mirror of
https://bitbucket.org/CPMADevs/cnq3
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57 lines
1.8 KiB
C
57 lines
1.8 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// linux_local.h: Linux-specific Quake3 header file
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#ifndef DEDICATED
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#include "../client/client.h"
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#endif
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void Lin_HardRebootHandler( int argc, char** argv );
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void Lin_TrackParentProcess();
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void Lin_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
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void Lin_ConsoleInputInit();
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void Lin_ConsoleInputShutdown();
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const char* Lin_ConsoleInput();
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qbool tty_Enabled();
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void tty_Hide();
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history_t* tty_GetHistory();
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#ifndef DEDICATED
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qbool sdl_Init();
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void sdl_InitCvarsAndCmds();
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void sdl_PollEvents();
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void sdl_Frame(); // polling AND dealing with state changes (e.g. input grab)
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void sdl_UpdateMonitorIndexFromWindow();
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void sdl_MuteAudio( qbool mute );
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#endif
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void SIG_InitChild();
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void SIG_InitParent();
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void SIG_Frame();
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extern int q_argc;
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extern char** q_argv;
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