aside from the speed improvements, this also makes for nicer code in the renderer interaction with libjpeg, thanks to mem_dest support etc
30 KiB
Building on Un*x Platforms (including Cygwin and OS X)
Build Requirements
-
autoconf 2.56 or later
-
automake 1.7 or later
-
libtool 1.4 or later
- If using Xcode 4.3 or later on OS X, autoconf and automake are no longer provided. The easiest way to obtain them is from MacPorts.
-
NASM or YASM (if building x86 or x86-64 SIMD extensions)
- If using NASM, 0.98, or 2.01 or later is required for an x86 build (0.99 and 2.00 do not work properly with libjpeg-turbo's x86 SIMD code.)
- If using NASM, 2.00 or later is required for an x86-64 build.
- If using NASM, 2.07 or later (except 2.11.08) is required for an x86-64 Mac build (2.11.08 does not work properly with libjpeg-turbo's x86-64 SIMD code when building macho64 objects.) NASM or YASM can be obtained from MacPorts.
The binary RPMs released by the NASM project do not work on older Linux systems, such as Red Hat Enterprise Linux 4. On such systems, you can easily build and install NASM from a source RPM by downloading one of the SRPMs from
http://www.nasm.us/pub/nasm/releasebuilds
and executing the following as root:
ARCH=`uname -m` rpmbuild --rebuild nasm-{version}.src.rpm rpm -Uvh /usr/src/redhat/RPMS/$ARCH/nasm-{version}.$ARCH.rpm
NOTE: the NASM build will fail if texinfo is not installed.
-
GCC v4.1 (or later) or clang recommended for best performance
-
If building the TurboJPEG Java wrapper, JDK or OpenJDK 1.5 or later is required. Some systems, such as Solaris 10 and later and Red Hat Enterprise Linux 5 and later, have this pre-installed. On OS X 10.5 and 10.6, it will be necessary to install the Java Developer Package, which can be downloaded from http://developer.apple.com/downloads (Apple ID required.) For other systems, you can obtain the Oracle Java Development Kit from http://www.java.com.
Out-of-Tree Builds
Binary objects, libraries, and executables are generated in the same directory
from which configure
was executed (the "binary directory"), and this
directory need not necessarily be the same as the libjpeg-turbo source
directory. You can create multiple independent binary directories, in which
different versions of libjpeg-turbo can be built from the same source tree
using different compilers or settings. In the sections below,
{build_directory} refers to the binary directory, whereas
{source_directory} refers to the libjpeg-turbo source directory. For in-tree
builds, these directories are the same.
Building libjpeg-turbo
The following procedure will build libjpeg-turbo on Linux, FreeBSD, Cygwin, and Solaris/x86 systems (on Solaris, this generates a 32-bit library. See below for 64-bit build instructions.)
cd {source_directory}
autoreconf -fiv
cd {build_directory}
sh {source_directory}/configure [additional configure flags]
make
NOTE: Running autoreconf in the source directory is not necessary if building libjpeg-turbo from one of the official release tarballs.
This will generate the following files under .libs/:
libjpeg.a
Static link library for the libjpeg API
libjpeg.so.{version} (Linux, Unix)
libjpeg.{version}.dylib (OS X)
cygjpeg-{version}.dll (Cygwin)
Shared library for the libjpeg API
By default, {version} is 62.1.0, 7.1.0, or 8.0.2, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled. If using Cygwin, {version} is 62, 7, or 8.
libjpeg.so (Linux, Unix)
libjpeg.dylib (OS X)
Development symlink for the libjpeg API
libjpeg.dll.a (Cygwin)
Import library for the libjpeg API
libturbojpeg.a
Static link library for the TurboJPEG API
libturbojpeg.so.0.1.0 (Linux, Unix)
libturbojpeg.0.1.0.dylib (OS X)
cygturbojpeg-0.dll (Cygwin)
Shared library for the TurboJPEG API
libturbojpeg.so (Linux, Unix)
libturbojpeg.dylib (OS X)
Development symlink for the TurboJPEG API
libturbojpeg.dll.a (Cygwin)
Import library for the TurboJPEG API
libjpeg v7 or v8 API/ABI Emulation
Add --with-jpeg7
to the configure
command line to build a version of
libjpeg-turbo that is API/ABI-compatible with libjpeg v7. Add --with-jpeg8
to the configure
command to build a version of libjpeg-turbo that is
API/ABI-compatible with libjpeg v8. See README.md for more
information on libjpeg v7 and v8 emulation.
