myT
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9e5229a901
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
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myT
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ad3f942a8d
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
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myT
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6396ca0ef3
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don't render the map's fog when RDF_NOWORLDMODEL is set
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2023-12-18 00:36:15 +01:00 |
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myT
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d160e7069b
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distinguish transparent DL passes from opaque ones
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2023-11-18 03:54:23 +01:00 |
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myT
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e52133ea5d
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no longer drawing the scene when in hyperspace
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2023-11-12 01:33:00 +01:00 |
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myT
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00840e10d8
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implemented depth fade
improved PSO change tracking
embedded more common uber pixel shader permutations
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2023-11-12 01:33:00 +01:00 |
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myT
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29939c951c
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removed unused fog logic and data
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2023-11-12 01:33:00 +01:00 |
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myT
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ffde1f2b1b
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implemented dynamic lights
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2023-11-12 01:32:59 +01:00 |
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myT
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61243c3ce1
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clear tessellated buffer before drawing a scene view
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2023-11-12 01:32:59 +01:00 |
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myT
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d1912ba929
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allow device change at any time
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2023-11-12 01:32:59 +01:00 |
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myT
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fd035c0f70
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added r_shadingRate
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2023-11-12 01:32:59 +01:00 |
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myT
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e2f6e05ebe
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fixed mirror portal rendering
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2023-11-12 01:32:59 +01:00 |
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myT
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a60693ae65
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partial depth pre-pass with some hacky heuristics
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2023-11-12 01:32:59 +01:00 |
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myT
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2789da3a48
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added live shader code editing
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2023-11-12 01:32:59 +01:00 |
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myT
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f8567ecba0
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added world shader tracing
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2023-11-12 01:32:59 +01:00 |
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myT
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3b6a3a5019
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added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server
disabled FPS hack
disabled FPS hack, part 2
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2023-11-12 01:32:58 +01:00 |
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