Commit graph

13 commits

Author SHA1 Message Date
myT
30150e889e added sunlight and volumetric lighting
fixed depth linearization
2024-03-29 04:19:38 +01:00
myT
c737a2833f added depth min/max generation pass 2024-03-29 03:53:19 +01:00
myT
490617de7a added debug label scopes and pipeline creation helpers 2024-03-29 02:38:29 +01:00
myT
b5b16e6033 DXR 1.1 and SV_Barycentrics support are now optional 2024-02-18 22:51:59 +01:00
myT
62f3a17e55 only update the RTAS when required 2024-02-18 22:20:57 +01:00
myT
838c9a6485 added motion blur and freeze frame commands
- fixed crash due to missing blue noise texture
- added motion vector viz
- renamed TextureFormat entries
2024-02-18 16:26:05 +01:00
myT
a76dba5cfb raytracing soft shadows, normal smoothing, G-buffer viz
- brightness-corrected ImGUI drawing
- upgraded shader code to HLSL 2021
- vertex normals drawing
2024-02-06 23:15:31 +01:00
myT
68c28996e1 fixed CRP PSO caches running out of memory 2024-01-22 01:40:31 +01:00
myT
0cae0a9545 added pre-pass w/ normals, unified clip plane generation
motion vectors to be done later
2024-01-19 23:57:40 +01:00
myT
31b960255d added a magnifier tool to the CRP 2024-01-15 22:03:50 +01:00
myT
c70df1f2af moved to an immediate-mode barrier API 2024-01-15 17:10:36 +01:00
myT
9e5229a901 improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
myT
ad3f942a8d added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00