In-Memory Source/Destination Managers
When using libjpeg v6b or v7 API/ABI emulation, add --without-mem-srcdst
to
the configure
command line to build a version of libjpeg-turbo that lacks the
jpeg_mem_src()
and jpeg_mem_dest()
functions. These functions were not
part of the original libjpeg v6b and v7 APIs, so removing them ensures strict
conformance with those APIs. See README.md for more information.
Arithmetic Coding Support
Since the patent on arithmetic coding has expired, this functionality has been
included in this release of libjpeg-turbo. libjpeg-turbo's implementation is
based on the implementation in libjpeg v8, but it works when emulating libjpeg
v7 or v6b as well. The default is to enable both arithmetic encoding and
decoding, but those who have philosophical objections to arithmetic coding can
add --without-arith-enc
or --without-arith-dec
to the configure
command
line to disable encoding or decoding (respectively.)
TurboJPEG Java Wrapper
Add --with-java
to the configure
command line to incorporate an optional
Java Native Interface wrapper into the TurboJPEG shared library and build the
Java front-end classes to support it. This allows the TurboJPEG shared library
to be used directly from Java applications. See java/README for
more details.
You can set the JAVAC
, JAR
, and JAVA
configure variables to specify
alternate commands for javac, jar, and java (respectively.) You can also
set the JAVACFLAGS
configure variable to specify arguments that should be
passed to the Java compiler when building the front-end classes, and
JNI_CFLAGS
to specify arguments that should be passed to the C compiler when
building the JNI wrapper. Run configure --help
for more details.
Installing libjpeg-turbo
If you intend to install these libraries and the associated header files, then replace 'make' in the instructions above with
make install prefix={base dir} libdir={library directory}
For example,
make install prefix=/usr/local libdir=/usr/local/lib64
will install the header files in /usr/local/include and the library files in
/usr/local/lib64. If prefix
and libdir
are not specified, then the default
is to install the header files in /opt/libjpeg-turbo/include and the library
files in /opt/libjpeg-turbo/lib32 (32-bit) or /opt/libjpeg-turbo/lib64
(64-bit.)
NOTE: You can specify a prefix of /usr and a libdir of, for instance,
/usr/lib64 to overwrite the system's version of libjpeg. If you do this,
however, then be sure to BACK UP YOUR SYSTEM'S INSTALLATION OF LIBJPEG before
overwriting it. It is recommended that you instead install libjpeg-turbo into
a non-system directory and manipulate the LD_LIBRARY_PATH
or create symlinks
to force applications to use libjpeg-turbo instead of libjpeg. See
README.md for more information.
Build Recipes
32-bit Build on 64-bit Linux
Add
--host i686-pc-linux-gnu CFLAGS='-O3 -m32' LDFLAGS=-m32
to the configure
command line.
64-bit Build on 64-bit OS X
Add
--host x86_64-apple-darwin NASM=/opt/local/bin/nasm
to the configure
command line. NASM 2.07 or later from MacPorts must be
installed.
32-bit Build on 64-bit OS X
Add
--host i686-apple-darwin CFLAGS='-O3 -m32' LDFLAGS=-m32
to the configure
command line.
64-bit Backward-Compatible Build on 64-bit OS X
Add
--host x86_64-apple-darwin NASM=/opt/local/bin/nasm \
CFLAGS='-mmacosx-version-min=10.5 -O3' \
LDFLAGS='-mmacosx-version-min=10.5'
to the configure
command line. NASM 2.07 or later from MacPorts must be
installed.
32-bit Backward-Compatible Build on OS X
Add
--host i686-apple-darwin \
CFLAGS='-mmacosx-version-min=10.5 -O3 -m32' \
LDFLAGS='-mmacosx-version-min=10.5 -m32'
to the configure
command line.
64-bit Build on 64-bit Solaris
Add
--host x86_64-pc-solaris CFLAGS='-O3 -m64' LDFLAGS=-m64
to the configure
command line.
32-bit Build on 64-bit FreeBSD
Add
--host i386-unknown-freebsd CC='gcc -B /usr/lib32' CFLAGS='-O3 -m32' \
LDFLAGS='-B/usr/lib32'
to the configure
command line. NASM 2.07 or later from FreeBSD ports must be
installed.
