research/heretic1.0/mobjinfo.c
Simon Howard 6aa2b4370a Add script to dump mobjinfo table.
Subversion-branch: /research
Subversion-revision: 1853
2010-02-07 00:10:20 +00:00

4349 lines
174 KiB
C

mobjinfo_t mobjinfo[] = {
{
81, // doomednum
2, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB, // flags2
},
{
85, // doomednum
5, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB, // flags2
},
{
31, // doomednum
6, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB, // flags2
},
{
8, // doomednum
7, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
35, // doomednum
8, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
75, // doomednum
51, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_SHADOW | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
82, // doomednum
52, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
83, // doomednum
55, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
84, // doomednum
59, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
86, // doomednum
63, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
30, // doomednum
64, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
-1, // doomednum
68, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
73, // deathstate
0, // xdeathstate
sfx_None, // deathsound
18 * FRACUNIT, // speed
8 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
32, // doomednum
77, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
33, // doomednum
78, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
34, // doomednum
81, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
-1, // doomednum
82, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_phohit, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY | MF_SHADOW, // flags
0, // flags2
},
{
36, // doomednum
93, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
2035, // doomednum
97, // spawnstate
45, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
98, // painstate
255, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
99, // deathstate
0, // xdeathstate
sfx_podexp, // deathsound
0, // speed
16 * FRACUNIT, // radius
54 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOBLOOD, // flags
MF2_WINDTHRUST | MF2_PUSHABLE | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
},
{
-1, // doomednum
111, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
113, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
43, // doomednum
114, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
115, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
119, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
120, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
127, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
133, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
0, // flags2
},
{
-1, // doomednum
138, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
142, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
143, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
17, // doomednum
147, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
70 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
24, // doomednum
148, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
60 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
25, // doomednum
149, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
45 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
26, // doomednum
150, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
35 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
28, // doomednum
151, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
60 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
27, // doomednum
154, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
54 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
29, // doomednum
157, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
34 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
37, // doomednum
158, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
8 * FRACUNIT, // radius
32 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
38, // doomednum
159, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
64 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
39, // doomednum
160, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
8 * FRACUNIT, // radius
36 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
40, // doomednum
161, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
68 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
76, // doomednum
162, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
44 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
44, // doomednum
170, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
32 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
47, // doomednum
171, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
14 * FRACUNIT, // radius
128 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
48, // doomednum
172, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
23 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
49, // doomednum
173, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
27 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
50, // doomednum
174, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
0, // flags2
},
{
51, // doomednum
177, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
8 * FRACUNIT, // radius
104 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
94, // doomednum
178, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
50 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
95, // doomednum
178, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
50 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
96, // doomednum
178, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
50 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
-1, // doomednum
181, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_NOGRAVITY, // flags
0, // flags2
},
{
87, // doomednum
185, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
20 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
-1, // doomednum
194, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
196, // deathstate
0, // xdeathstate
sfx_volhit, // deathsound
2 * FRACUNIT, // speed
8 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
-1, // doomednum
202, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
204, // deathstate
0, // xdeathstate
sfx_None, // deathsound
2 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
74, // doomednum
211, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
52, // doomednum
212, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
213, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
0, // flags2
},
{
-1, // doomednum
218, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
