2024-01-13 21:40:13 +00:00
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/*
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===========================================================================
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Copyright (C) 2023-2024 Gian 'myT' Schellenbaum
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Shared Rendering Pipeline - core functionality
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#include "srp_local.h"
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#include "../client/cl_imgui.h"
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2024-02-06 22:15:31 +00:00
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#include "shaders/crp/alpha_test.h.hlsli"
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2024-01-13 21:40:13 +00:00
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extern IRenderPipeline* grpp;
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extern IRenderPipeline* crpp;
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SRP srp;
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IRenderPipeline* renderPipeline;
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static ImPlotPoint FrameTimeGetter(int index, void*)
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{
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const FrameStats& fs = srp.frameStats;
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const int realIndex = (fs.frameIndex + index) % fs.frameCount;
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const float value = fs.p2pMS[realIndex];
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ImPlotPoint p;
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p.x = index;
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p.y = value;
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return p;
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}
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static void UpdateAnimatedImage(image_t* image, int w, int h, const byte* data, qbool dirty)
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{
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if(w != image->width || h != image->height)
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{
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// @TODO: ?
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/*image->width = w;
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image->height = h;
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CreateTexture(&d3d.textures[image->texnum], image, 1, w, h);
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GAL_UpdateTexture(image, 0, 0, 0, w, h, data);*/
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}
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else if(dirty)
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{
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// @TODO: ?
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//GAL_UpdateTexture(image, 0, 0, 0, w, h, data);
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}
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}
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const image_t* GetBundleImage(const textureBundle_t& bundle)
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{
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return R_UpdateAndGetBundleImage(&bundle, &UpdateAnimatedImage);
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}
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uint32_t GetBaseSamplerIndex(textureWrap_t wrap, TextureFilter::Id filter, uint32_t minLOD)
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{
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Q_assert((uint32_t)wrap < TW_COUNT);
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Q_assert((uint32_t)filter < TextureFilter::Count);
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const uint32_t baseIndex =
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(uint32_t)filter +
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(uint32_t)TextureFilter::Count * (uint32_t)wrap +
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(uint32_t)TextureFilter::Count * (uint32_t)TW_COUNT * minLOD;
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return baseIndex;
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}
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uint32_t GetSamplerIndex(textureWrap_t wrap, TextureFilter::Id filter, uint32_t minLOD)
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{
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const uint32_t baseIndex = GetBaseSamplerIndex(wrap, filter, minLOD);
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const uint32_t descIndex = renderPipeline->GetSamplerDescriptorIndexFromBaseIndex(baseIndex);
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return descIndex;
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}
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uint32_t GetSamplerIndex(const image_t* image)
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{
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TextureFilter::Id filter = TextureFilter::Anisotropic;
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if(r_lego->integer &&
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srp.renderMode == RenderMode::World &&
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(image->flags & (IMG_LMATLAS | IMG_EXTLMATLAS | IMG_NOPICMIP)) == 0)
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{
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filter = TextureFilter::Point;
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}
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else if((image->flags & IMG_NOAF) != 0 ||
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srp.renderMode != RenderMode::World)
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{
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filter = TextureFilter::Linear;
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}
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int minLOD = 0;
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if(srp.renderMode == RenderMode::World &&
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(image->flags & IMG_NOPICMIP) == 0)
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{
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minLOD = Com_ClampInt(0, MaxTextureMips - 1, r_picmip->integer);
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}
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return GetSamplerIndex(image->wrapClampMode, filter, (uint32_t)minLOD);
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}
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void ReadTextureImage(void* outPixels, HTexture hreadback, int w, int h, int alignment, colorSpace_t colorSpace)
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{
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MappedTexture mapped;
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BeginTextureReadback(mapped, hreadback);
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byte* const out0 = (byte*)outPixels;
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const byte* const in0 = mapped.mappedData;
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if(colorSpace == CS_RGBA)
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{
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const int dstRowSizeNoPadding = w * 4;
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mapped.dstRowByteCount = AlignUp(dstRowSizeNoPadding, alignment);
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for(int y = 0; y < mapped.rowCount; ++y)
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{
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byte* out = out0 + (mapped.rowCount - 1 - y) * mapped.dstRowByteCount;
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const byte* in = in0 + y * mapped.srcRowByteCount;
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memcpy(out, in, dstRowSizeNoPadding);
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}
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}
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else if(colorSpace == CS_BGR)
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{
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mapped.dstRowByteCount = AlignUp(w * 3, alignment);
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for(int y = 0; y < mapped.rowCount; ++y)
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{
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byte* out = out0 + (mapped.rowCount - 1 - y) * mapped.dstRowByteCount;
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const byte* in = in0 + y * mapped.srcRowByteCount;
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for(int x = 0; x < mapped.columnCount; ++x)
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{
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out[2] = in[0];
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out[1] = in[1];
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out[0] = in[2];
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out += 3;
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in += 4;
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}
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}
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}
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else
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{
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Q_assert(!"Unsupported color space");
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}
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EndTextureReadback();
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}