Oracle Solaris Studio
Add
CC=cc
to the configure
command line. libjpeg-turbo will automatically be built
with the maximum optimization level (-xO5) unless you override CFLAGS
.
To build a 64-bit version of libjpeg-turbo using Oracle Solaris Studio, add
--host x86_64-pc-solaris CC=cc CFLAGS='-xO5 -m64' LDFLAGS=-m64
to the configure
command line.
MinGW Build on Cygwin
Use CMake (see recipes below)
ARM Support
This release of libjpeg-turbo can use ARM NEON SIMD instructions to accelerate JPEG compression/decompression by approximately 2-4x on ARMv7 and later platforms. If libjpeg-turbo is configured on an ARM Linux platform, then the build system will automatically include the NEON SIMD routines, if they are supported. Build instructions for other ARM-based platforms follow.
Building libjpeg-turbo for iOS
iOS platforms, such as the iPhone and iPad, use ARM processors, some of which support NEON instructions. Additional steps are required in order to build libjpeg-turbo for these platforms.
Additional build requirements
- [gas-preprocessor.pl]
(https://raw.githubusercontent.com/libjpeg-turbo/gas-preprocessor/master/gas-preprocessor.pl)
should be installed in your
PATH
.
ARM 32-bit Build (Xcode 4.6.x and earlier, LLVM-GCC)
Set the following shell variables for simplicity:
Xcode 4.2 and earlier
IOS_PLATFORMDIR=/Developer/Platforms/iPhoneOS.platform`
Xcode 4.3 and later
IOS_PLATFORMDIR=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform
All Xcode versions
IOS_SYSROOT=$IOS_PLATFORMDIR/Developer/SDKs/iPhoneOS*.sdk
IOS_GCC=$IOS_PLATFORMDIR/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2
ARMv7 (code will run on iPhone 3GS-4S/iPad 1st-3rd Generation and newer)
IOS_CFLAGS="-march=armv7 -mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon"
ARMv7s (code will run on iPhone 5/iPad 4th Generation and newer)
[NOTE: Requires Xcode 4.5 or later]
IOS_CFLAGS="-march=armv7s -mcpu=swift -mtune=swift -mfpu=neon"
Follow the procedure under "Building libjpeg-turbo" above, adding
--host arm-apple-darwin10 \
CC="$IOS_GCC" LD="$IOS_GCC" \
CFLAGS="-mfloat-abi=softfp -isysroot $IOS_SYSROOT -O3 $IOS_CFLAGS" \
LDFLAGS="-mfloat-abi=softfp -isysroot $IOS_SYSROOT $IOS_CFLAGS"
to the configure
command line.
ARM 32-bit Build (Xcode 5.0.x and later, Clang)
Set the following shell variables for simplicity:
IOS_PLATFORMDIR=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform
IOS_SYSROOT=$IOS_PLATFORMDIR/Developer/SDKs/iPhoneOS*.sdk
IOS_GCC=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
ARMv7 (code will run on iPhone 3GS-4S/iPad 1st-3rd Generation and newer)
IOS_CFLAGS="-arch armv7"
ARMv7s (code will run on iPhone 5/iPad 4th Generation and newer)
IOS_CFLAGS="-arch armv7s"
Follow the procedure under "Building libjpeg-turbo" above, adding
--host arm-apple-darwin10 \
CC="$IOS_GCC" LD="$IOS_GCC" \
CFLAGS="-mfloat-abi=softfp -isysroot $IOS_SYSROOT -O3 $IOS_CFLAGS" \
LDFLAGS="-mfloat-abi=softfp -isysroot $IOS_SYSROOT $IOS_CFLAGS" \
CCASFLAGS="-no-integrated-as $IOS_CFLAGS"
to the configure
command line.
ARMv8 64-bit Build (Xcode 5.0.x and later, Clang)
Code will run on iPhone 5S/iPad Mini 2/iPad Air and newer.
Set the following shell variables for simplicity:
IOS_PLATFORMDIR=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform
IOS_SYSROOT=$IOS_PLATFORMDIR/Developer/SDKs/iPhoneOS*.sdk
IOS_GCC=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
IOS_CFLAGS="-arch arm64"
Follow the procedure under "Building libjpeg-turbo" above, adding
--host aarch64-apple-darwin \
CC="$IOS_GCC" LD="$IOS_GCC" \
CFLAGS="-isysroot $IOS_SYSROOT -O3 $IOS_CFLAGS" \
LDFLAGS="-isysroot $IOS_SYSROOT $IOS_CFLAGS"
to the configure
command line.
