2022-12-28 19:49:18 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
2024-01-13 21:40:13 +00:00
|
|
|
Copyright (C) 2022-2024 Gian 'myT' Schellenbaum
|
2022-12-28 19:49:18 +00:00
|
|
|
|
|
|
|
This file is part of Challenge Quake 3 (CNQ3).
|
|
|
|
|
|
|
|
Challenge Quake 3 is free software; you can redistribute it
|
|
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
|
|
or (at your option) any later version.
|
|
|
|
|
|
|
|
Challenge Quake 3 is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
// Gameplay Rendering Pipeline - Enhanced Subpixel Morphological Antialiasing
|
|
|
|
|
|
|
|
|
|
|
|
#include "grp_local.h"
|
|
|
|
#include "smaa_area_texture.h"
|
|
|
|
#include "smaa_search_texture.h"
|
2024-01-13 21:40:13 +00:00
|
|
|
#include "compshaders/grp/complete_smaa.h"
|
2022-12-28 19:49:18 +00:00
|
|
|
|
|
|
|
|
|
|
|
#define SMAA_PRESET_LIST(P) \
|
|
|
|
P(low) \
|
|
|
|
P(medium) \
|
|
|
|
P(high) \
|
|
|
|
P(ultra)
|
|
|
|
|
|
|
|
#define SMAA_PRESET(Name) \
|
|
|
|
ShaderByteCode(Name##_1_vs), \
|
|
|
|
ShaderByteCode(Name##_1_ps), \
|
|
|
|
ShaderByteCode(Name##_2_vs), \
|
|
|
|
ShaderByteCode(Name##_2_ps), \
|
|
|
|
ShaderByteCode(Name##_3_vs), \
|
|
|
|
ShaderByteCode(Name##_3_ps),
|
|
|
|
|
|
|
|
// 4 presets, 3 passes, 2 shaders per pass
|
|
|
|
static const ShaderByteCode shaders[4 * 3 * 2] =
|
|
|
|
{
|
|
|
|
SMAA_PRESET_LIST(SMAA_PRESET)
|
|
|
|
};
|
|
|
|
|
|
|
|
#undef SMAA_PRESET
|
|
|
|
#undef SMAA_PRESET_LIST
|
|
|
|
|
|
|
|
|
|
|
|
#pragma pack(push, 4)
|
|
|
|
struct RootConstants
|
|
|
|
{
|
|
|
|
vec4_t rtMetrics;
|
|
|
|
};
|
|
|
|
#pragma pack(pop)
|
|
|
|
|
|
|
|
|
|
|
|
static const ShaderByteCode& GetShaderByteCode(uint32_t passIndex, bool pixelShader)
|
|
|
|
{
|
|
|
|
Q_assert(r_smaa->integer >= 1 && r_smaa->integer <= 4);
|
|
|
|
const uint32_t presetIndex = r_smaa->integer - 1;
|
|
|
|
const uint32_t shaderIndex = (presetIndex * 6) + (passIndex * 2) + (pixelShader ? 1 : 0);
|
|
|
|
Q_assert(shaderIndex < ARRAY_LEN(shaders));
|
|
|
|
|
|
|
|
return shaders[shaderIndex];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SMAA::Init()
|
|
|
|
{
|
|
|
|
Update();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SMAA::Update()
|
|
|
|
{
|
|
|
|
const Mode::Id newMode = (Mode::Id)r_smaa->integer;
|
|
|
|
const int newWidth = glConfig.vidWidth;
|
|
|
|
const int newHeight = glConfig.vidHeight;
|
|
|
|
|
|
|
|
const bool alwaysEnabled = mode != Mode::Disabled && newMode != Mode::Disabled;
|
|
|
|
const bool justEnabled = mode == Mode::Disabled && newMode != Mode::Disabled;
|
|
|
|
const bool justDisabled = mode != Mode::Disabled && newMode == Mode::Disabled;
|
|
|
|
const bool resChanged = newWidth != width || newHeight != height;
|
|
|
|
const bool presetChanged = newMode != mode;
|
|
|
|
|
2023-09-16 23:53:15 +00:00
|
|
|
bool createFixed = justEnabled && !fixedLoaded;
|
|
|
|
