myT
|
30150e889e
|
added sunlight and volumetric lighting
fixed depth linearization
|
2024-03-29 04:19:38 +01:00 |
|
myT
|
c737a2833f
|
added depth min/max generation pass
|
2024-03-29 03:53:19 +01:00 |
|
myT
|
490617de7a
|
added debug label scopes and pipeline creation helpers
|
2024-03-29 02:38:29 +01:00 |
|
myT
|
14f9d18075
|
fixed RTAS build crashes, skipping the sky
|
2024-03-29 01:00:29 +01:00 |
|
myT
|
b5b16e6033
|
DXR 1.1 and SV_Barycentrics support are now optional
|
2024-02-18 22:51:59 +01:00 |
|
myT
|
62f3a17e55
|
only update the RTAS when required
|
2024-02-18 22:20:57 +01:00 |
|
myT
|
838c9a6485
|
added motion blur and freeze frame commands
- fixed crash due to missing blue noise texture
- added motion vector viz
- renamed TextureFormat entries
|
2024-02-18 16:26:05 +01:00 |
|
myT
|
a76dba5cfb
|
raytracing soft shadows, normal smoothing, G-buffer viz
- brightness-corrected ImGUI drawing
- upgraded shader code to HLSL 2021
- vertex normals drawing
|
2024-02-06 23:15:31 +01:00 |
|
myT
|
0cae0a9545
|
added pre-pass w/ normals, unified clip plane generation
motion vectors to be done later
|
2024-01-19 23:57:40 +01:00 |
|
myT
|
31b960255d
|
added a magnifier tool to the CRP
|
2024-01-15 22:03:50 +01:00 |
|
myT
|
ad3f942a8d
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
|