NOTE: You can also add -miphoneos-version-min={version}
to $IOS_CFLAGS
above in order to support older versions of iOS than the default version
supported by the SDK.
Once built, lipo can be used to combine the ARMv7, v7s, and/or v8 variants into a universal library.
Building libjpeg-turbo for Android
Building libjpeg-turbo for Android platforms requires the {Android NDK}(https://developer.android.com/tools/sdk/ndk) and autotools. The following is a general recipe script that can be modified for your specific needs.
# Set these variables to suit your needs
NDK_PATH={full path to the "ndk" directory-- for example, /opt/android/ndk}
BUILD_PLATFORM={the platform name for the NDK package you installed--
for example, "windows-x86" or "linux-x86_64" or "darwin-x86_64"}
TOOLCHAIN_VERSION={"4.8", "4.9", "clang3.5", etc. This corresponds to a
toolchain directory under ${NDK_PATH}/toolchains/.}
ANDROID_VERSION={The minimum version of Android to support-- for example,
"16", "19", etc. "21" or later is required for a 64-bit build.}
# 32-bit ARMv7 build
HOST=arm-linux-androideabi
SYSROOT=${NDK_PATH}/platforms/android-${ANDROID_VERSION}/arch-arm
ANDROID_CFLAGS="-march=armv7-a -mfloat-abi=softfp -fprefetch-loop-arrays \
--sysroot=${SYSROOT}"
# 64-bit ARMv8 build
HOST=aarch64-linux-android
SYSROOT=${NDK_PATH}/platforms/android-${ANDROID_VERSION}/arch-arm64
ANDROID_CFLAGS="--sysroot=${SYSROOT}"
TOOLCHAIN=${NDK_PATH}/toolchains/${HOST}-${TOOLCHAIN_VERSION}/prebuilt/${BUILD_PLATFORM}
ANDROID_INCLUDES="-I${SYSROOT}/usr/include -I${TOOLCHAIN}/include"
export CPP=${TOOLCHAIN}/bin/${HOST}-cpp
export AR=${TOOLCHAIN}/bin/${HOST}-ar
export AS=${TOOLCHAIN}/bin/${HOST}-as
export NM=${TOOLCHAIN}/bin/${HOST}-nm
export CC=${TOOLCHAIN}/bin/${HOST}-gcc
export LD=${TOOLCHAIN}/bin/${HOST}-ld
export RANLIB=${TOOLCHAIN}/bin/${HOST}-ranlib
export OBJDUMP=${TOOLCHAIN}/bin/${HOST}-objdump
export STRIP=${TOOLCHAIN}/bin/${HOST}-strip
cd {build_directory}
sh {source_directory}/configure --host=${HOST} \
CFLAGS="${ANDROID_INCLUDES} ${ANDROID_CFLAGS} -O3 -fPIE" \
CPPFLAGS="${ANDROID_INCLUDES} ${ANDROID_CFLAGS}" \
LDFLAGS="${ANDROID_CFLAGS} -pie" --with-simd ${1+"$@"}
make
If building for Android 4.0.x (API level < 16) or earlier, remove -fPIE
from
CFLAGS
and -pie
from LDFLAGS
.
Building on Windows (Visual C++ or MinGW)
Build Requirements
-
CMake v2.8.11 or later
-
- If using NASM, 0.98 or later is required for an x86 build.
- If using NASM, 2.05 or later is required for an x86-64 build.
- nasm.exe/yasm.exe should be in your
PATH
.
-
Microsoft Visual C++ 2005 or later
If you don't already have Visual C++, then the easiest way to get it is by installing the Windows SDK. The Windows SDK includes both 32-bit and 64-bit Visual C++ compilers and everything necessary to build libjpeg-turbo.
- You can also use Microsoft Visual Studio Express/Community Edition, which is a free download. (NOTE: versions prior to 2012 can only be used to build 32-bit code.)
