mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-12-02 08:52:28 +00:00
114 lines
3.5 KiB
C++
114 lines
3.5 KiB
C++
|
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 2023-2024 Gian 'myT' Schellenbaum
|
||
|
|
||
|
This file is part of Challenge Quake 3 (CNQ3).
|
||
|
|
||
|
Challenge Quake 3 is free software; you can redistribute it
|
||
|
and/or modify it under the terms of the GNU General Public License as
|
||
|
published by the Free Software Foundation; either version 2 of the License,
|
||
|
or (at your option) any later version.
|
||
|
|
||
|
Challenge Quake 3 is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
||
|
===========================================================================
|
||
|
*/
|
||
|
// Gameplay Rendering Pipeline - vertex and index buffer management
|
||
|
|
||
|
|
||
|
#include "grp_local.h"
|
||
|
|
||
|
|
||
|
void VertexBuffers::Create(const char* name, MemoryUsage::Id memoryUsage, uint32_t vertexCount)
|
||
|
{
|
||
|
totalCount = vertexCount;
|
||
|
|
||
|
BufferDesc desc = {};
|
||
|
desc.committedResource = true;
|
||
|
desc.initialState = ResourceStates::VertexBufferBit;
|
||
|
desc.memoryUsage = memoryUsage;
|
||
|
|
||
|
desc.name = va("%s position vertex", name);
|
||
|
desc.byteCount = vertexCount * sizeof(vec3_t);
|
||
|
buffers[BasePosition] = CreateBuffer(desc);
|
||
|
strides[BasePosition] = sizeof(vec3_t);
|
||
|
|
||
|
desc.name = va("%s normal vertex", name);
|
||
|
desc.byteCount = vertexCount * sizeof(vec3_t);
|
||
|
buffers[BaseNormal] = CreateBuffer(desc);
|
||
|
strides[BaseNormal] = sizeof(vec3_t);
|
||
|
|
||
|
for(uint32_t s = 0; s < MAX_SHADER_STAGES; ++s)
|
||
|
{
|
||
|
desc.name = va("%s tex coords #%d vertex", name, (int)s + 1);
|
||
|
desc.byteCount = vertexCount * sizeof(vec2_t);
|
||
|
buffers[BaseCount + s * StageCount + StageTexCoords] = CreateBuffer(desc);
|
||
|
strides[BaseCount + s * StageCount + StageTexCoords] = sizeof(vec2_t);
|
||
|
|
||
|
desc.name = va("%s color #%d vertex", name, (int)s + 1);
|
||
|
desc.byteCount = vertexCount * sizeof(color4ub_t);
|
||
|
buffers[BaseCount + s * StageCount + StageColors] = CreateBuffer(desc);
|
||
|
strides[BaseCount + s * StageCount + StageColors] = sizeof(color4ub_t);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void VertexBuffers::BeginUpload()
|
||
|
{
|
||
|
for(uint32_t b = 0; b < BufferCount; ++b)
|
||
|
{
|
||
|
mapped[b] = BeginBufferUpload(buffers[b]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void VertexBuffers::EndUpload()
|
||
|
{
|
||
|
for(uint32_t b = 0; b < BufferCount; ++b)
|
||
|
{
|
||
|
EndBufferUpload(buffers[b]);
|
||
|
mapped[b] = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void VertexBuffers::Upload(uint32_t firstStage, uint32_t stageCount)
|
||
|
{
|
||
|
Q_assert(mapped[0] != NULL);
|
||
|
|
||
|
const uint32_t batchOffset = batchFirst + batchCount;
|
||
|
|
||
|
float* pos = (float*)mapped[BasePosition] + 3 * batchOffset;
|
||
|
for(int v = 0; v < tess.numVertexes; ++v)
|
||
|
{
|
||
|
pos[0] = tess.xyz[v][0];
|
||
|
pos[1] = tess.xyz[v][1];
|
||
|
pos[2] = tess.xyz[v][2];
|
||
|
pos += 3;
|
||
|
}
|
||
|
|
||
|
float* nor = (float*)mapped[BaseNormal] + 3 * batchOffset;
|
||
|
for(int v = 0; v < tess.numVertexes; ++v)
|
||
|
{
|
||
|
nor[0] = tess.normal[v][0];
|
||
|
nor[1] = tess.normal[v][1];
|
||
|
nor[2] = tess.normal[v][2];
|
||
|
nor += 3;
|
||
|
}
|
||
|
|
||
|
for(uint32_t s = 0; s < stageCount; ++s)
|
||
|
{
|
||
|
const stageVars_t& sv = tess.svars[s + firstStage];
|
||
|
|
||
|
uint8_t* const tcBuffer = mapped[BaseCount + s * StageCount + StageTexCoords];
|
||
|
float* tc = (float*)tcBuffer + 2 * batchOffset;
|
||
|
memcpy(tc, &sv.texcoords[0], tess.numVertexes * sizeof(vec2_t));
|
||
|
|
||
|
uint8_t* const colBuffer = mapped[BaseCount + s * StageCount + StageColors];
|
||
|
uint32_t* col = (uint32_t*)colBuffer + batchOffset;
|
||
|
memcpy(col, &sv.colors[0], tess.numVertexes * sizeof(color4ub_t));
|
||
|
}
|
||
|
}
|