myT
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30150e889e
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added sunlight and volumetric lighting
fixed depth linearization
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2024-03-29 04:19:38 +01:00 |
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myT
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c737a2833f
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added depth min/max generation pass
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2024-03-29 03:53:19 +01:00 |
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myT
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490617de7a
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added debug label scopes and pipeline creation helpers
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2024-03-29 02:38:29 +01:00 |
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myT
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b5b16e6033
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DXR 1.1 and SV_Barycentrics support are now optional
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2024-02-18 22:51:59 +01:00 |
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myT
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62f3a17e55
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only update the RTAS when required
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2024-02-18 22:20:57 +01:00 |
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myT
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838c9a6485
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added motion blur and freeze frame commands
- fixed crash due to missing blue noise texture
- added motion vector viz
- renamed TextureFormat entries
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2024-02-18 16:26:05 +01:00 |
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myT
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a76dba5cfb
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raytracing soft shadows, normal smoothing, G-buffer viz
- brightness-corrected ImGUI drawing
- upgraded shader code to HLSL 2021
- vertex normals drawing
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2024-02-06 23:15:31 +01:00 |
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myT
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68c28996e1
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fixed CRP PSO caches running out of memory
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2024-01-22 01:40:31 +01:00 |
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myT
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0cae0a9545
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added pre-pass w/ normals, unified clip plane generation
motion vectors to be done later
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2024-01-19 23:57:40 +01:00 |
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myT
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31b960255d
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added a magnifier tool to the CRP
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2024-01-15 22:03:50 +01:00 |
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myT
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c70df1f2af
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moved to an immediate-mode barrier API
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2024-01-15 17:10:36 +01:00 |
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myT
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9e5229a901
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
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myT
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ad3f942a8d
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
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