- If you intend to build libjpeg-turbo from the command line, then add the
appropriate compiler and SDK directories to the
INCLUDE
,LIB
, andPATH
environment variables. This is generally accomplished by executingvcvars32.bat
orvcvars64.bat
andSetEnv.cmd
.vcvars32.bat
andvcvars64.bat
are part of Visual C++ and are located in the same directory as the compiler.SetEnv.cmd
is part of the Windows SDK. You can pass optional arguments toSetEnv.cmd
to specify a 32-bit or 64-bit build environment.
... OR ...
-
MinGW
MinGW-builds or tdm-gcc recommended if building on a Windows machine. Both distributions install a Start Menu link that can be used to launch a command prompt with the appropriate compiler paths automatically set.
-
If building the TurboJPEG Java wrapper, JDK 1.5 or later is required. This can be downloaded from http://www.java.com.
Out-of-Tree Builds
Binary objects, libraries, and executables are generated in the same directory
from which cmake
was executed (the "binary directory"), and this directory
need not necessarily be the same as the libjpeg-turbo source directory. You
can create multiple independent binary directories, in which different versions
of libjpeg-turbo can be built from the same source tree using different
compilers or settings. In the sections below, {build_directory} refers to
the binary directory, whereas {source_directory} refers to the libjpeg-turbo
source directory. For in-tree builds, these directories are the same.
Building libjpeg-turbo
Visual C++ (Command Line)
cd {build_directory}
cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release {source_directory}
nmake
This will build either a 32-bit or a 64-bit version of libjpeg-turbo, depending
on which version of cl.exe is in the PATH
.
The following files will be generated under {build_directory}:
jpeg-static.lib
Static link library for the libjpeg API
sharedlib/jpeg{version}.dll
DLL for the libjpeg API
sharedlib/jpeg.lib
Import library for the libjpeg API
turbojpeg-static.lib
Static link library for the TurboJPEG API
turbojpeg.dll
DLL for the TurboJPEG API
turbojpeg.lib
Import library for the TurboJPEG API
{version} is 62, 7, or 8, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled.
Visual C++ (IDE)
Choose the appropriate CMake generator option for your version of Visual Studio
(run cmake
with no arguments for a list of available generators.) For
instance:
cd {build_directory}
cmake -G "Visual Studio 10" {source_directory}
NOTE: Add "Win64" to the generator name (for example, "Visual Studio 10 Win64") to build a 64-bit version of libjpeg-turbo. Recent versions of CMake no longer document that. A separate build directory must be used for 32-bit and 64-bit builds.
You can then open ALL_BUILD.vcproj in Visual Studio and build one of the configurations in that project ("Debug", "Release", etc.) to generate a full build of libjpeg-turbo.
This will generate the following files under {build_directory}:
{configuration}/jpeg-static.lib
Static link library for the libjpeg API
sharedlib/{configuration}/jpeg{version}.dll
DLL for the libjpeg API
sharedlib/{configuration}/jpeg.lib
Import library for the libjpeg API
{configuration}/turbojpeg-static.lib
Static link library for the TurboJPEG API
{configuration}/turbojpeg.dll
DLL for the TurboJPEG API
{configuration}/turbojpeg.lib
Import library for the TurboJPEG API
{configuration} is Debug, Release, RelWithDebInfo, or MinSizeRel, depending on the configuration you built in the IDE, and {version} is 62, 7, or 8, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled.
MinGW
NOTE: This assumes that you are building on a Windows machine. If you are cross-compiling on a Linux/Unix machine, then see "Build Recipes" below.
cd {build_directory}
cmake -G "MinGW Makefiles" {source_directory}
mingw32-make
This will generate the following files under {build_directory}:
libjpeg.a
Static link library for the libjpeg API
sharedlib/libjpeg-{version}.dll
DLL for the libjpeg API
sharedlib/libjpeg.dll.a
Import library for the libjpeg API
libturbojpeg.a
Static link library for the TurboJPEG API
libturbojpeg.dll
DLL for the TurboJPEG API
libturbojpeg.dll.a
Import library for the TurboJPEG API
{version} is 62, 7, or 8, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled.
Debug Build
Add -DCMAKE_BUILD_TYPE=Debug
to the cmake
command line. Or, if building
with NMake, remove -DCMAKE_BUILD_TYPE=Release
(Debug builds are the default
with NMake.)
libjpeg v7 or v8 API/ABI Emulation
Add -DWITH_JPEG7=1
to the cmake
command line to build a version of
libjpeg-turbo that is API/ABI-compatible with libjpeg v7. Add -DWITH_JPEG8=1
to the cmake
command line to build a version of libjpeg-turbo that is
API/ABI-compatible with libjpeg v8. See README.md for more
information on libjpeg v7 and v8 emulation.
