mirror of
https://github.com/chocolate-doom/research.git
synced 2024-11-28 23:12:08 +00:00
6aa2b4370a
Subversion-branch: /research Subversion-revision: 1853
4349 lines
174 KiB
C
4349 lines
174 KiB
C
mobjinfo_t mobjinfo[] = {
|
|
|
|
{
|
|
81, // doomednum
|
|
2, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
MF2_FLOATBOB, // flags2
|
|
},
|
|
|
|
{
|
|
85, // doomednum
|
|
5, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
MF2_FLOATBOB, // flags2
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|
},
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|
|
|
{
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|
31, // doomednum
|
|
6, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
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|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
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|
MF2_FLOATBOB, // flags2
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|
},
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|
|
{
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8, // doomednum
|
|
7, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
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|
0, // speed
|
|
20 * FRACUNIT, // radius
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16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
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|
MF_SPECIAL | MF_COUNTITEM, // flags
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MF2_FLOATBOB, // flags2
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|
},
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|
|
|
{
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35, // doomednum
|
|
8, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_COUNTITEM, // flags
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|
MF2_FLOATBOB, // flags2
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|
},
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|
{
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75, // doomednum
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|
51, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_SHADOW | MF_COUNTITEM, // flags
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MF2_FLOATBOB, // flags2
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|
},
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|
|
|
{
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82, // doomednum
|
|
52, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_COUNTITEM, // flags
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|
MF2_FLOATBOB, // flags2
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|
},
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|
|
|
{
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83, // doomednum
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|
55, // spawnstate
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|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
|
MF2_FLOATBOB, // flags2
|
|
},
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|
|
|
{
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|
84, // doomednum
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|
59, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
|
MF2_FLOATBOB, // flags2
|
|
},
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|
|
|
{
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|
86, // doomednum
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|
63, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
|
MF2_FLOATBOB, // flags2
|
|
},
|
|
|
|
{
|
|
30, // doomednum
|
|
64, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
|
MF2_FLOATBOB, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
68, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
73, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
18 * FRACUNIT, // speed
|
|
8 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
32, // doomednum
|
|
77, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
|
MF2_FLOATBOB, // flags2
|
|
},
|
|
|
|
{
|
|
33, // doomednum
|
|
78, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
|
MF2_FLOATBOB, // flags2
|
|
},
|
|
|
|
{
|
|
34, // doomednum
|
|
81, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
|
MF2_FLOATBOB, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
82, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_phohit, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY | MF_SHADOW, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
36, // doomednum
|
|
93, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
|
MF2_FLOATBOB, // flags2
|
|
},
|
|
|
|
{
|
|
2035, // doomednum
|
|
97, // spawnstate
|
|
45, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
98, // painstate
|
|
255, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
99, // deathstate
|
|
0, // xdeathstate
|
|
sfx_podexp, // deathsound
|
|
0, // speed
|
|
16 * FRACUNIT, // radius
|
|
54 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOBLOOD, // flags
|
|
MF2_WINDTHRUST | MF2_PUSHABLE | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
111, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
113, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
2 * FRACUNIT, // radius
|
|
4 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
|
},
|
|
|
|
{
|
|
43, // doomednum
|
|
114, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
115, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
119, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
2 * FRACUNIT, // radius
|
|
4 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
120, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
127, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
133, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
138, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
142, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
2 * FRACUNIT, // radius
|
|
4 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
143, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
17, // doomednum
|
|
147, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
70 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
24, // doomednum
|
|
148, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
60 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
25, // doomednum
|
|
149, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
45 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
26, // doomednum
|
|
150, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
35 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
28, // doomednum
|
|
151, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
60 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
27, // doomednum
|
|
154, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
12 * FRACUNIT, // radius
|
|
54 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
29, // doomednum
|
|
157, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16 * FRACUNIT, // radius
|
|
34 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
37, // doomednum
|
|
158, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8 * FRACUNIT, // radius
|
|
32 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
38, // doomednum
|
|
159, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
12 * FRACUNIT, // radius
|
|
64 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
39, // doomednum
|
|
160, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8 * FRACUNIT, // radius
|
|
36 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
40, // doomednum
|
|
161, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
12 * FRACUNIT, // radius
|
|
68 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
76, // doomednum
|
|
162, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16 * FRACUNIT, // radius
|
|
44 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
44, // doomednum
|
|
170, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
12 * FRACUNIT, // radius
|
|
32 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
47, // doomednum
|
|
171, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
14 * FRACUNIT, // radius
|
|
128 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
48, // doomednum
|
|
172, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
23 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
49, // doomednum
|
|
173, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
27 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
50, // doomednum
|
|
174, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
51, // doomednum
|
|
177, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
8 * FRACUNIT, // radius
|
|
104 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
94, // doomednum
|
|
178, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16 * FRACUNIT, // radius
|
|
50 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
95, // doomednum
|
|
178, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16 * FRACUNIT, // radius
|
|
50 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
96, // doomednum
|
|
178, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16 * FRACUNIT, // radius
|
|
50 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
181, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
16 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
87, // doomednum
|
|
185, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
12 * FRACUNIT, // radius
|
|
20 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
194, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
196, // deathstate
|
|
0, // xdeathstate
|
|
sfx_volhit, // deathsound
|
|
2 * FRACUNIT, // speed
|
|
8 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
2, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
202, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
204, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
2 * FRACUNIT, // speed
|
|
8 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
|
},
|
|
|
|
{
|
|
74, // doomednum
|
|
211, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
52, // doomednum
|
|
212, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
213, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
218, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
223, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
14, // doomednum
|
|
0, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
251, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_stfhit, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
255, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_stfpow, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
251, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_chicatk, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