bool destroyFixed = justDisabled && fixedLoaded;
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2023-09-16 23:53:15 +00:00
|
|
|
bool createResDep = justEnabled || (alwaysEnabled && resChanged);
|
|
|
|
bool destroyResDep = justDisabled || (alwaysEnabled && resChanged);
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2023-09-16 23:53:15 +00:00
|
|
|
bool createPresetDep = justEnabled || (alwaysEnabled && presetChanged);
|
|
|
|
bool destroyPresetDep = justDisabled || (alwaysEnabled && presetChanged);
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
if(srp.firstInit)
|
2023-09-16 23:53:15 +00:00
|
|
|
{
|
|
|
|
// first init or device change: we have nothing to destroy
|
|
|
|
const bool enableSMAA = newMode != Mode::Disabled;
|
|
|
|
createFixed = enableSMAA;
|
|
|
|
createResDep = enableSMAA;
|
|
|
|
createPresetDep = enableSMAA;
|
|
|
|
destroyFixed = false;
|
|
|
|
destroyResDep = false;
|
|
|
|
destroyPresetDep = false;
|
|
|
|
mode = Mode::Disabled;
|
|
|
|
width = -1;
|
|
|
|
height = -1;
|
|
|
|
fixedLoaded = false;
|
|
|
|
}
|
2022-12-28 19:49:18 +00:00
|
|
|
|
|
|
|
if(destroyFixed || destroyResDep || destroyPresetDep)
|
|
|
|
{
|
|
|
|
WaitUntilDeviceIsIdle();
|
|
|
|
}
|
|
|
|
|
|
|
|
if(destroyFixed)
|
|
|
|
{
|
|
|
|
fixedLoaded = false;
|
|
|
|
DestroyTexture(areaTexture);
|
|
|
|
DestroyTexture(searchTexture);
|
|
|
|
DestroyRootSignature(rootSignature);
|
|
|
|
DestroyDescriptorTable(descriptorTable);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(createFixed)
|
|
|
|
{
|
|
|
|
fixedLoaded = true;
|
|
|
|
{
|
|
|
|
TextureDesc desc("SMAA area", AREATEX_WIDTH, AREATEX_HEIGHT);
|
|
|
|
desc.initialState = ResourceStates::PixelShaderAccessBit;
|
|
|
|
desc.allowedState = ResourceStates::PixelShaderAccessBit;
|
|
|
|
desc.committedResource = true;
|
2024-02-18 15:26:05 +00:00
|
|
|
desc.format = TextureFormat::R8G8_UNorm;
|
2022-12-28 19:49:18 +00:00
|
|
|
areaTexture = CreateTexture(desc);
|
|
|
|
|
|
|
|
MappedTexture texture;
|
|
|
|
BeginTextureUpload(texture, areaTexture);
|
|
|
|
Q_assert(texture.srcRowByteCount == AREATEX_PITCH);
|
|
|
|
for(uint32_t r = 0; r < AREATEX_HEIGHT; ++r)
|
|
|
|
{
|
|
|
|
memcpy(texture.mappedData + r * texture.dstRowByteCount, areaTexBytes + r * texture.srcRowByteCount, texture.srcRowByteCount);
|
|
|
|
}
|
|
|
|
EndTextureUpload();
|
|
|
|
}
|
|
|
|
{
|
|
|
|
TextureDesc desc("SMAA search", SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
|
|
|
|
desc.initialState = ResourceStates::PixelShaderAccessBit;
|
|
|
|
desc.allowedState = ResourceStates::PixelShaderAccessBit;
|
|
|
|
desc.committedResource = true;
|
|
|
|
desc.format = TextureFormat::R8_UNorm;
|
|
|
|
searchTexture = CreateTexture(desc);
|
|
|
|
|
|
|
|
MappedTexture texture;
|
|
|
|
BeginTextureUpload(texture, searchTexture);
|
|
|
|
Q_assert(texture.srcRowByteCount == SEARCHTEX_PITCH);
|
|
|
|