In-Memory Source/Destination Managers
When using libjpeg v6b or v7 API/ABI emulation, add -DWITH_MEM_SRCDST=0
to
the cmake
command line to build a version of libjpeg-turbo that lacks the
jpeg_mem_src()
and jpeg_mem_dest()
functions. These functions were not
part of the original libjpeg v6b and v7 APIs, so removing them ensures strict
conformance with those APIs. See README.md for more information.
Arithmetic Coding Support
Since the patent on arithmetic coding has expired, this functionality has been
included in this release of libjpeg-turbo. libjpeg-turbo's implementation is
based on the implementation in libjpeg v8, but it works when emulating libjpeg
v7 or v6b as well. The default is to enable both arithmetic encoding and
decoding, but those who have philosophical objections to arithmetic coding can
add -DWITH_ARITH_ENC=0
or -DWITH_ARITH_DEC=0
to the cmake
command line to
disable encoding or decoding (respectively.)
TurboJPEG Java Wrapper
Add -DWITH_JAVA=1
to the cmake
command line to incorporate an optional Java
Native Interface wrapper into the TurboJPEG shared library and build the Java
front-end classes to support it. This allows the TurboJPEG shared library to
be used directly from Java applications. See java/README for
more details.
You can set the Java_JAVAC_EXECUTABLE
, Java_JAVA_EXECUTABLE
, and
Java_JAR_EXECUTABLE
CMake variables to specify alternate commands or
locations for javac, jar, and java (respectively.) You can also set the
JAVACFLAGS
CMake variable to specify arguments that should be passed to the
Java compiler when building the front-end classes.
Installing libjpeg-turbo
You can use the build system to install libjpeg-turbo into a directory of your choosing (as opposed to creating an installer.) To do this, add:
-DCMAKE_INSTALL_PREFIX={install_directory}
to the cmake command line.
For example,
cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=c:\libjpeg-turbo {source_directory}
nmake install
will install the header files in c:\libjpeg-turbo\include, the library files in c:\libjpeg-turbo\lib, the DLL's in c:\libjpeg-turbo\bin, and the documentation in c:\libjpeg-turbo\doc.
Build Recipes
64-bit MinGW Build on Cygwin
cd {build_directory}
CC=/usr/bin/x86_64-w64-mingw32-gcc \
cmake -G "Unix Makefiles" -DCMAKE_SYSTEM_NAME=Windows \
-DCMAKE_RC_COMPILER=/usr/bin/x86_64-w64-mingw32-windres.exe \
{source_directory}
make
This produces a 64-bit build of libjpeg-turbo that does not depend on cygwin1.dll or other Cygwin DLL's. The mingw64-x86_64-gcc-core and mingw64-x86_64-gcc-g++ packages (and their dependencies) must be installed.
32-bit MinGW Build on Cygwin
cd {build_directory}
CC=/usr/bin/i686-w64-mingw32-gcc \
cmake -G "Unix Makefiles" -DCMAKE_SYSTEM_NAME=Windows \
-DCMAKE_RC_COMPILER=/usr/bin/i686-w64-mingw32-windres.exe \
{source_directory}
make
This produces a 32-bit build of libjpeg-turbo that does not depend on cygwin1.dll or other Cygwin DLL's. The mingw64-i686-gcc-core and mingw64-i686-gcc-g++ packages (and their dependencies) must be installed.
MinGW Build on Linux
cd {build_directory}
CC={mingw_binary_path}/i686-pc-mingw32-gcc \
cmake -G "Unix Makefiles" -DCMAKE_SYSTEM_NAME=Windows \
-DCMAKE_RC_COMPILER={mingw_binary_path}/i686-pc-mingw32-windres \
-DCMAKE_AR={mingw_binary_path}/i686-pc-mingw32-ar \
-DCMAKE_RANLIB={mingw_binary_path}/i686-pc-mingw32-ranlib \
{source_directory}
make
Creating Release Packages
The following commands can be used to create various types of release packages:
Unix/Linux
make rpm
Create Red Hat-style binary RPM package. Requires RPM v4 or later.
make srpm
This runs make dist
to create a pristine source tarball, then creates a
Red Hat-style source RPM package from the tarball. Requires RPM v4 or later.
