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# define help_cl_timeNudge \
" id's crippled timenudge \n " \
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" This still exists in CPMA, but should always be " S_COLOR_VAL " 0 " S_COLOR_HELP " . \n " \
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" All it really does now is mess up the automatic adaptive nudges. "
# define help_cl_shownet \
" prints network info \n " \
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S_COLOR_VAL " -2 " S_COLOR_HELP " = Command time \n " \
S_COLOR_VAL " -1 " S_COLOR_HELP " = Entity removed/changed events \n " \
S_COLOR_VAL " 0 " S_COLOR_HELP " = Disabled \n " \
S_COLOR_VAL " 1 " S_COLOR_HELP " = Message lengths \n " \
S_COLOR_VAL " 2 " S_COLOR_HELP " = Message types, command time, etc \n " \
S_COLOR_VAL " 3 " S_COLOR_HELP " = " S_COLOR_VAL " 2 " S_COLOR_HELP " + entity parsing details \n " \
S_COLOR_VAL " 4 " S_COLOR_HELP " = " S_COLOR_VAL " 2 " S_COLOR_HELP " + player state details "
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# define help_cl_showSend \
" prints client to server packet info \n " \
" format: (usercmd_count) packet_size \n " \
" each dot symbolizes a frame of delay "
# define help_cl_allowDownload \
" selects the download system \n " \
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S_COLOR_VAL " -1 " S_COLOR_HELP " = Id's old download system \n " \
S_COLOR_VAL " 0 " S_COLOR_HELP " = Downloads disabled \n " \
S_COLOR_VAL " 1 " S_COLOR_HELP " = CNQ3's new download system "
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# define help_con_scaleMode \
" console text scaling mode \n " \
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S_COLOR_VAL " 0 " S_COLOR_HELP " = Text size scales with con_scale but not the resolution \n " \
S_COLOR_VAL " 1 " S_COLOR_HELP " = Text size scales with con_scale and the resolution \n " \
S_COLOR_VAL " 2 " S_COLOR_HELP " = Text size is always 8x12 "
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# define help_plus_minus \
" \n About commands starting with '+' or '-': \n " \
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" - If ' " S_COLOR_CMD " +cmdname " S_COLOR_HELP " ' is called from a bind, the command is executed every frame until the bind key is released. \n " \
" - If ' " S_COLOR_CMD " +cmdname " S_COLOR_HELP " ' is not called from a bind, the command is executed every frame until ' " S_COLOR_CMD " -cmdname " S_COLOR_HELP " ' is called. "
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# define help_cl_debugMove \
" prints a graph of view angle deltas \n " \
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S_COLOR_VAL " 0 " S_COLOR_HELP " = Disabled \n " \
S_COLOR_VAL " 1 " S_COLOR_HELP " = Horizontal axis \n " \
S_COLOR_VAL " 2 " S_COLOR_HELP " = Vertical axis "
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# define help_bind_extra \
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" Use " S_COLOR_CMD " bindkeylist " S_COLOR_HELP " to print the list of key names. "
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# define help_bind \
" binds a command to a key \n " \
help_bind_extra
# define help_unbind \
" unbinds a key \n " \
help_bind_extra
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# define help_cl_matchAlerts \
" lets you know when a match is starting \n " \
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S_COLOR_VAL " 1 " S_COLOR_HELP " = When unfocused (otherwise only when minimized) \n " \
S_COLOR_VAL " 2 " S_COLOR_HELP " = Flash the task bar (Windows only) \n " \
S_COLOR_VAL " 4 " S_COLOR_HELP " = Beep once (Windows only) \n " \
S_COLOR_VAL " 8 " S_COLOR_HELP " = Unmute "
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# define help_s_autoMute \
" selects when the audio output should be disabled \n " \
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S_COLOR_VAL " 0 " S_COLOR_HELP " = Never \n " \