for(uint32_t r = 0; r < SEARCHTEX_HEIGHT; ++r)
|
|
|
|
{
|
|
|
|
memcpy(texture.mappedData + r * texture.dstRowByteCount, searchTexBytes + r * texture.srcRowByteCount, texture.srcRowByteCount);
|
|
|
|
}
|
|
|
|
EndTextureUpload();
|
|
|
|
}
|
|
|
|
{
|
|
|
|
RootSignatureDesc desc("SMAA");
|
|
|
|
desc.constants[ShaderStage::Vertex].byteCount = sizeof(RootConstants);
|
|
|
|
desc.constants[ShaderStage::Pixel].byteCount = sizeof(RootConstants);
|
|
|
|
desc.samplerVisibility = ShaderStages::PixelBit;
|
|
|
|
desc.samplerCount = 2;
|
|
|
|
desc.genericVisibility = ShaderStages::PixelBit;
|
|
|
|
desc.AddRange(DescriptorType::Texture, 0, 5);
|
|
|
|
rootSignature = CreateRootSignature(desc);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
DescriptorTableDesc desc("SMAA", rootSignature);
|
|
|
|
descriptorTable = CreateDescriptorTable(desc);
|
|
|
|
|
|
|
|
const HSampler samplers[] =
|
|
|
|
{
|
|
|
|
// can do linear & point or linear & linear
|
|
|
|
// it seems point was some GCN-specific optimization
|
|
|
|
grp.samplers[GetSamplerIndex(TW_CLAMP_TO_EDGE, TextureFilter::Linear)],
|
|
|
|
grp.samplers[GetSamplerIndex(TW_CLAMP_TO_EDGE, TextureFilter::Linear)]
|
|
|
|
};
|
|
|
|
DescriptorTableUpdate update;
|
|
|
|
update.SetSamplers(ARRAY_LEN(samplers), samplers);
|
|
|
|
UpdateDescriptorTable(descriptorTable, update);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(destroyResDep)
|
|
|
|
{
|
|
|
|
DestroyTexture(edgeTexture);
|
|
|
|
DestroyTexture(blendTexture);
|
|
|
|
DestroyTexture(stencilTexture);
|
|
|
|
DestroyTexture(inputTexture);
|
|
|
|
DestroyTexture(outputTexture);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(createResDep)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TextureDesc desc("SMAA edges", glConfig.vidWidth, glConfig.vidHeight);
|
|
|
|
desc.initialState = ResourceStates::RenderTargetBit;
|
|
|
|
desc.allowedState = ResourceStates::RenderTargetBit | ResourceStates::PixelShaderAccessBit;
|
|
|
|
Vector4Clear(desc.clearColor);
|
|
|
|
desc.usePreferredClearValue = true;
|
|
|
|
desc.committedResource = true;
|
2024-02-18 15:26:05 +00:00
|
|
|
desc.format = TextureFormat::R8G8_UNorm;
|
2022-12-28 19:49:18 +00:00
|
|
|
edgeTexture = CreateTexture(desc);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
TextureDesc desc("SMAA blend", glConfig.vidWidth, glConfig.vidHeight);
|
|
|
|
desc.initialState = ResourceStates::RenderTargetBit;
|
|
|
|
desc.allowedState = ResourceStates::RenderTargetBit | ResourceStates::PixelShaderAccessBit;
|
|
|
|
Vector4Clear(desc.clearColor);
|
|
|
|
desc.usePreferredClearValue = true;
|
|
|
|
desc.committedResource = true;
|
2024-02-18 15:26:05 +00:00
|
|
|
desc.format = TextureFormat::R8G8B8A8_UNorm;
|
2022-12-28 19:49:18 +00:00
|
|
|
blendTexture = CreateTexture(desc);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
TextureDesc desc("SMAA tone mapped input", glConfig.vidWidth, glConfig.vidHeight);