0, // flags2
},
{
-1, // doomednum
223, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
14, // doomednum
0, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
251, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_stfhit, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
255, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_stfpow, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
251, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_chicatk, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
2005, // doomednum
266, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
289, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
0, // flags2
},
{
-1, // doomednum
293, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
0, // flags2
},
{
53, // doomednum
297, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
313, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
314, // deathstate
0, // xdeathstate
sfx_blshit, // deathsound
184 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
321, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
326, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
328, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
14 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_RIP, // flags2
},
{
-1, // doomednum
333, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
338, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
2002, // doomednum
345, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
363, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_lobsht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
365, // deathstate
0, // xdeathstate
sfx_None, // deathsound
20 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
370, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
372, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
6, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
373, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
365, // deathstate
0, // xdeathstate
sfx_None, // deathsound
7 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
375, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
376, // deathstate
0, // xdeathstate
sfx_None, // deathsound
7 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
18, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP, // flags2
},
{
2004, // doomednum
377, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
393, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_hrnsht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
395, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
22 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
401, // spawnstate
140, // spawnhealth
0, // seestate
sfx_hrnsht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
405, // deathstate
0, // xdeathstate
sfx_ramphit, // deathsound
22 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
413, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
417, // deathstate
0, // xdeathstate
sfx_None, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
414, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
422, // deathstate
0, // xdeathstate
sfx_None, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
415, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
427, // deathstate
0, // xdeathstate
sfx_None, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
416, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
432, // deathstate
0, // xdeathstate
sfx_None, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
460, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
462, // deathstate
0, // xdeathstate
sfx_gldhit, // deathsound
22 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
466, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
462, // deathstate
0, // xdeathstate
sfx_None, // deathsound
18 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
468, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
462, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
2003, // doomednum
473, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
486, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_phosht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
487, // deathstate
0, // xdeathstate
sfx_phohit, // deathsound
20 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
495, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
497, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
498, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
503, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
513, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
2001, // doomednum
518, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
555, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_bowsht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
556, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
30 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
559, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_bowsht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
556, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
32 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
6, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
560, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
561, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
20 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
564, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
MF2_LOGRAV, // flags2
},
{
-1, // doomednum
566, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
569, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
572, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
573, // spawnstate
100, // spawnhealth
574, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
580, // painstate
255, // painchance
sfx_plrpai, // painsound
0, // meleestate
578, // missilestate
0, // crashstate
582, // deathstate
591, // xdeathstate
sfx_plrdth, // deathsound
0, // speed
16 * FRACUNIT, // radius
56 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
},
{
-1, // doomednum
618, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
4 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF, // flags
MF2_LOGRAV | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
625, // spawnstate
100, // spawnhealth
626, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
631, // painstate
255, // painchance
sfx_chicpai, // painsound
0, // meleestate
630, // missilestate
0, // crashstate
641, // deathstate
0, // xdeathstate
sfx_chicdth, // deathsound
0, // speed
16 * FRACUNIT, // radius
24 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags
MF2_LOGRAV | MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
},
{
-1, // doomednum
633, // spawnstate
10, // spawnhealth