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void UpdateEntityData(bool& depthHack, int entityNum, double originalTime)
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{
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depthHack = false;
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if(entityNum != ENTITYNUM_WORLD)
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{
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backEnd.currentEntity = &backEnd.refdef.entities[entityNum];
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if(backEnd.currentEntity->intShaderTime)
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{
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backEnd.refdef.floatTime = originalTime - (double)backEnd.currentEntity->e.shaderTime.iShaderTime / 1000.0;
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}
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else
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{
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backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime.fShaderTime;
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}
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// we have to reset the shaderTime as well otherwise image animations start
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// from the wrong frame
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tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset;
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// set up the transformation matrix
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2024-01-19 22:57:40 +00:00
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R_RotateForEntity(backEnd.currentEntity, &backEnd.viewParms, &backEnd.orient, backEnd.modelMatrix);
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2024-01-13 21:40:13 +00:00
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if(backEnd.currentEntity->e.renderfx & RF_DEPTHHACK)
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{
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depthHack = true;
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}
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}
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else
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{
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backEnd.currentEntity = &tr.worldEntity;
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backEnd.refdef.floatTime = originalTime;
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backEnd.orient = backEnd.viewParms.world;
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2024-01-19 22:57:40 +00:00
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R_MakeIdentityMatrix(backEnd.modelMatrix);
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2024-01-13 21:40:13 +00:00
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// we have to reset the shaderTime as well otherwise image animations on
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// the world (like water) continue with the wrong frame
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tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset;
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}
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}
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cullType_t GetMirrorredCullType(cullType_t cullType)
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{
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switch(cullType)
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{
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case CT_BACK_SIDED: return CT_FRONT_SIDED;
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case CT_FRONT_SIDED: return CT_BACK_SIDED;
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default: return CT_TWO_SIDED;
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}
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}
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uint32_t AlphaTestShaderConstFromStateBits(unsigned int stateBits)
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{
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stateBits &= GLS_ATEST_BITS;
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switch(stateBits)
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{
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case GLS_ATEST_GE_80: return ATEST_GE_HALF;
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case GLS_ATEST_GT_0: return ATEST_GT_0;
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case GLS_ATEST_LT_80: return ATEST_LT_HALF;
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default: return ATEST_NONE;
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}
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}
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void R_SelectRenderPipeline()
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{
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2024-10-31 02:14:56 +00:00
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if(r_pipeline->integer == PIPELINE_GAMEPLAY)
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2024-01-13 21:40:13 +00:00
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{
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renderPipeline = grpp;
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2024-02-19 23:32:58 +00:00
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FS_EnableCNQ3Folder(qfalse);
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2024-01-13 21:40:13 +00:00
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}
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else
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{
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renderPipeline = crpp;
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2024-02-19 23:32:58 +00:00
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FS_EnableCNQ3Folder(qtrue);
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2024-01-13 21:40:13 +00:00
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}
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}
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void FrameStats::EndFrame()
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{
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frameCount = min(frameCount + 1, (int)MaxFrames);
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frameIndex = (frameIndex + 1) % MaxFrames;
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Com_StatsFromArray(p2pMS, frameCount, temp, &p2pStats);
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}
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void RenderPassStats::EndFrame(uint32_t cpu, uint32_t gpu)
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{
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static uint32_t tempSamples[MaxStatsFrameCount];
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samplesCPU[index] = cpu;
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samplesGPU[index] = gpu;
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count = min(count + 1, (uint32_t)MaxStatsFrameCount);
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index = (index + 1) % MaxStatsFrameCount;
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Com_StatsFromArray((const int*)samplesCPU, count, (int*)tempSamples, &statsCPU);
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Com_StatsFromArray((const int*)samplesGPU, count, (int*)tempSamples, &statsGPU);
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}
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uint32_t SRP::BeginRenderPass(const char* name, float r, float g, float b)
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{
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if(!enableRenderPassQueries)
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{
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CmdBeginDebugLabel(name, r, g, b);
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return 0xDEADBEEF;
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}
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RenderPassFrame& f = renderPasses[tr.frameCount % FrameCount];
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if(f.count >= ARRAY_LEN(f.passes))
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{
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Q_assert(0);
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return UINT32_MAX;
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}
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CmdBeginDebugLabel(name, r, g, b);
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const uint32_t index = f.count++;
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RenderPassQueries& q = f.passes[index];
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Q_strncpyz(q.name, name, sizeof(q.name));
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q.cpuStartUS = Sys_Microseconds();
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q.queryIndex = CmdBeginDurationQuery();
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return index;
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}
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void SRP::EndRenderPass(uint32_t index)
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{
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if(!enableRenderPassQueries)
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{
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CmdEndDebugLabel();
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return;
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}
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Q_assert(index != 0xDEADBEEF); // enableRenderPassQueries should still be false!
