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https://github.com/chocolate-doom/research.git
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8dfb24ef9b
Subversion-branch: /research Subversion-revision: 1851
46 lines
1.3 KiB
Text
46 lines
1.3 KiB
Text
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states table:
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{SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE
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->
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01 00 00 00 04 00 00 00 00 00 00 00 ?? ?? ?? ?? 00 00 00 00
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00 00 00 00 00 00 00 00
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starts at 0009f3cc in doom2.exe
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starts at 0009f0c0 in chex.exe
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mobjinfo table:
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{ -1, S_PLAY, 100, S_PLAY_RUN1, sfx_None, 0, sfx_None, S_PLAY_PAIN,
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255, sfx_plpain, S_NULL, S_PLAY_ATK1, S_PLAY_DIE1, S_PLAY_XDIE1,
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sfx_pldeth, 0, 16*FRACUNIT, 56*FRACUNIT, 100, 0, sfx_None,
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MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,
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S_NULL },
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ff ff ff ff 95 00 00 00 64 00 00 00 ...
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starts at 000a5d90 in doom2.exe
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starts at 000a5a84 in chex.exe
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state differences:
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state 537: tics reduced from 8 -> 3
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state 538: tics reduced from 8 -> 3
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state 539: tics reduced from 8 -> 0
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faster boss firing rate?
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mobjinfo differences:
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mobj 1 : fields 11 and 12 swapped (0, 184) -> (184, 0)
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mobj 2 : fields 11 and 12 swapped (0, 217) -> (217, 0)
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these are swappings of meleestate and missilestate (flemoids only
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attack at close range?)
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mobj 15: fields 17 and 18 changed: (1572864,4194304) -> (2883584,6553600)
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wider and taller - boss?
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mobj 18: field 12 changed (589 -> 0)
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far attack frame set to S_NULL - lost souls don't do the charge attack
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