make deb
Create Debian-style binary package. Requires dpkg.
make dmg
Create Macintosh package/disk image. This requires pkgbuild and productbuild, which are installed by default on OS X 10.7 and later and which can be obtained by installing Xcode 3.2.6 (with the "Unix Development" option) on OS X 10.6. Packages built in this manner can be installed on OS X 10.5 and later, but they must be built on OS X 10.6 or later.
make udmg [BUILDDIR32={32-bit build directory}]
On 64-bit OS X systems, this creates a Macintosh package and disk image that
contains universal i386/x86-64 binaries. You should first configure a 32-bit
out-of-tree build of libjpeg-turbo, then configure a 64-bit out-of-tree
build, then run make udmg
from the 64-bit build directory. The build
system will look for the 32-bit build under {source_directory}/osxx86 by
default, but you can override this by setting the BUILDDIR32
variable on the
make command line as shown above.
make iosdmg [BUILDDIR32={32-bit build directory}] \
[BUILDDIRARMV7={ARMv7 build directory}] \
[BUILDDIRARMV7S={ARMv7s build directory}] \
[BUILDDIRARMV8={ARMv8 build directory}]
On OS X systems, this creates a Macintosh package and disk image in which the
libjpeg-turbo static libraries contain ARM architectures necessary to build
iOS applications. If building on an x86-64 system, the binaries will also
contain the i386 architecture, as with make udmg
above. You should first
configure ARMv7, ARMv7s, and/or ARMv8 out-of-tree builds of libjpeg-turbo (see
"Building libjpeg-turbo for iOS" above.) If you are building an x86-64 version
of libjpeg-turbo, you should configure a 32-bit out-of-tree build as well.
Next, build libjpeg-turbo as you would normally, using an out-of-tree build.
When it is built, run make iosdmg
from the build directory. The build system
will look for the ARMv7 build under {source_directory}/iosarmv7 by default,
the ARMv7s build under {source_directory}/iosarmv7s by default, the ARMv8
build under {source_directory}/iosarmv8 by default, and (if applicable) the
32-bit build under {source_directory}/osxx86 by default, but you can override
this by setting the BUILDDIR32
, BUILDDIRARMV7
, BUILDDIRARMV7S
, and/or
BUILDDIRARMV8
variables on the make
command line as shown above.
NOTE: If including an ARMv8 build in the package, then you may need to use
Xcode's version of lipo instead of the operating system's. To do this, pass
an argument of LIPO="xcrun lipo"
on the make command line.
make cygwinpkg
Build a Cygwin binary package.
Windows
If using NMake:
cd {build_directory}
nmake installer
If using MinGW:
cd {build_directory}
make installer
If using the Visual Studio IDE, build the "installer" project.
The installer package (libjpeg-turbo[-gcc][64].exe) will be located under {build_directory}. If building using the Visual Studio IDE, then the installer package will be located in a subdirectory with the same name as the configuration you built (such as {build_directory}\Debug\ or {build_directory}\Release).
Building a Windows installer requires the Nullsoft Install System
(http://nsis.sourceforge.net/.) makensis.exe should be in your PATH
.
Regression testing
The most common way to test libjpeg-turbo is by invoking make test
on
Unix/Linux platforms or ctest
on Windows platforms, once the build has
completed. This runs a series of tests to ensure that mathematical
compatibility has been maintained between libjpeg-turbo and libjpeg v6b. This
also invokes the TurboJPEG unit tests, which ensure that the colorspace
extensions, YUV encoding, decompression scaling, and other features of the
TurboJPEG C and Java APIs are working properly (and, by extension, that the
equivalent features of the underlying libjpeg API are also working.)
Invoking make testclean
or nmake testclean
(if using NMake) or building
the 'testclean' target (if using the Visual Studio IDE) will clean up the
output images generated by make test
.
On Unix/Linux platforms, more extensive tests of the TurboJPEG C and Java
wrappers can be run by invoking make tjtest
. These extended TurboJPEG tests
essentially iterate through all of the available features of the TurboJPEG APIs
that are not covered by the TurboJPEG unit tests (this includes the lossless
transform options) and compare the images generated by each feature to images
generated using the equivalent feature in the libjpeg API. The extended
TurboJPEG tests are meant to test for regressions in the TurboJPEG wrappers,
not in the underlying libjpeg API library.