|
|
|
|
desc.initialState = ResourceStates::RenderTargetBit;
|
|
|
|
desc.allowedState = ResourceStates::RenderTargetBit | ResourceStates::PixelShaderAccessBit;
|
|
|
|
desc.committedResource = true;
|
2024-02-18 15:26:05 +00:00
|
|
|
desc.format = TextureFormat::R8G8B8A8_UNorm;
|
2022-12-28 19:49:18 +00:00
|
|
|
inputTexture = CreateTexture(desc);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
TextureDesc desc("SMAA tone mapped output", glConfig.vidWidth, glConfig.vidHeight);
|
|
|
|
desc.initialState = ResourceStates::RenderTargetBit;
|
|
|
|
desc.allowedState = ResourceStates::RenderTargetBit | ResourceStates::PixelShaderAccessBit;
|
|
|
|
desc.committedResource = true;
|
2024-02-18 15:26:05 +00:00
|
|
|
desc.format = TextureFormat::R8G8B8A8_UNorm;
|
2022-12-28 19:49:18 +00:00
|
|
|
outputTexture = CreateTexture(desc);
|
|
|
|
|
|
|
|
grp.post.SetInverseToneMapInput(outputTexture);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
TextureDesc desc("SMAA stencil buffer", glConfig.vidWidth, glConfig.vidHeight);
|
|
|
|
desc.initialState = ResourceStates::DepthWriteBit;
|
|
|
|
desc.allowedState = ResourceStates::DepthWriteBit;
|
|
|
|
desc.committedResource = true;
|
|
|
|
desc.format = TextureFormat::Depth24_Stencil8;
|
|
|
|
desc.clearDepth = 0.0f;
|
|
|
|
desc.clearStencil = 0;
|
|
|
|
desc.usePreferredClearValue = true;
|
|
|
|
stencilTexture = CreateTexture(desc);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
const HTexture textures[] =
|
|
|
|
{
|
|
|
|
inputTexture, edgeTexture, areaTexture, searchTexture, blendTexture
|
|
|
|
};
|
|
|
|
|
|
|
|
DescriptorTableUpdate update;
|
|
|
|
update.SetTextures(ARRAY_LEN(textures), textures);
|
|
|
|
UpdateDescriptorTable(descriptorTable, update);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(destroyPresetDep)
|
|
|
|
{
|
|
|
|
DestroyPipeline(firstPassPipeline);
|
|
|
|
DestroyPipeline(secondPassPipeline);
|
|
|
|
DestroyPipeline(thirdPassPipeline);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(createPresetDep)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
GraphicsPipelineDesc desc("SMAA edge detection", rootSignature);
|
|
|
|
desc.vertexShader = GetShaderByteCode(0, false);
|
|
|
|
desc.pixelShader = GetShaderByteCode(0, true);
|
|
|
|
desc.depthStencil.DisableDepth();
|
|
|
|
desc.depthStencil.enableStencil = true;
|
|
|
|
desc.depthStencil.depthStencilFormat = TextureFormat::Depth24_Stencil8;
|
|
|
|
desc.depthStencil.frontFace.passOp = StencilOp::Replace;
|
|
|
|
desc.depthStencil.backFace.passOp = StencilOp::Replace;
|
|
|
|
desc.rasterizer.cullMode = CT_TWO_SIDED;
|
2024-02-18 15:26:05 +00:00
|
|
|
desc.AddRenderTarget(0, TextureFormat::R8G8_UNorm);
|
2022-12-28 19:49:18 +00:00
|
|
|
firstPassPipeline = CreateGraphicsPipeline(desc);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