2005, // doomednum
|
|
266, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
289, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
293, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
53, // doomednum
|
|
297, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
313, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
314, // deathstate
|
|
0, // xdeathstate
|
|
sfx_blshit, // deathsound
|
|
184 * FRACUNIT, // speed
|
|
12 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
2, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
321, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
|
|
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
326, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
328, // deathstate
|
|
0, // xdeathstate
|
|
sfx_hrnhit, // deathsound
|
|
14 * FRACUNIT, // speed
|
|
8 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT | MF2_RIP, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
333, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
338, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
2002, // doomednum
|
|
345, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
363, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_lobsht, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
365, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
20 * FRACUNIT, // speed
|
|
8 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
2, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
370, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
372, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10 * FRACUNIT, // speed
|
|
8 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
6, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
373, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
365, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
7 * FRACUNIT, // speed
|
|
8 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
4, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
375, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
376, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
7 * FRACUNIT, // speed
|
|
8 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
18, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP, // flags2
|
|
},
|
|
|
|
{
|
|
2004, // doomednum
|
|
377, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
393, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_hrnsht, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
395, // deathstate
|
|
0, // xdeathstate
|
|
sfx_hrnhit, // deathsound
|
|
22 * FRACUNIT, // speed
|
|
12 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
3, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
401, // spawnstate
|
|
140, // spawnhealth
|
|
0, // seestate
|
|
sfx_hrnsht, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
405, // deathstate
|
|
0, // xdeathstate
|
|
sfx_ramphit, // deathsound
|
|
22 * FRACUNIT, // speed
|
|
12 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
10, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
413, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
417, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
12 * FRACUNIT, // speed
|
|
5 * FRACUNIT, // radius
|
|
12 * FRACUNIT, // height
|
|
100, // mass
|
|
5, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
414, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
422, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
12 * FRACUNIT, // speed
|
|
5 * FRACUNIT, // radius
|
|
12 * FRACUNIT, // height
|
|
100, // mass
|
|
5, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
415, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
427, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
12 * FRACUNIT, // speed
|
|
5 * FRACUNIT, // radius
|
|
12 * FRACUNIT, // height
|
|
100, // mass
|
|
5, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
416, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
432, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
12 * FRACUNIT, // speed
|
|
5 * FRACUNIT, // radius
|
|
12 * FRACUNIT, // height
|
|
100, // mass
|
|
5, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
460, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
462, // deathstate
|
|
0, // xdeathstate
|
|
sfx_gldhit, // deathsound
|
|
22 * FRACUNIT, // speed
|
|
10 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
2, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
466, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
462, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
18 * FRACUNIT, // speed
|
|
10 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
468, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
462, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
2003, // doomednum
|
|
473, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
486, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_phosht, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
487, // deathstate
|
|
0, // xdeathstate
|
|
sfx_phohit, // deathsound
|
|
20 * FRACUNIT, // speed
|
|
11 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
20, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
495, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
497, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
2 * FRACUNIT, // radius
|
|
4 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
498, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
|
|
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
503, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
513, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10 * FRACUNIT, // speed
|
|
6 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
2, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
|
},
|
|
|
|
{
|
|
2001, // doomednum
|
|
518, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
555, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_bowsht, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
556, // deathstate
|
|
0, // xdeathstate
|
|
sfx_hrnhit, // deathsound
|
|
30 * FRACUNIT, // speed
|
|
11 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
10, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
559, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_bowsht, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
556, // deathstate
|
|
0, // xdeathstate
|
|
sfx_hrnhit, // deathsound
|
|
32 * FRACUNIT, // speed
|
|
11 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
6, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
560, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
561, // deathstate
|
|
0, // xdeathstate
|
|
sfx_hrnhit, // deathsound
|
|
20 * FRACUNIT, // speed
|
|
11 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
2, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
564, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
MF2_LOGRAV, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
566, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
569, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
572, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
2 * FRACUNIT, // radius
|
|
4 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
573, // spawnstate
|
|
100, // spawnhealth
|
|
574, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
580, // painstate
|
|
255, // painchance
|
|
sfx_plrpai, // painsound
|
|
0, // meleestate
|
|
578, // missilestate
|
|
0, // crashstate
|
|
582, // deathstate
|
|
591, // xdeathstate
|
|
sfx_plrdth, // deathsound
|
|
0, // speed
|
|
16 * FRACUNIT, // radius
|
|
56 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
|
|
MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
618, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
4 * FRACUNIT, // radius
|
|
4 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF, // flags
|
|
MF2_LOGRAV | MF2_CANNOTPUSH, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
625, // spawnstate
|
|
100, // spawnhealth
|
|
626, // seestate
|
|
sfx_None, // seesound
|
|
0, // reactiontime
|
|
sfx_None, // attacksound
|
|
631, // painstate
|
|
255, // painchance
|
|
sfx_chicpai, // painsound
|
|
0, // meleestate
|
|
630, // missilestate
|
|
0, // crashstate
|
|
641, // deathstate
|
|
0, // xdeathstate
|
|
sfx_chicdth, // deathsound
|
|
0, // speed
|
|
16 * FRACUNIT, // radius
|
|
24 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags
|
|
MF2_LOGRAV | MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
633, // spawnstate
|
|
10, // spawnhealth
|
|
635, // seestate
|
|
sfx_chicpai, // seesound
|
|
8, // reactiontime
|
|
sfx_chicatk, // attacksound
|
|
637, // painstate
|
|
200, // painchance
|
|
sfx_chicpai, // painsound
|
|
639, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
641, // deathstate
|
|
0, // xdeathstate
|
|
sfx_chicdth, // deathsound
|
|
4, // speed
|
|
9 * FRACUNIT, // radius
|
|
22 * FRACUNIT, // height
|
|
40, // mass
|
|
0, // damage
|
|
sfx_chicact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
|
|
MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
649, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
657, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
2 * FRACUNIT, // radius
|
|
4 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_LOGRAV | MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
|
},
|
|
|
|
{
|
|
68, // doomednum
|
|
658, // spawnstate
|
|
80, // spawnhealth
|
|
660, // seestate
|
|
sfx_mumsit, // seesound
|
|
8, // reactiontime
|
|
sfx_mumat1, // attacksound
|
|
673, // painstate
|
|
128, // painchance
|
|
sfx_mumpai, // painsound
|
|
664, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
675, // deathstate
|
|
0, // xdeathstate
|
|
sfx_mumdth, // deathsound
|
|
12, // speed
|
|
22 * FRACUNIT, // radius
|
|
62 * FRACUNIT, // height
|
|
75, // mass
|
|
0, // damage
|
|
sfx_mumact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
45, // doomednum
|
|
658, // spawnstate
|
|
100, // spawnhealth
|
|
660, // seestate
|
|
sfx_mumsit, // seesound
|
|
8, // reactiontime
|
|
sfx_mumat1, // attacksound
|
|
673, // painstate
|
|
64, // painchance
|
|
sfx_mumpai, // painsound
|
|
664, // meleestate
|
|
667, // missilestate
|
|
0, // crashstate
|
|
675, // deathstate
|
|
0, // xdeathstate
|
|
sfx_mumdth, // deathsound
|
|
12, // speed
|
|
22 * FRACUNIT, // radius
|
|
62 * FRACUNIT, // height
|
|
75, // mass
|
|
0, // damage
|
|
sfx_mumact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
69, // doomednum
|
|
658, // spawnstate
|
|
80, // spawnhealth
|
|
660, // seestate
|
|
sfx_mumsit, // seesound
|
|
8, // reactiontime
|
|
sfx_mumat1, // attacksound
|
|
673, // painstate
|
|
128, // painchance
|
|
sfx_mumpai, // painsound
|
|
664, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
675, // deathstate
|
|
0, // xdeathstate
|
|