635, // seestate
sfx_chicpai, // seesound
8, // reactiontime
sfx_chicatk, // attacksound
637, // painstate
200, // painchance
sfx_chicpai, // painsound
639, // meleestate
0, // missilestate
0, // crashstate
641, // deathstate
0, // xdeathstate
sfx_chicdth, // deathsound
4, // speed
9 * FRACUNIT, // radius
22 * FRACUNIT, // height
40, // mass
0, // damage
sfx_chicact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
649, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
657, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
68, // doomednum
658, // spawnstate
80, // spawnhealth
660, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
673, // painstate
128, // painchance
sfx_mumpai, // painsound
664, // meleestate
0, // missilestate
0, // crashstate
675, // deathstate
0, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
45, // doomednum
658, // spawnstate
100, // spawnhealth
660, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
673, // painstate
64, // painchance
sfx_mumpai, // painsound
664, // meleestate
667, // missilestate
0, // crashstate
675, // deathstate
0, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
69, // doomednum
658, // spawnstate
80, // spawnhealth
660, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
673, // painstate
128, // painchance
sfx_mumpai, // painsound
664, // meleestate
0, // missilestate
0, // crashstate
675, // deathstate
0, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
46, // doomednum
658, // spawnstate
100, // spawnhealth
660, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
673, // painstate
64, // painchance
sfx_mumpai, // painsound
664, // meleestate
667, // missilestate
0, // crashstate
675, // deathstate
0, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
683, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
690, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
694, // deathstate
0, // xdeathstate
sfx_None, // deathsound
9 * FRACUNIT, // speed
8 * FRACUNIT, // radius
14 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
70, // doomednum
698, // spawnstate
220, // spawnhealth
700, // seestate
sfx_bstsit, // seesound
8, // reactiontime
sfx_bstatk, // attacksound
708, // painstate
100, // painchance
sfx_bstpai, // painsound
0, // meleestate
706, // missilestate
0, // crashstate
710, // deathstate
719, // xdeathstate
sfx_bstdth, // deathsound
14, // speed
32 * FRACUNIT, // radius
74 * FRACUNIT, // height
200, // mass
0, // damage
sfx_bstact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
727, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
733, // deathstate
0, // xdeathstate
sfx_None, // deathsound
12 * FRACUNIT, // speed
9 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
738, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
733, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
746, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
733, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
754, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
754, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
92, // doomednum
759, // spawnstate
280, // spawnhealth
761, // seestate
sfx_snksit, // seesound
8, // reactiontime
sfx_snkatk, // attacksound
774, // painstate
48, // painchance
sfx_snkpai, // painsound
0, // meleestate
765, // missilestate
0, // crashstate
776, // deathstate
0, // xdeathstate
sfx_snkdth, // deathsound
10, // speed
22 * FRACUNIT, // radius
70 * FRACUNIT, // height
100, // mass
0, // damage
sfx_snkact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
786, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
790, // deathstate
0, // xdeathstate
sfx_None, // deathsound
14 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
795, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
797, // deathstate
0, // xdeathstate
sfx_None, // deathsound
14 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
6, // doomednum
801, // spawnstate
700, // spawnhealth
802, // seestate
sfx_hedsit, // seesound
8, // reactiontime
sfx_hedat1, // attacksound
805, // painstate
32, // painchance
sfx_hedpai, // painsound
0, // meleestate
803, // missilestate
0, // crashstate
807, // deathstate
0, // xdeathstate
sfx_heddth, // deathsound
6, // speed
40 * FRACUNIT, // radius
72 * FRACUNIT, // height
325, // mass
0, // damage
sfx_hedact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags
MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
814, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
817, // deathstate
0, // xdeathstate
sfx_None, // deathsound
13 * FRACUNIT, // speed
12 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
821, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
824, // deathstate
0, // xdeathstate
sfx_None, // deathsound
8 * FRACUNIT, // speed
12 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
828, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
834, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
14 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
838, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
845, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
16 * FRACUNIT, // radius
74 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE | MF_SHADOW, // flags
MF2_NOTELEPORT, // flags2
},
{
90, // doomednum
849, // spawnstate
150, // spawnhealth
851, // seestate
sfx_clksit, // seesound
8, // reactiontime
sfx_clkatk, // attacksound
858, // painstate
32, // painchance
sfx_clkpai, // painsound
855, // meleestate
0, // missilestate
0, // crashstate
860, // deathstate
0, // xdeathstate
sfx_clkdth, // deathsound
14, // speed
20 * FRACUNIT, // radius
64 * FRACUNIT, // height
75, // mass
0, // damage
sfx_clkact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
15, // doomednum
867, // spawnstate
180, // spawnhealth
869, // seestate
sfx_wizsit, // seesound
8, // reactiontime
sfx_wizatk, // attacksound
886, // painstate
64, // painchance
sfx_wizpai, // painsound
0, // meleestate
877, // missilestate
0, // crashstate
888, // deathstate
0, // xdeathstate
sfx_wizdth, // deathsound
12, // speed
16 * FRACUNIT, // radius
68 * FRACUNIT, // height
100, // mass
0, // damage
sfx_wizact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
896, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
898, // deathstate
0, // xdeathstate
sfx_None, // deathsound
18 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
66, // doomednum
903, // spawnstate
40, // spawnhealth
907, // seestate
sfx_impsit, // seesound
8, // reactiontime
sfx_impat1, // attacksound
927, // painstate
200, // painchance
sfx_imppai, // painsound
915, // meleestate
918, // missilestate
936, // crashstate
929, // deathstate
931, // xdeathstate
sfx_impdth, // deathsound
10, // speed
16 * FRACUNIT, // radius
