arQon
4f9754adfe
intelligent TAB-completion handling (support for mapnames, binds, etc)
2017-01-19 00:59:44 -08:00
arQon
047f312ea7
revert to linear falloff
2017-01-18 01:28:44 -08:00
myT
f327428475
full x64 support with a VM based on quake3e OCT 21 2016
...
the VM compiler uses SSE for floating-point ops when possible
2017-01-11 14:24:58 +01:00
arQon
fc9465caab
switch from jpeg6 to jpeg-turbo
...
aside from the speed improvements, this also makes for nicer code
in the renderer interaction with libjpeg, thanks to mem_dest support etc
2017-01-03 00:34:59 -08:00
myT
d449e35e2d
simplified the code implementing Sys_GetProcessorId (and removed the inline asm)
2016-12-31 02:16:36 +01:00
myT
161f11e40e
removed superfluous GetVersionEx calls (which is deprecated anyway)
2016-12-30 08:45:21 +01:00
arQon
954c80a8b5
merge the new build system
...
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles
this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
arQon
3ea8c861a1
emit a message gl dlopen fails, rather than segfaulting
2016-12-23 11:09:26 -08:00
myT
5b51b6ba5d
increaded the command buffer size and tuned buffer overflow messages
2016-12-18 16:51:04 +01:00
arQon
1afbf12d80
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
arQon
97db9f2314
import from cnq3 1.47
2016-12-17 20:43:04 -08:00