetProcAddress( libHandle, "dllEntry" );
*entryPoint = ( dllSyscall_t ) GetProcAddress( libHandle, "vmMain" );
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if ( !*entryPoint || !dllEntry ) {
FreeLibrary( libHandle );
return NULL;
}
dllEntry( systemcalls );
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return libHandle;
}
/*
========================================================================
EVENT LOOP
========================================================================
*/
#define MAX_QUED_EVENTS 512
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#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
static sysEvent_t eventQue[MAX_QUED_EVENTS];
static int eventHead, eventTail;
// a time of 0 will get the current time
// ptr should either be null, or point to a block of data that can be freed by the game later
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr )
{
sysEvent_t* ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
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if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
Com_Printf("Sys_QueEvent: overflow\n");
// we are discarding an event, but don't leak memory
if ( ev->evPtr ) {
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Z_Free( ev->evPtr );
}
eventTail++;
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}
eventHead++;
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if ( time == 0 ) {
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time = Sys_Milliseconds();
}
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ev->evTime = time;
ev->evType = type;
ev->evValue = value;
ev->evValue2 = value2;
ev->evPtrLength = ptrLength;
ev->evPtr = ptr;
}
sysEvent_t Sys_GetEvent()
{
// return if we have data
if ( eventHead > eventTail ) {
eventTail++;
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return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// pump the message loop
MSG msg;
while (PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE )) {
if (!GetMessage( &msg, NULL, 0, 0 )) {
Com_Quit_f();
}
// save the msg time, because wndprocs don't have access to the timestamp
g_wv.sysMsgTime = msg.time;
TranslateMessage( &msg );
DispatchMessage( &msg );
}
// check for console commands
const char* s = Sys_ConsoleInput();
if ( s ) {
int len = strlen( s ) + 1;
char* b = (char*)Z_Malloc( len );
Q_strncpyz( b, s, len-1 );
Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
}
// check for network packets
msg_t netmsg;
netadr_t adr;
static byte sys_packetReceived[MAX_MSGLEN]; // static or it'll blow half the stack
MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
if ( Sys_GetPacket( &adr, &netmsg ) ) {
// copy out to a seperate buffer for qeueing
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// the readcount stepahead is for SOCKS support
int len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount;
netadr_t* buf = (netadr_t*)Z_Malloc( len );
*buf = adr;
memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount );
Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
}
// return if we have data
if ( eventHead > eventTail ) {
eventTail++;
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return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// create an empty event to return
sysEvent_t ev;
memset( &ev, 0, sizeof( ev ) );
ev.evTime = Sys_Milliseconds();
return ev;
}
///////////////////////////////////////////////////////////////
#ifndef DEDICATED
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static void Sys_In_Restart_f( void )
{
IN_Shutdown();
IN_Init();
}
#endif
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static void Sys_Net_Restart_f( void )
{
NET_Restart();
}
// called after the common systems (cvars, files, etc) are initialized
void Sys_Init()
{
// make sure the timer is high precision, otherwise NT gets 18ms resolution
timeBeginPeriod( 1 );
#ifndef DEDICATED
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Cmd_AddCommand( "in_restart", Sys_In_Restart_f );
#endif
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Cmd_AddCommand( "net_restart", Sys_Net_Restart_f );
if ( !IsWindowsVistaOrGreater() )
Sys_Error( "%s requires Windows Vista or later", Q3_VERSION );
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Cvar_Set( "arch", "winnt" );
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// save out a couple things in rom cvars for the renderer to access
Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM );
//Cvar_Set( "username", Sys_GetCurrentUser() );
}
///////////////////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
// should never get a previous instance in Win32
if ( hPrevInstance )
return 0;
g_wv.hInstance = hInstance;
// done before Com/Sys_Init since we need this for error output
Sys_CreateConsole();
// no abort/retry/fail errors
SetErrorMode( SEM_FAILCRITICALERRORS );
// get the initial time base
Sys_Milliseconds();
char sys_cmdline[MAX_STRING_CHARS];
Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) );
Com_Init( sys_cmdline );
NET_Init();
char cwd[MAX_OSPATH];
_getcwd( cwd, sizeof(cwd) );
Com_Printf( "Working directory: %s\n", cwd );
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// hide the early console since we've reached the point where we
// have a working graphics subsystem
if ( !com_dedicated->integer && !com_viewlog->integer ) {
Sys_ShowConsole( 0, qfalse );
}
#ifndef DEDICATED
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if (!com_dedicated->integer)
IN_Init();
#endif
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int totalMsec = 0, countMsec = 0;
// main game loop
while (qtrue) {
// if running as a client but not focused, sleep a bit
// (servers have their own sleep path)
if ( !g_wv.activeApp && com_dedicated && !com_dedicated->integer )
Sleep( 5 );
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int startTime = Sys_Milliseconds();
#ifndef DEDICATED
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// make sure mouse and joystick are only called once a frame
IN_Frame();
#endif
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// run the game
Com_Frame();
totalMsec += Sys_Milliseconds() - startTime;
countMsec++;
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}
// never gets here
}