S_COLOR_VAL " 1 " S_COLOR_HELP " = Window is not focused \n " \
S_COLOR_VAL " 2 " S_COLOR_HELP " = Window is minimized "
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# define help_con_notifytime \
" seconds messages stay visible in the notify area \n " \
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" If " S_COLOR_VAL " -1 " S_COLOR_HELP " , CPMA will draw the notify area with the 'Console' SuperHUD element. "
# define help_m_accelStyle \
S_COLOR_VAL " 0 " S_COLOR_HELP " =original, " S_COLOR_VAL " 1 " S_COLOR_HELP " =new "
# define help_m_accelOffset \
" offset for the power function \n " \
" For " S_COLOR_CVAR " m_accelStyle " S_COLOR_VAL " 1 " S_COLOR_HELP " only. "
# define help_m_limit \
" mouse speed cap ( " S_COLOR_VAL " 0 " S_COLOR_HELP " =disabled) \n " \
" For " S_COLOR_CVAR " m_accelStyle " S_COLOR_VAL " 0 " S_COLOR_HELP " only. "
# define help_m_forward \
" forward/backwards mouse sensitivity ( " S_COLOR_CMD " +strafe " S_COLOR_HELP " ) "
# define help_m_side \
" left/right mouse sensitivity ( " S_COLOR_CMD " +strafe " S_COLOR_HELP " ) "
# define help_cl_pitchspeed \
S_COLOR_CMD " +lookup +lookdown " S_COLOR_HELP " speed "
# define help_cl_yawspeed \
S_COLOR_CMD " +right +left " S_COLOR_HELP " speed "
# define help_cl_run \
" running enabled ( " S_COLOR_VAL " 0 " S_COLOR_HELP " =walk) "
# define help_cl_freelook \
S_COLOR_VAL " 0 " S_COLOR_HELP " means you can't look up/down "
# define help_cl_showMouseRate \
" prints info when " S_COLOR_CVAR " m_accel " S_COLOR_HELP " != " S_COLOR_VAL " 0 "
# define help_rconPassword \
" server password, used by / " S_COLOR_CMD " rcon "
# define help_cl_aviFrameRate \
" frame-rate for / " S_COLOR_CMD " video "
# define help_cl_aviMotionJpeg \
" / " S_COLOR_CMD " video " S_COLOR_HELP " stores frames as JPEGs "
# define help_rconAddress \
" IP address of the server to / " S_COLOR_CMD " rcon " S_COLOR_HELP " to "
# define help_con_colHL \
" RGBA color of auto-completion highlights \n " \
" This requires " S_COLOR_CVAR " con_completionStyle " S_COLOR_VAL " 1 " S_COLOR_HELP " . "
# define help_con_drawHelp \
" draws help text below the console \n " \
S_COLOR_VAL " 1 " S_COLOR_HELP " = Enables the help panel below the console \n " \
S_COLOR_VAL " 2 " S_COLOR_HELP " = Draws the help panel even if the cvar/cmd has no help text \n " \
S_COLOR_VAL " 4 " S_COLOR_HELP " = Draws the list of modules \n " \
S_COLOR_VAL " 8 " S_COLOR_HELP " = Draws the list of attributes (cvars only) "
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# define help_r_khr_debug \
" enables an OpenGL debug context \n " \
S_COLOR_VAL " 0 " S_COLOR_HELP " = Forced off \n " \
S_COLOR_VAL " 1 " S_COLOR_HELP " = Forced on \n " \
S_COLOR_VAL " 2 " S_COLOR_HELP " = On in debug builds only "
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# define help_net_proxy \
" proxy server address \n " \
" Set this CVar before connecting to a server to join through a proxy. \n " \
" It works with / " S_COLOR_CMD " connect " S_COLOR_HELP " , / " S_COLOR_CMD " reconnect " S_COLOR_HELP " and the server browser UI. \n " \
" Set it to an empty string to not use a proxy server. "
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# define help_searchconsole \
" begins a new console search \n " \
" Press ctrl-F when the console is down to bring up the command. \n " \
" Press (shift-)F3 to find the next match going up or down. \n " \
" The star character (*) will match 0, 1 or more characters. \n " \
" \n " \
" Argument Matches \n " \
" Example: init lines starting with 'init' \n " \
" Example: *init lines containing 'init' \n " \
" Example: >*net lines starting with '>' AND containing 'net' "
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# define help_cl_demoPlayer \
" 1 enables demo rewind \n " \
S_COLOR_VAL " 0 " S_COLOR_HELP " = Uses the original demo player \n " \
S_COLOR_VAL " 1 " S_COLOR_HELP " = Uses the new demo player when the mod supports it "