Commit graph

15 commits

Author SHA1 Message Date
myT
afc81437c3 added NanoVDB support
- added the foundation for a GPU particle system
- reworked volumetric particle injection
2024-07-02 02:06:15 +02:00
myT
30150e889e added sunlight and volumetric lighting
fixed depth linearization
2024-03-29 04:19:38 +01:00
myT
c737a2833f added depth min/max generation pass 2024-03-29 03:53:19 +01:00
myT
b5b16e6033 DXR 1.1 and SV_Barycentrics support are now optional 2024-02-18 22:51:59 +01:00
myT
838c9a6485 added motion blur and freeze frame commands
- fixed crash due to missing blue noise texture
- added motion vector viz
- renamed TextureFormat entries
2024-02-18 16:26:05 +01:00
myT
a76dba5cfb raytracing soft shadows, normal smoothing, G-buffer viz
- brightness-corrected ImGUI drawing
- upgraded shader code to HLSL 2021
- vertex normals drawing
2024-02-06 23:15:31 +01:00
myT
0cae0a9545 added pre-pass w/ normals, unified clip plane generation
motion vectors to be done later
2024-01-19 23:57:40 +01:00
myT
31b960255d added a magnifier tool to the CRP 2024-01-15 22:03:50 +01:00
myT
9e5229a901 improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
myT
ad3f942a8d added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
myT
19aad64607 added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
myT
e009dce47a r_rtColorFormat is now a UNORM format, fixed shader data for PIX debugging 2023-11-12 01:33:00 +01:00
myT
00840e10d8 implemented depth fade
improved PSO change tracking
embedded more common uber pixel shader permutations
2023-11-12 01:33:00 +01:00
myT
ffde1f2b1b implemented dynamic lights 2023-11-12 01:32:59 +01:00
myT
3b6a3a5019 added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server

disabled FPS hack

disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00