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RenderPassFrame& f = renderPasses[tr.frameCount % FrameCount];
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if(index >= f.count)
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{
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Q_assert(0);
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return;
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}
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CmdEndDebugLabel();
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RenderPassQueries& q = f.passes[index];
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q.cpuDurationUS = (uint32_t)(Sys_Microseconds() - q.cpuStartUS);
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CmdEndDurationQuery(q.queryIndex);
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}
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void SRP::DrawGUI()
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{
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uint32_t durations[MaxDurationQueries];
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GetDurations(durations);
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wholeFrameStats.EndFrame(rhie.renderToPresentUS, durations[0]);
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const RenderPassFrame& currFrame = renderPasses[(tr.frameCount % FrameCount) ^ 1];
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RenderPassFrame& tempFrame = tempRenderPasses;
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// see if the render pass list is the same as the previous frame's
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bool sameRenderPass = true;
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if(currFrame.count == tempRenderPasses.count)
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{
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for(uint32_t p = 0; p < currFrame.count; ++p)
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{
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if(Q_stricmp(currFrame.passes[p].name, tempRenderPasses.passes[p].name) != 0)
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{
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sameRenderPass = false;
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break;
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}
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}
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}
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else
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{
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sameRenderPass = false;
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}
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// write out the displayed timings into the temp buffer
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tempFrame.count = currFrame.count;
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if(sameRenderPass)
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{
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for(uint32_t p = 0; p < currFrame.count; ++p)
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{
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const uint32_t index = currFrame.passes[p].queryIndex;
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if(index < MaxDurationQueries)
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{
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renderPassStats[p].EndFrame(currFrame.passes[p].cpuDurationUS, durations[index]);
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tempFrame.passes[p].gpuDurationUS = renderPassStats[p].statsGPU.median;
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tempFrame.passes[p].cpuDurationUS = renderPassStats[p].statsCPU.median;
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}
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}