36 * FRACUNIT, // height
50, // mass
0, // damage
sfx_impact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2
},
{
5, // doomednum
903, // spawnstate
80, // spawnhealth
907, // seestate
sfx_impsit, // seesound
8, // reactiontime
sfx_impat2, // attacksound
927, // painstate
200, // painchance
sfx_imppai, // painsound
0, // meleestate
924, // missilestate
936, // crashstate
929, // deathstate
931, // xdeathstate
sfx_impdth, // deathsound
10, // speed
16 * FRACUNIT, // radius
36 * FRACUNIT, // height
50, // mass
0, // damage
sfx_impact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
943, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
946, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
949, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
952, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
8 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
},
{
64, // doomednum
956, // spawnstate
200, // spawnhealth
958, // seestate
sfx_kgtsit, // seesound
8, // reactiontime
sfx_kgtatk, // attacksound
968, // painstate
100, // painchance
sfx_kgtpai, // painsound
962, // meleestate
962, // missilestate
0, // crashstate
970, // deathstate
0, // xdeathstate
sfx_kgtdth, // deathsound
12, // speed
24 * FRACUNIT, // radius
78 * FRACUNIT, // height
150, // mass
0, // damage
sfx_kgtact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
65, // doomednum
956, // spawnstate
200, // spawnhealth
958, // seestate
sfx_kgtsit, // seesound
8, // reactiontime
sfx_kgtatk, // attacksound
968, // painstate
100, // painchance
sfx_kgtpai, // painsound
962, // meleestate
962, // missilestate
0, // crashstate
970, // deathstate
0, // xdeathstate
sfx_kgtdth, // deathsound
12, // speed
24 * FRACUNIT, // radius
78 * FRACUNIT, // height
150, // mass
0, // damage
sfx_kgtact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
977, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
980, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
9 * FRACUNIT, // speed
10 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
983, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
985, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
9 * FRACUNIT, // speed
10 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
7, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
7, // doomednum
988, // spawnstate
2000, // spawnhealth
990, // seestate
sfx_sbtsit, // seesound
8, // reactiontime
sfx_sbtatk, // attacksound
994, // painstate
56, // painchance
sfx_sbtpai, // painsound
0, // meleestate
995, // missilestate
0, // crashstate
1002, // deathstate
0, // xdeathstate
sfx_sbtdth, // deathsound
16, // speed
28 * FRACUNIT, // radius
100 * FRACUNIT, // height
800, // mass
0, // damage
sfx_sbtact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
},
{
-1, // doomednum
1019, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1022, // deathstate
0, // xdeathstate
sfx_None, // deathsound
20 * FRACUNIT, // speed
10 * FRACUNIT, // radius
10 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
-1, // doomednum
1034, // spawnstate
3500, // spawnhealth
1036, // seestate
sfx_sorsit, // seesound
8, // reactiontime
sfx_soratk, // attacksound
1040, // painstate
32, // painchance
sfx_sorpai, // painsound
0, // meleestate
1042, // missilestate
0, // crashstate
1051, // deathstate
0, // xdeathstate
sfx_None, // deathsound
14, // speed
16 * FRACUNIT, // radius
70 * FRACUNIT, // height
300, // mass
0, // damage
sfx_soract, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
},
{
-1, // doomednum
1066, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1069, // deathstate
0, // xdeathstate
sfx_None, // deathsound
20 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
1075, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
1078, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1081, // deathstate
0, // xdeathstate
sfx_None, // deathsound
6 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
1086, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
9, // doomednum
1092, // spawnstate
3000, // spawnhealth
1094, // seestate
sfx_minsit, // seesound
8, // reactiontime
sfx_minat1, // attacksound
1109, // painstate
25, // painchance
sfx_minpai, // painsound
1098, // meleestate
1101, // missilestate
0, // crashstate
1111, // deathstate
0, // xdeathstate
sfx_mindth, // deathsound
16, // speed
28 * FRACUNIT, // radius
100 * FRACUNIT, // height
800, // mass
7, // damage
sfx_minact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
},
{
-1, // doomednum
1126, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1128, // deathstate
0, // xdeathstate
sfx_None, // deathsound
20 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
-1, // doomednum
1134, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1135, // deathstate
0, // xdeathstate
sfx_phohit, // deathsound
14 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
-1, // doomednum
1140, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1135, // deathstate
0, // xdeathstate
sfx_phohit, // deathsound
0, // speed
8 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
73, // doomednum
1149, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_NOTDMATCH, // flags
0, // flags2
},
{
79, // doomednum
1159, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_NOTDMATCH, // flags
0, // flags2
},
{
80, // doomednum
1169, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_NOTDMATCH, // flags
0, // flags2
},
{
10, // doomednum
1178, // spawnstate
10, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
12, // doomednum
1179, // spawnstate
50, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
13, // doomednum
1182, // spawnstate
20, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
16, // doomednum
1183, // spawnstate
100, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
18, // doomednum
1184, // spawnstate
5, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
19, // doomednum
1185, // spawnstate
20, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
20, // doomednum
1188, // spawnstate
20, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
21, // doomednum
1190, // spawnstate
100, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
22, // doomednum
1192, // spawnstate
1, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
23, // doomednum
1195, // spawnstate
10, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
54, // doomednum
1198, // spawnstate
10, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
55, // doomednum
1201, // spawnstate
25, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
42, // doomednum
1204, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
0, // flags2
},
{
41, // doomednum
1205, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
0, // flags2
},