myT
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f60ce0d1e8
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fixed console/messagemode input buffers ignoring off-screen color modifiers when scrolled
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2017-12-25 09:54:45 +01:00 |
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myT
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945cf03af5
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fixed color handling and cursor position in console/messagemode input buffers
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2017-12-19 03:23:45 +01:00 |
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myT
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8c45c7aa60
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fixed "SCR_UpdateScreen: recursively called" false positives (e.g. after being kicked twice)
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2017-12-04 21:01:28 +01:00 |
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myT
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1d6663ebc1
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replaced the cameraMatrixTime variable from the renderer's public interface by a function
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2017-10-03 23:31:35 +02:00 |
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myT
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e4062a6c90
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reduced win32 raw mouse input latency and added cl_drawMouseLag
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2017-05-06 22:01:14 +02:00 |
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myT
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c63c3e80a6
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replaced monitor gamma by a post-process gamma shader
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
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2017-03-21 00:58:59 +01:00 |
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arQon
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1afbf12d80
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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2016-12-18 03:05:45 -08:00 |
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arQon
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97db9f2314
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
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