sfx_mumdth, // deathsound
|
|
12, // speed
|
|
22 * FRACUNIT, // radius
|
|
62 * FRACUNIT, // height
|
|
75, // mass
|
|
0, // damage
|
|
sfx_mumact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
46, // doomednum
|
|
658, // spawnstate
|
|
100, // spawnhealth
|
|
660, // seestate
|
|
sfx_mumsit, // seesound
|
|
8, // reactiontime
|
|
sfx_mumat1, // attacksound
|
|
673, // painstate
|
|
64, // painchance
|
|
sfx_mumpai, // painsound
|
|
664, // meleestate
|
|
667, // missilestate
|
|
0, // crashstate
|
|
675, // deathstate
|
|
0, // xdeathstate
|
|
sfx_mumdth, // deathsound
|
|
12, // speed
|
|
22 * FRACUNIT, // radius
|
|
62 * FRACUNIT, // height
|
|
75, // mass
|
|
0, // damage
|
|
sfx_mumact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
683, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
690, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
694, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
9 * FRACUNIT, // speed
|
|
8 * FRACUNIT, // radius
|
|
14 * FRACUNIT, // height
|
|
100, // mass
|
|
4, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
70, // doomednum
|
|
698, // spawnstate
|
|
220, // spawnhealth
|
|
700, // seestate
|
|
sfx_bstsit, // seesound
|
|
8, // reactiontime
|
|
sfx_bstatk, // attacksound
|
|
708, // painstate
|
|
100, // painchance
|
|
sfx_bstpai, // painsound
|
|
0, // meleestate
|
|
706, // missilestate
|
|
0, // crashstate
|
|
710, // deathstate
|
|
719, // xdeathstate
|
|
sfx_bstdth, // deathsound
|
|
14, // speed
|
|
32 * FRACUNIT, // radius
|
|
74 * FRACUNIT, // height
|
|
200, // mass
|
|
0, // damage
|
|
sfx_bstact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
727, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
733, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
12 * FRACUNIT, // speed
|
|
9 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
4, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
738, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
733, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10 * FRACUNIT, // speed
|
|
6 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
2, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
746, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
733, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10 * FRACUNIT, // speed
|
|
6 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
2, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
754, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
754, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10 * FRACUNIT, // speed
|
|
6 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
2, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
92, // doomednum
|
|
759, // spawnstate
|
|
280, // spawnhealth
|
|
761, // seestate
|
|
sfx_snksit, // seesound
|
|
8, // reactiontime
|
|
sfx_snkatk, // attacksound
|
|
774, // painstate
|
|
48, // painchance
|
|
sfx_snkpai, // painsound
|
|
0, // meleestate
|
|
765, // missilestate
|
|
0, // crashstate
|
|
776, // deathstate
|
|
0, // xdeathstate
|
|
sfx_snkdth, // deathsound
|
|
10, // speed
|
|
22 * FRACUNIT, // radius
|
|
70 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_snkact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
786, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
790, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
14 * FRACUNIT, // speed
|
|
12 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
795, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
797, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
14 * FRACUNIT, // speed
|
|
12 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
3, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
6, // doomednum
|
|
801, // spawnstate
|
|
700, // spawnhealth
|
|
802, // seestate
|
|
sfx_hedsit, // seesound
|
|
8, // reactiontime
|
|
sfx_hedat1, // attacksound
|
|
805, // painstate
|
|
32, // painchance
|
|
sfx_hedpai, // painsound
|
|
0, // meleestate
|
|
803, // missilestate
|
|
0, // crashstate
|
|
807, // deathstate
|
|
0, // xdeathstate
|
|
sfx_heddth, // deathsound
|
|
6, // speed
|
|
40 * FRACUNIT, // radius
|
|
72 * FRACUNIT, // height
|
|
325, // mass
|
|
0, // damage
|
|
sfx_hedact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags
|
|
MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
814, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
817, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
13 * FRACUNIT, // speed
|
|
12 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
821, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
824, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
8 * FRACUNIT, // speed
|
|
12 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
3, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
828, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
834, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10 * FRACUNIT, // speed
|
|
14 * FRACUNIT, // radius
|
|
12 * FRACUNIT, // height
|
|
100, // mass
|
|
5, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
838, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
845, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10 * FRACUNIT, // speed
|
|
16 * FRACUNIT, // radius
|
|
74 * FRACUNIT, // height
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE | MF_SHADOW, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
90, // doomednum
|
|