GraphicsPipelineDesc desc("SMAA blend weight computation", rootSignature);
|
|
|
|
desc.vertexShader = GetShaderByteCode(1, false);
|
|
|
|
desc.pixelShader = GetShaderByteCode(1, true);
|
|
|
|
desc.depthStencil.DisableDepth();
|
|
|
|
desc.depthStencil.enableStencil = true;
|
|
|
|
desc.depthStencil.stencilWriteMask = 0;
|
|
|
|
desc.depthStencil.depthStencilFormat = TextureFormat::Depth24_Stencil8;
|
|
|
|
desc.depthStencil.frontFace.comparison = ComparisonFunction::Equal;
|
|
|
|
desc.depthStencil.backFace.comparison = ComparisonFunction::Equal;
|
|
|
|
desc.rasterizer.cullMode = CT_TWO_SIDED;
|
2024-02-18 15:26:05 +00:00
|
|
|
desc.AddRenderTarget(0, TextureFormat::R8G8B8A8_UNorm);
|
2022-12-28 19:49:18 +00:00
|
|
|
secondPassPipeline = CreateGraphicsPipeline(desc);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
GraphicsPipelineDesc desc("SMAA neighborhood blending", rootSignature);
|
|
|
|
desc.vertexShader = GetShaderByteCode(2, false);
|
|
|
|
desc.pixelShader = GetShaderByteCode(2, true);
|
|
|
|
desc.depthStencil.DisableDepth();
|
|
|
|
desc.rasterizer.cullMode = CT_TWO_SIDED;
|
2024-02-18 15:26:05 +00:00
|
|
|
desc.AddRenderTarget(0, TextureFormat::R8G8B8A8_UNorm);
|
2022-12-28 19:49:18 +00:00
|
|
|
thirdPassPipeline = CreateGraphicsPipeline(desc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mode = (Mode::Id)r_smaa->integer;
|
|
|
|
width = glConfig.vidWidth;
|
|
|
|
height = glConfig.vidHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SMAA::Draw(const viewParms_t& parms)
|
|
|
|
{
|
|
|
|
if(r_smaa->integer == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2023-11-18 02:39:24 +00:00
|
|
|
// a render pass for every little 3D head in the scoreboard? no thanks
|
|
|
|
const int sizeThreshold = (max(glConfig.vidWidth, glConfig.vidHeight) + 29) / 30;
|
|
|
|
if(parms.viewportWidth <= sizeThreshold && parms.viewportHeight <= sizeThreshold)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
const char* const presetNames[] = { "", "Low", "Medium", "High", "Ultra" };
|
|
|
|
SCOPED_RENDER_PASS(va("SMAA %s", presetNames[r_smaa->integer]), 0.5f, 0.25f, 0.75f);
|
|
|
|
|
|
|
|
// can't clear targets if they're not in render target state
|
2024-01-15 16:10:36 +00:00
|
|
|
CmdBeginBarrier();
|
|
|
|
CmdTextureBarrier(edgeTexture, ResourceStates::RenderTargetBit);
|
|
|
|
CmdTextureBarrier(blendTexture, ResourceStates::RenderTargetBit);
|
|
|
|
CmdEndBarrier();
|
2022-12-28 19:49:18 +00:00
|
|
|
|
|
|
|
CmdClearColorTarget(edgeTexture, vec4_zero);
|
|
|
|
CmdClearColorTarget(blendTexture, vec4_zero);
|
|
|
|
CmdClearDepthStencilTarget(stencilTexture, false, 0.0f, true, 0);
|
|
|
|
CmdSetStencilReference(255);
|
|
|
|
|
|
|
|
CmdSetViewport(0, 0, glConfig.vidWidth, glConfig.vidHeight);
|
|
|
|
CmdSetScissor(parms.viewportX, parms.viewportY, parms.viewportWidth, parms.viewportHeight);
|
|
|
|
|
2024-01-15 16:10:36 +00:00
|
|
|