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}
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else
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{
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for(uint32_t p = 0; p < currFrame.count; ++p)
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{
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const uint32_t index = currFrame.passes[p].queryIndex;
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if(index < MaxDurationQueries)
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{
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tempFrame.passes[p].gpuDurationUS = durations[index];
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tempFrame.passes[p].cpuDurationUS = currFrame.passes[p].cpuDurationUS;
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}
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}
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}
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static bool breakdownActive = false;
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ToggleBooleanWithShortcut(breakdownActive, ImGuiKey_F);
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GUI_AddMainMenuItem(GUI_MainMenu::Perf, "Frame breakdown", "Ctrl+F", &breakdownActive);
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if(breakdownActive)
|
|
|
|
{
|
|
|
|
if(ImGui::Begin("Frame breakdown", &breakdownActive, ImGuiWindowFlags_AlwaysAutoResize))
|
|
|
|
{
|
|
|
|
if(BeginTable("Frame breakdown", 3))
|
|
|
|
{
|
|
|
|
TableHeader(3, "Pass", "GPU [us]", "CPU [us]");
|
|
|
|
|
|
|
|
TableRow(3, "Whole frame",
|
|
|
|
va("%d", (int)wholeFrameStats.statsGPU.median),
|
|
|
|
va("%d", (int)wholeFrameStats.statsCPU.median));
|
|
|
|
|
|
|
|
for(uint32_t p = 0; p < currFrame.count; ++p)
|
|
|
|
{
|
|
|
|
const RenderPassQueries& rp = tempFrame.passes[p];
|
|
|
|
if(rp.queryIndex < MaxDurationQueries)
|
|
|
|
{
|
|
|
|
TableRow(3, rp.name,
|
|
|
|
va("%d", (int)rp.gpuDurationUS),
|
|
|
|
va("%d", (int)rp.cpuDurationUS));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndTable();
|
|
|
|
}
|
|
|
|
|
|
|
|
if(psoStatsValid)
|
|
|
|
{
|
|
|
|
ImGui::Text("PSO count: %d", (int)psoCount);
|
|
|
|
ImGui::Text("PSO changes: %d", (int)psoChangeCount);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ImGui::End();
|
|
|
|
}
|
|
|
|
|
|
|
|
// save the current render pass list in the temp buffer
|
|
|
|
memcpy(&tempFrame, &currFrame, sizeof(tempFrame));
|
|
|
|
|
|
|
|
static bool frameTimeActive = false;
|
|
|
|
GUI_AddMainMenuItem(GUI_MainMenu::Perf, "Frame stats", NULL, &frameTimeActive);
|
|
|
|
if(frameTimeActive)
|
|
|
|
{
|
|
|
|
if(ImGui::Begin("Frame stats", &frameTimeActive, ImGuiWindowFlags_AlwaysAutoResize))
|
|
|
|
{
|
|
|
|
if(BeginTable("Frame stats", 2))
|
|
|
|
{
|
|
|
|
const FrameStats& fs = frameStats;
|
|
|
|
const stats_t& s = fs.p2pStats;
|
|
|
|
TableRow2("Skipped frames", fs.skippedFrames);
|
|
|
|
TableRow2("Frame time target", rhie.targetFrameDurationMS);
|
|
|
|
TableRow2("Frame time average", s.average);
|
|
|
|
TableRow2("Frame time std dev.", s.stdDev);
|
|
|
|
TableRow2("Input to render", (float)rhie.inputToRenderUS / 1000.0f);
|
|
|
|
TableRow2("Input to present", (float)rhie.inputToPresentUS / 1000.0f);
|
|
|
|
|
|
|
|
ImGui::EndTable();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ImGui::End();
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool graphsActive = false;
|
|
|
|
ToggleBooleanWithShortcut(graphsActive, ImGuiKey_G);
|
|
|
|
GUI_AddMainMenuItem(GUI_MainMenu::Perf, "Frame time graphs", "Ctrl+G", &graphsActive);
|
|
|
|
if(graphsActive)
|
|
|
|
{
|
|
|
|
const int windowFlags =
|
|
|
|
ImGuiWindowFlags_NoDecoration |
|
|
|
|
ImGuiWindowFlags_NoBackground |
|
|
|
|
ImGuiWindowFlags_NoMove;
|
|
|
|
ImGui::SetNextWindowSize(ImVec2(glConfig.vidWidth, glConfig.vidHeight / 2), ImGuiCond_Always);