849, // spawnstate
|
|
150, // spawnhealth
|
|
851, // seestate
|
|
sfx_clksit, // seesound
|
|
8, // reactiontime
|
|
sfx_clkatk, // attacksound
|
|
858, // painstate
|
|
32, // painchance
|
|
sfx_clkpai, // painsound
|
|
855, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
860, // deathstate
|
|
0, // xdeathstate
|
|
sfx_clkdth, // deathsound
|
|
14, // speed
|
|
20 * FRACUNIT, // radius
|
|
64 * FRACUNIT, // height
|
|
75, // mass
|
|
0, // damage
|
|
sfx_clkact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
15, // doomednum
|
|
867, // spawnstate
|
|
180, // spawnhealth
|
|
869, // seestate
|
|
sfx_wizsit, // seesound
|
|
8, // reactiontime
|
|
sfx_wizatk, // attacksound
|
|
886, // painstate
|
|
64, // painchance
|
|
sfx_wizpai, // painsound
|
|
0, // meleestate
|
|
877, // missilestate
|
|
0, // crashstate
|
|
888, // deathstate
|
|
0, // xdeathstate
|
|
sfx_wizdth, // deathsound
|
|
12, // speed
|
|
16 * FRACUNIT, // radius
|
|
68 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_wizact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
|
|
MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
896, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
898, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
18 * FRACUNIT, // speed
|
|
10 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
3, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
66, // doomednum
|
|
903, // spawnstate
|
|
40, // spawnhealth
|
|
907, // seestate
|
|
sfx_impsit, // seesound
|
|
8, // reactiontime
|
|
sfx_impat1, // attacksound
|
|
927, // painstate
|
|
200, // painchance
|
|
sfx_imppai, // painsound
|
|
915, // meleestate
|
|
918, // missilestate
|
|
936, // crashstate
|
|
929, // deathstate
|
|
931, // xdeathstate
|
|
sfx_impdth, // deathsound
|
|
10, // speed
|
|
16 * FRACUNIT, // radius
|
|
36 * FRACUNIT, // height
|
|
50, // mass
|
|
0, // damage
|
|
sfx_impact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
|
|
MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
5, // doomednum
|
|
903, // spawnstate
|
|
80, // spawnhealth
|
|
907, // seestate
|
|
sfx_impsit, // seesound
|
|
8, // reactiontime
|
|
sfx_impat2, // attacksound
|
|
927, // painstate
|
|
200, // painchance
|
|
sfx_imppai, // painsound
|
|
0, // meleestate
|
|
924, // missilestate
|
|
936, // crashstate
|
|
929, // deathstate
|
|
931, // xdeathstate
|
|
sfx_impdth, // deathsound
|
|
10, // speed
|
|
16 * FRACUNIT, // radius
|
|
36 * FRACUNIT, // height
|
|
50, // mass
|
|
0, // damage
|
|
sfx_impact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
|
|
MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
943, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
946, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
949, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
952, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
10 * FRACUNIT, // speed
|
|
8 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
64, // doomednum
|
|
956, // spawnstate
|
|
200, // spawnhealth
|
|
958, // seestate
|
|
sfx_kgtsit, // seesound
|
|
8, // reactiontime
|
|
sfx_kgtatk, // attacksound
|
|
968, // painstate
|
|
100, // painchance
|
|
sfx_kgtpai, // painsound
|
|
962, // meleestate
|
|
962, // missilestate
|
|
0, // crashstate
|
|
970, // deathstate
|
|
0, // xdeathstate
|
|
sfx_kgtdth, // deathsound
|
|
12, // speed
|
|
24 * FRACUNIT, // radius
|
|
78 * FRACUNIT, // height
|
|
150, // mass
|
|
0, // damage
|
|
sfx_kgtact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
65, // doomednum
|
|
956, // spawnstate
|
|
200, // spawnhealth
|
|
958, // seestate
|
|
sfx_kgtsit, // seesound
|
|
8, // reactiontime
|
|
sfx_kgtatk, // attacksound
|
|
968, // painstate
|
|
100, // painchance
|
|
sfx_kgtpai, // painsound
|
|
962, // meleestate
|
|
962, // missilestate
|
|
0, // crashstate
|
|
970, // deathstate
|
|
0, // xdeathstate
|
|
sfx_kgtdth, // deathsound
|
|
12, // speed
|
|
24 * FRACUNIT, // radius
|
|
78 * FRACUNIT, // height
|
|
150, // mass
|
|
0, // damage
|
|
sfx_kgtact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
977, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
980, // deathstate
|
|
0, // xdeathstate
|
|
sfx_hrnhit, // deathsound
|
|
9 * FRACUNIT, // speed
|
|
10 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
2, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
983, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
985, // deathstate
|
|
0, // xdeathstate
|
|
sfx_hrnhit, // deathsound
|
|
9 * FRACUNIT, // speed
|
|
10 * FRACUNIT, // radius
|
|
8 * FRACUNIT, // height
|
|
100, // mass
|
|
7, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
7, // doomednum
|
|
988, // spawnstate
|
|
2000, // spawnhealth
|
|
990, // seestate
|
|
sfx_sbtsit, // seesound
|
|
8, // reactiontime
|
|
sfx_sbtatk, // attacksound
|
|
994, // painstate
|
|
56, // painchance
|
|
sfx_sbtpai, // painsound
|
|
0, // meleestate
|
|
995, // missilestate
|
|
0, // crashstate
|
|
1002, // deathstate
|
|
0, // xdeathstate
|
|
sfx_sbtdth, // deathsound
|
|
16, // speed
|
|
28 * FRACUNIT, // radius
|
|
100 * FRACUNIT, // height
|
|
800, // mass
|
|
0, // damage
|
|
sfx_sbtact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
1019, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
1022, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
20 * FRACUNIT, // speed
|
|
10 * FRACUNIT, // radius