CmdBeginBarrier();
|
|
|
|
CmdTextureBarrier(grp.renderTarget, ResourceStates::PixelShaderAccessBit);
|
|
|
|
CmdTextureBarrier(inputTexture, ResourceStates::RenderTargetBit);
|
|
|
|
CmdEndBarrier();
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2024-01-15 16:10:36 +00:00
|
|
|
// tone map for higher quality AA
|
|
|
|
CmdBindRenderTargets(1, &inputTexture, NULL);
|
|
|
|
grp.post.ToneMap(); // RTCF_R8G8B8A8 is assumed
|
2022-12-28 19:49:18 +00:00
|
|
|
|
|
|
|
CmdBindRootSignature(rootSignature);
|
|
|
|
CmdBindDescriptorTable(rootSignature, descriptorTable);
|
|
|
|
|
|
|
|
RootConstants rc = {};
|
|
|
|
rc.rtMetrics[0] = 1.0f / (float)glConfig.vidWidth;
|
|
|
|
rc.rtMetrics[1] = 1.0f / (float)glConfig.vidHeight;
|
|
|
|
rc.rtMetrics[2] = (float)glConfig.vidWidth;
|
|
|
|
rc.rtMetrics[3] = (float)glConfig.vidHeight;
|
|
|
|
CmdSetRootConstants(rootSignature, ShaderStage::Vertex, &rc);
|
|
|
|
CmdSetRootConstants(rootSignature, ShaderStage::Pixel, &rc);
|
|
|
|
|
2024-01-15 16:10:36 +00:00
|
|
|
CmdBeginBarrier();
|
|
|
|
CmdTextureBarrier(inputTexture, ResourceStates::PixelShaderAccessBit);
|
|
|
|
CmdEndBarrier();
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
// run edge detection
|
2024-01-15 16:10:36 +00:00
|
|
|
CmdBindRenderTargets(1, &edgeTexture, &stencilTexture);
|
|
|
|
CmdBindPipeline(firstPassPipeline);
|
|
|
|
CmdDraw(3, 0);
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2024-01-15 16:10:36 +00:00
|
|
|
CmdBeginBarrier();
|
|
|
|
CmdTextureBarrier(edgeTexture, ResourceStates::PixelShaderAccessBit);
|
|
|
|
CmdEndBarrier();
|
2022-12-28 19:49:18 +00:00
|
|
|
|
|
|
|
// compute blend weights
|
2024-01-15 16:10:36 +00:00
|
|
|
CmdBindRenderTargets(1, &blendTexture, &stencilTexture);
|
|
|
|
CmdBindPipeline(secondPassPipeline);
|
|
|
|
CmdDraw(3, 0);
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2024-01-15 16:10:36 +00:00
|
|
|
CmdBeginBarrier();
|
|
|
|
CmdTextureBarrier(blendTexture, ResourceStates::PixelShaderAccessBit);
|
|
|
|
CmdTextureBarrier(outputTexture, ResourceStates::RenderTargetBit);
|
|
|
|
CmdEndBarrier();
|
2022-12-28 19:49:18 +00:00
|
|
|
|
|
|
|
// blend pass
|
2024-01-15 16:10:36 +00:00
|
|
|
CmdBindRenderTargets(1, &outputTexture, NULL);
|
|
|
|
CmdBindPipeline(thirdPassPipeline);
|
|
|
|
CmdDraw(3, 0);
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2024-01-15 16:10:36 +00:00
|
|
|
CmdBeginBarrier();
|
|
|
|
CmdTextureBarrier(outputTexture, ResourceStates::PixelShaderAccessBit);
|
|
|
|
CmdTextureBarrier(grp.renderTarget, ResourceStates::RenderTargetBit);
|
|
|
|
CmdEndBarrier();
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2024-01-15 16:10:36 +00:00
|
|
|
// inverse tone map and write back to the main render target
|
|
|
|
CmdBindRenderTargets(1, &grp.renderTarget, NULL);
|
|
|
|
grp.post.InverseToneMap(r_rtColorFormat->integer);
|
2022-12-28 19:49:18 +00:00
|
|
|
}
|