|
|
|
|
ImGui::SetNextWindowPos(ImVec2(0, glConfig.vidHeight / 2), ImGuiCond_Always);
|
|
|
|
if(ImGui::Begin("Frame time graphs", &graphsActive, windowFlags))
|
|
|
|
{
|
|
|
|
const FrameStats& fs = frameStats;
|
|
|
|
const double target = (double)rhie.targetFrameDurationMS;
|
|
|
|
|
|
|
|
static bool autoFit = false;
|
|
|
|
ImGui::Checkbox("Auto-fit", &autoFit);
|
|
|
|
|
|
|
|
if(ImPlot::BeginPlot("Frame Times", ImVec2(-1, -1), ImPlotFlags_NoInputs))
|
|
|
|
{
|
|
|
|
const int axisFlags = 0; // ImPlotAxisFlags_NoTickLabels
|
|
|
|
const int axisFlagsY = axisFlags | (autoFit ? ImPlotAxisFlags_AutoFit : 0);
|
|
|
|
ImPlot::SetupAxes(NULL, NULL, axisFlags, axisFlagsY);
|
|
|
|
ImPlot::SetupAxisLimits(ImAxis_X1, 0, FrameStats::MaxFrames, ImGuiCond_Always);
|
|
|
|
if(!autoFit)
|
|
|
|
{
|
|
|
|
ImPlot::SetupAxisLimits(ImAxis_Y1, max(target - 2.0, 0.0), target + 2.0, ImGuiCond_Always);
|
|
|
|
}
|
|
|
|
|
|
|
|
ImPlot::SetNextFillStyle(IMPLOT_AUTO_COL, 1.0f);
|
|
|
|
ImPlot::SetNextLineStyle(IMPLOT_AUTO_COL, 1.0f);
|
|
|
|
ImPlot::PlotInfLines("Target", &target, 1, ImPlotInfLinesFlags_Horizontal);
|
|
|
|
|
|
|
|
ImPlot::SetNextFillStyle(IMPLOT_AUTO_COL, 1.0f);
|
|
|
|
ImPlot::SetNextLineStyle(IMPLOT_AUTO_COL, 1.0f);
|
|
|
|
ImPlot::PlotLineG("Frame Time", &FrameTimeGetter, NULL, fs.frameCount, ImPlotLineFlags_None);
|
|
|
|
|
|
|
|
ImPlot::EndPlot();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ImGui::End();
|
|
|
|
}
|
|
|
|
|
|
|
|
GUI_DrawMainMenu();
|
|
|
|
R_DrawGUI();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SRP::BeginFrame()
|
|
|
|
{
|
|
|
|
srp.renderPasses[tr.frameCount % FrameCount].count = 0;
|
|
|
|
R_SetColorMappings();
|
|
|
|
|
|
|
|
// nothing is bound to the command list yet!
|
|
|
|
srp.renderMode = RenderMode::None;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SRP::EndFrame()
|
|
|
|
{
|
|
|
|
tr.tracedWorldShaderIndex = -1;
|
|
|
|
if(tr.traceWorldShader && tr.world != NULL)
|
|
|
|
{
|
2024-01-15 16:10:36 +00:00
|
|
|
CmdBeginBarrier();
|
|
|
|
CmdBufferBarrier(traceRenderBuffer, ResourceStates::CopySourceBit);
|
|
|
|
CmdEndBarrier();
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
// schedule a GPU -> CPU transfer
|
|
|
|
CmdCopyBuffer(traceReadbackBuffer, traceRenderBuffer);
|
2024-01-15 16:10:36 +00:00
|
|
|
|
|
|
|
CmdBeginBarrier();
|
|
|
|
CmdBufferBarrier(traceRenderBuffer, ResourceStates::UnorderedAccessBit);
|
|
|
|
CmdEndBarrier();
|
2024-01-13 21:40:13 +00:00
|
|
|
|
2024-01-18 02:16:35 +00:00
|
|
|
// grab the currently available result
|
|
|
|
uint32_t* const shaderIndices = (uint32_t*)MapBuffer(traceReadbackBuffer);
|
|
|
|
const uint32_t shaderIndex = *shaderIndices;
|
2024-01-13 21:40:13 +00:00
|
|
|
UnmapBuffer(traceReadbackBuffer);
|
|
|
|
if(shaderIndex < (uint32_t)tr.numShaders)
|
|
|
|
{
|
|
|
|
tr.tracedWorldShaderIndex = (int)shaderIndex;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RHI::EndFrame();
|
|
|
|
|
|
|
|
if(rhie.presentToPresentUS > 0)
|
|
|
|
{
|
|
|
|
frameStats.p2pMS[frameStats.frameIndex] = (float)rhie.presentToPresentUS / 1000.0f;
|
|
|
|
frameStats.EndFrame();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
frameStats.skippedFrames++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(backEnd.renderFrame)
|
|
|
|
{
|
|
|
|
Sys_V_EndFrame();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SRP::CreateShaderTraceBuffers()
|
|
|
|
{
|
|
|
|
{
|
2024-01-18 02:16:35 +00:00
|
|
|
BufferDesc desc("shader trace render", sizeof(uint32_t), ResourceStates::UnorderedAccessBit);
|
2024-01-13 21:40:13 +00:00
|
|
|
traceRenderBuffer = CreateBuffer(desc);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
2024-01-18 02:16:35 +00:00
|
|
|
BufferDesc desc("shader trace readback", sizeof(uint32_t), ResourceStates::Common);
|
2024-01-13 21:40:13 +00:00
|
|
|
desc.memoryUsage = MemoryUsage::Readback;
|
|
|
|
traceReadbackBuffer = CreateBuffer(desc);
|
|
|
|
}
|
|
|
|
}
|