|
|
10 * FRACUNIT, // height
|
|
100, // mass
|
|
10, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
1034, // spawnstate
|
|
3500, // spawnhealth
|
|
1036, // seestate
|
|
sfx_sorsit, // seesound
|
|
8, // reactiontime
|
|
sfx_soratk, // attacksound
|
|
1040, // painstate
|
|
32, // painchance
|
|
sfx_sorpai, // painsound
|
|
0, // meleestate
|
|
1042, // missilestate
|
|
0, // crashstate
|
|
1051, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
14, // speed
|
|
16 * FRACUNIT, // radius
|
|
70 * FRACUNIT, // height
|
|
300, // mass
|
|
0, // damage
|
|
sfx_soract, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
1066, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
1069, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
20 * FRACUNIT, // speed
|
|
10 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
1, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
1075, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
|
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
1078, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
1081, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
6 * FRACUNIT, // speed
|
|
10 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
10, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
1086, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
9, // doomednum
|
|
1092, // spawnstate
|
|
3000, // spawnhealth
|
|
1094, // seestate
|
|
sfx_minsit, // seesound
|
|
8, // reactiontime
|
|
sfx_minat1, // attacksound
|
|
1109, // painstate
|
|
25, // painchance
|
|
sfx_minpai, // painsound
|
|
1098, // meleestate
|
|
1101, // missilestate
|
|
0, // crashstate
|
|
1111, // deathstate
|
|
0, // xdeathstate
|
|
sfx_mindth, // deathsound
|
|
16, // speed
|
|
28 * FRACUNIT, // radius
|
|
100 * FRACUNIT, // height
|
|
800, // mass
|
|
7, // damage
|
|
sfx_minact, // activesound
|
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
|
|
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
1126, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
1128, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
20 * FRACUNIT, // speed
|
|
10 * FRACUNIT, // radius
|
|
6 * FRACUNIT, // height
|
|
100, // mass
|
|
3, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
1134, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
1135, // deathstate
|
|
0, // xdeathstate
|
|
sfx_phohit, // deathsound
|
|
14 * FRACUNIT, // speed
|
|
5 * FRACUNIT, // radius
|
|
12 * FRACUNIT, // height
|
|
100, // mass
|
|
4, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
|
},
|
|
|
|
{
|
|
-1, // doomednum
|
|
1140, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
1135, // deathstate
|
|
0, // xdeathstate
|
|
sfx_phohit, // deathsound
|
|
0, // speed
|
|
8 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
4, // damage
|
|
sfx_None, // activesound
|
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
|
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
|
},
|
|
|
|
{
|
|
73, // doomednum
|
|
1149, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_NOTDMATCH, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
79, // doomednum
|
|
1159, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_NOTDMATCH, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
80, // doomednum
|
|
1169, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL | MF_NOTDMATCH, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
10, // doomednum
|
|
1178, // spawnstate
|
|
10, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
12, // doomednum
|
|
1179, // spawnstate
|
|
50, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
13, // doomednum
|
|
1182, // spawnstate
|
|
20, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
16, // doomednum
|
|
1183, // spawnstate
|
|
100, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
18, // doomednum
|
|
1184, // spawnstate
|
|
5, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
19, // doomednum
|
|
1185, // spawnstate
|
|
20, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
20, // doomednum
|
|
1188, // spawnstate
|
|
20, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
21, // doomednum
|
|
1190, // spawnstate
|
|
100, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
22, // doomednum
|
|
1192, // spawnstate
|
|
1, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
23, // doomednum
|
|
1195, // spawnstate
|
|
10, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
54, // doomednum
|
|
1198, // spawnstate
|
|
10, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
55, // doomednum
|
|
1201, // spawnstate
|
|
25, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_SPECIAL, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
42, // doomednum
|
|
1204, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|
|
{
|
|
41, // doomednum
|
|
1205, // spawnstate
|
|
1000, // spawnhealth
|
|
0, // seestate
|
|
sfx_None, // seesound
|
|
8, // reactiontime
|
|
sfx_None, // attacksound
|
|
0, // painstate
|
|
0, // painchance
|
|
sfx_None, // painsound
|
|
0, // meleestate
|
|
0, // missilestate
|
|
0, // crashstate
|
|
0, // deathstate
|
|
0, // xdeathstate
|
|
sfx_None, // deathsound
|
|
0, // speed
|
|
20 * FRACUNIT, // radius
|
|
16 * FRACUNIT, // height
|
|
100, // mass
|
|
0, // damage
|
|
sfx_None, // activesound
|
|
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
|
|
0, // flags2
|
|
},
|
|
|