mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-14 16:30:36 +00:00
127 lines
No EOL
6.4 KiB
XML
127 lines
No EOL
6.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="debug|x64">
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<Configuration>debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="release|x64">
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<Configuration>release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{4B7F8CE3-3737-CE30-A03E-A78C8C156921}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>shadercomp</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
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<TargetName>shadercomp</TargetName>
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<TargetExt>.exe</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
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<OutDir>..\..\.bin\release\</OutDir>
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<IntDir>..\..\.build\release\shadercomp\</IntDir>
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<TargetName>shadercomp</TargetName>
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<TargetExt>.exe</TargetExt>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalOptions> /wd4267 %(AdditionalOptions)</AdditionalOptions>
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<Link>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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</Link>
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<PostBuildEvent>
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<Command>copy /B /Y "$(TargetDir)\$(TargetName).exe" "..\..\code\renderer\hlsl"
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copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
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"../../code/renderer/hlsl/$(TargetFileName)"</Command>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization>MinSpace</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalOptions>/GL /wd4267 %(AdditionalOptions)</AdditionalOptions>
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<ExternalWarningLevel>Level3</ExternalWarningLevel>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>..\..\.build\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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</Link>
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<PostBuildEvent>
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<Command>copy /B /Y "$(TargetDir)\$(TargetName).exe" "..\..\code\renderer\hlsl"
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copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
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"../../code/renderer/hlsl/$(TargetFileName)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\code\shadercomp\shadercomp.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |