mobjinfo_t mobjinfo[] = { { 81, // doomednum 2, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB, // flags2 }, { 85, // doomednum 5, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB, // flags2 }, { 31, // doomednum 6, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB, // flags2 }, { 8, // doomednum 7, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 35, // doomednum 8, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 75, // doomednum 51, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_SHADOW | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 82, // doomednum 52, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 83, // doomednum 55, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 84, // doomednum 59, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 86, // doomednum 63, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 30, // doomednum 64, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { -1, // doomednum 68, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 73, // deathstate 0, // xdeathstate sfx_None, // deathsound 18 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { 32, // doomednum 77, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 33, // doomednum 78, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 34, // doomednum 81, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { -1, // doomednum 82, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_phohit, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY | MF_SHADOW, // flags 0, // flags2 }, { 36, // doomednum 93, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 2035, // doomednum 97, // spawnstate 45, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 98, // painstate 255, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 99, // deathstate 0, // xdeathstate sfx_podexp, // deathsound 0, // speed 16 * FRACUNIT, // radius 54 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOBLOOD, // flags MF2_WINDTHRUST | MF2_PUSHABLE | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2 }, { -1, // doomednum 111, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 113, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { 43, // doomednum 114, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 115, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 119, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 120, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 127, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 133, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0, // flags2 }, { -1, // doomednum 138, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 142, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 143, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { 17, // doomednum 147, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 70 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 24, // doomednum 148, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 60 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 25, // doomednum 149, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 45 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 26, // doomednum 150, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 35 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 28, // doomednum 151, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 60 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 27, // doomednum 154, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 54 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 29, // doomednum 157, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 34 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 37, // doomednum 158, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 8 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 38, // doomednum 159, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 39, // doomednum 160, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 8 * FRACUNIT, // radius 36 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 40, // doomednum 161, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 68 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 76, // doomednum 162, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 44 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 44, // doomednum 170, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 47, // doomednum 171, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 14 * FRACUNIT, // radius 128 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 48, // doomednum 172, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 23 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 49, // doomednum 173, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 27 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 50, // doomednum 174, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY, // flags 0, // flags2 }, { 51, // doomednum 177, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 8 * FRACUNIT, // radius 104 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 94, // doomednum 178, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 95, // doomednum 178, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 96, // doomednum 178, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { -1, // doomednum 181, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_NOGRAVITY, // flags 0, // flags2 }, { 87, // doomednum 185, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { -1, // doomednum 194, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 196, // deathstate 0, // xdeathstate sfx_volhit, // deathsound 2 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { -1, // doomednum 202, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 204, // deathstate 0, // xdeathstate sfx_None, // deathsound 2 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { 74, // doomednum 211, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { 52, // doomednum 212, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 213, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags 0, // flags2 }, { -1, // doomednum 218, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags 0, // flags2 }, { -1, // doomednum 223, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { 14, // doomednum 0, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 251, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_stfhit, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 255, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_stfpow, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 251, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_chicatk, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { 2005, // doomednum 266, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 289, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0, // flags2 }, { -1, // doomednum 293, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0, // flags2 }, { 53, // doomednum 297, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 313, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 314, // deathstate 0, // xdeathstate sfx_blshit, // deathsound 184 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 321, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 326, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 328, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 14 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_RIP, // flags2 }, { -1, // doomednum 333, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 338, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { 2002, // doomednum 345, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 363, // spawnstate 1000, // spawnhealth 0, // seestate sfx_lobsht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 365, // deathstate 0, // xdeathstate sfx_None, // deathsound 20 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 370, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 372, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 6, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 373, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 365, // deathstate 0, // xdeathstate sfx_None, // deathsound 7 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 375, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 376, // deathstate 0, // xdeathstate sfx_None, // deathsound 7 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 18, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP, // flags2 }, { 2004, // doomednum 377, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 393, // spawnstate 1000, // spawnhealth 0, // seestate sfx_hrnsht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 395, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 22 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 401, // spawnstate 140, // spawnhealth 0, // seestate sfx_hrnsht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 405, // deathstate 0, // xdeathstate sfx_ramphit, // deathsound 22 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 413, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 417, // deathstate 0, // xdeathstate sfx_None, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 414, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 422, // deathstate 0, // xdeathstate sfx_None, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 415, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 427, // deathstate 0, // xdeathstate sfx_None, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 416, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 432, // deathstate 0, // xdeathstate sfx_None, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 460, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 462, // deathstate 0, // xdeathstate sfx_gldhit, // deathsound 22 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 466, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 462, // deathstate 0, // xdeathstate sfx_None, // deathsound 18 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 468, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 462, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { 2003, // doomednum 473, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 486, // spawnstate 1000, // spawnhealth 0, // seestate sfx_phosht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 487, // deathstate 0, // xdeathstate sfx_phohit, // deathsound 20 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 20, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 495, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 497, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 498, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 503, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 513, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { 2001, // doomednum 518, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 555, // spawnstate 1000, // spawnhealth 0, // seestate sfx_bowsht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 556, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 30 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 559, // spawnstate 1000, // spawnhealth 0, // seestate sfx_bowsht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 556, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 32 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 6, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 560, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 561, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 20 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 564, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags MF2_LOGRAV, // flags2 }, { -1, // doomednum 566, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 569, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 572, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 573, // spawnstate 100, // spawnhealth 574, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound 580, // painstate 255, // painchance sfx_plrpai, // painsound 0, // meleestate 578, // missilestate 0, // crashstate 582, // deathstate 591, // xdeathstate sfx_plrdth, // deathsound 0, // speed 16 * FRACUNIT, // radius 56 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2 }, { -1, // doomednum 618, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 4 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF, // flags MF2_LOGRAV | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 625, // spawnstate 100, // spawnhealth 626, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound 631, // painstate 255, // painchance sfx_chicpai, // painsound 0, // meleestate 630, // missilestate 0, // crashstate 641, // deathstate 0, // xdeathstate sfx_chicdth, // deathsound 0, // speed 16 * FRACUNIT, // radius 24 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags MF2_LOGRAV | MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2 }, { -1, // doomednum 633, // spawnstate 10, // spawnhealth 635, // seestate sfx_chicpai, // seesound 8, // reactiontime sfx_chicatk, // attacksound 637, // painstate 200, // painchance sfx_chicpai, // painsound 639, // meleestate 0, // missilestate 0, // crashstate 641, // deathstate 0, // xdeathstate sfx_chicdth, // deathsound 4, // speed 9 * FRACUNIT, // radius 22 * FRACUNIT, // height 40, // mass 0, // damage sfx_chicact, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 649, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 657, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { 68, // doomednum 658, // spawnstate 80, // spawnhealth 660, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound 673, // painstate 128, // painchance sfx_mumpai, // painsound 664, // meleestate 0, // missilestate 0, // crashstate 675, // deathstate 0, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { 45, // doomednum 658, // spawnstate 100, // spawnhealth 660, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound 673, // painstate 64, // painchance sfx_mumpai, // painsound 664, // meleestate 667, // missilestate 0, // crashstate 675, // deathstate 0, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { 69, // doomednum 658, // spawnstate 80, // spawnhealth 660, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound 673, // painstate 128, // painchance sfx_mumpai, // painsound 664, // meleestate 0, // missilestate 0, // crashstate 675, // deathstate 0, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { 46, // doomednum 658, // spawnstate 100, // spawnhealth 660, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound 673, // painstate 64, // painchance sfx_mumpai, // painsound 664, // meleestate 667, // missilestate 0, // crashstate 675, // deathstate 0, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 683, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 690, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 694, // deathstate 0, // xdeathstate sfx_None, // deathsound 9 * FRACUNIT, // speed 8 * FRACUNIT, // radius 14 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { 70, // doomednum 698, // spawnstate 220, // spawnhealth 700, // seestate sfx_bstsit, // seesound 8, // reactiontime sfx_bstatk, // attacksound 708, // painstate 100, // painchance sfx_bstpai, // painsound 0, // meleestate 706, // missilestate 0, // crashstate 710, // deathstate 719, // xdeathstate sfx_bstdth, // deathsound 14, // speed 32 * FRACUNIT, // radius 74 * FRACUNIT, // height 200, // mass 0, // damage sfx_bstact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 727, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 733, // deathstate 0, // xdeathstate sfx_None, // deathsound 12 * FRACUNIT, // speed 9 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 738, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 733, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 746, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 733, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 754, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 754, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { 92, // doomednum 759, // spawnstate 280, // spawnhealth 761, // seestate sfx_snksit, // seesound 8, // reactiontime sfx_snkatk, // attacksound 774, // painstate 48, // painchance sfx_snkpai, // painsound 0, // meleestate 765, // missilestate 0, // crashstate 776, // deathstate 0, // xdeathstate sfx_snkdth, // deathsound 10, // speed 22 * FRACUNIT, // radius 70 * FRACUNIT, // height 100, // mass 0, // damage sfx_snkact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 786, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 790, // deathstate 0, // xdeathstate sfx_None, // deathsound 14 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 795, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 797, // deathstate 0, // xdeathstate sfx_None, // deathsound 14 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { 6, // doomednum 801, // spawnstate 700, // spawnhealth 802, // seestate sfx_hedsit, // seesound 8, // reactiontime sfx_hedat1, // attacksound 805, // painstate 32, // painchance sfx_hedpai, // painsound 0, // meleestate 803, // missilestate 0, // crashstate 807, // deathstate 0, // xdeathstate sfx_heddth, // deathsound 6, // speed 40 * FRACUNIT, // radius 72 * FRACUNIT, // height 325, // mass 0, // damage sfx_hedact, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 814, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 817, // deathstate 0, // xdeathstate sfx_None, // deathsound 13 * FRACUNIT, // speed 12 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 821, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 824, // deathstate 0, // xdeathstate sfx_None, // deathsound 8 * FRACUNIT, // speed 12 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 828, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 834, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 14 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 838, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 845, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 16 * FRACUNIT, // radius 74 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE | MF_SHADOW, // flags MF2_NOTELEPORT, // flags2 }, { 90, // doomednum 849, // spawnstate 150, // spawnhealth 851, // seestate sfx_clksit, // seesound 8, // reactiontime sfx_clkatk, // attacksound 858, // painstate 32, // painchance sfx_clkpai, // painsound 855, // meleestate 0, // missilestate 0, // crashstate 860, // deathstate 0, // xdeathstate sfx_clkdth, // deathsound 14, // speed 20 * FRACUNIT, // radius 64 * FRACUNIT, // height 75, // mass 0, // damage sfx_clkact, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { 15, // doomednum 867, // spawnstate 180, // spawnhealth 869, // seestate sfx_wizsit, // seesound 8, // reactiontime sfx_wizatk, // attacksound 886, // painstate 64, // painchance sfx_wizpai, // painsound 0, // meleestate 877, // missilestate 0, // crashstate 888, // deathstate 0, // xdeathstate sfx_wizdth, // deathsound 12, // speed 16 * FRACUNIT, // radius 68 * FRACUNIT, // height 100, // mass 0, // damage sfx_wizact, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 896, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 898, // deathstate 0, // xdeathstate sfx_None, // deathsound 18 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { 66, // doomednum 903, // spawnstate 40, // spawnhealth 907, // seestate sfx_impsit, // seesound 8, // reactiontime sfx_impat1, // attacksound 927, // painstate 200, // painchance sfx_imppai, // painsound 915, // meleestate 918, // missilestate 936, // crashstate 929, // deathstate 931, // xdeathstate sfx_impdth, // deathsound 10, // speed 16 * FRACUNIT, // radius 36 * FRACUNIT, // height 50, // mass 0, // damage sfx_impact, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2 }, { 5, // doomednum 903, // spawnstate 80, // spawnhealth 907, // seestate sfx_impsit, // seesound 8, // reactiontime sfx_impat2, // attacksound 927, // painstate 200, // painchance sfx_imppai, // painsound 0, // meleestate 924, // missilestate 936, // crashstate 929, // deathstate 931, // xdeathstate sfx_impdth, // deathsound 10, // speed 16 * FRACUNIT, // radius 36 * FRACUNIT, // height 50, // mass 0, // damage sfx_impact, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 943, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 946, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 949, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 952, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2 }, { 64, // doomednum 956, // spawnstate 200, // spawnhealth 958, // seestate sfx_kgtsit, // seesound 8, // reactiontime sfx_kgtatk, // attacksound 968, // painstate 100, // painchance sfx_kgtpai, // painsound 962, // meleestate 962, // missilestate 0, // crashstate 970, // deathstate 0, // xdeathstate sfx_kgtdth, // deathsound 12, // speed 24 * FRACUNIT, // radius 78 * FRACUNIT, // height 150, // mass 0, // damage sfx_kgtact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { 65, // doomednum 956, // spawnstate 200, // spawnhealth 958, // seestate sfx_kgtsit, // seesound 8, // reactiontime sfx_kgtatk, // attacksound 968, // painstate 100, // painchance sfx_kgtpai, // painsound 962, // meleestate 962, // missilestate 0, // crashstate 970, // deathstate 0, // xdeathstate sfx_kgtdth, // deathsound 12, // speed 24 * FRACUNIT, // radius 78 * FRACUNIT, // height 150, // mass 0, // damage sfx_kgtact, // activesound MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 977, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 980, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 9 * FRACUNIT, // speed 10 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 983, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 985, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 9 * FRACUNIT, // speed 10 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 7, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { 7, // doomednum 988, // spawnstate 2000, // spawnhealth 990, // seestate sfx_sbtsit, // seesound 8, // reactiontime sfx_sbtatk, // attacksound 994, // painstate 56, // painchance sfx_sbtpai, // painsound 0, // meleestate 995, // missilestate 0, // crashstate 1002, // deathstate 0, // xdeathstate sfx_sbtdth, // deathsound 16, // speed 28 * FRACUNIT, // radius 100 * FRACUNIT, // height 800, // mass 0, // damage sfx_sbtact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2 }, { -1, // doomednum 1019, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1022, // deathstate 0, // xdeathstate sfx_None, // deathsound 20 * FRACUNIT, // speed 10 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { -1, // doomednum 1034, // spawnstate 3500, // spawnhealth 1036, // seestate sfx_sorsit, // seesound 8, // reactiontime sfx_soratk, // attacksound 1040, // painstate 32, // painchance sfx_sorpai, // painsound 0, // meleestate 1042, // missilestate 0, // crashstate 1051, // deathstate 0, // xdeathstate sfx_None, // deathsound 14, // speed 16 * FRACUNIT, // radius 70 * FRACUNIT, // height 300, // mass 0, // damage sfx_soract, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2 }, { -1, // doomednum 1066, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1069, // deathstate 0, // xdeathstate sfx_None, // deathsound 20 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 1075, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 1078, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1081, // deathstate 0, // xdeathstate sfx_None, // deathsound 6 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 1086, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { 9, // doomednum 1092, // spawnstate 3000, // spawnhealth 1094, // seestate sfx_minsit, // seesound 8, // reactiontime sfx_minat1, // attacksound 1109, // painstate 25, // painchance sfx_minpai, // painsound 1098, // meleestate 1101, // missilestate 0, // crashstate 1111, // deathstate 0, // xdeathstate sfx_mindth, // deathsound 16, // speed 28 * FRACUNIT, // radius 100 * FRACUNIT, // height 800, // mass 7, // damage sfx_minact, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2 }, { -1, // doomednum 1126, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1128, // deathstate 0, // xdeathstate sfx_None, // deathsound 20 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { -1, // doomednum 1134, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1135, // deathstate 0, // xdeathstate sfx_phohit, // deathsound 14 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { -1, // doomednum 1140, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1135, // deathstate 0, // xdeathstate sfx_phohit, // deathsound 0, // speed 8 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { 73, // doomednum 1149, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags 0, // flags2 }, { 79, // doomednum 1159, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags 0, // flags2 }, { 80, // doomednum 1169, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags 0, // flags2 }, { 10, // doomednum 1178, // spawnstate 10, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 12, // doomednum 1179, // spawnstate 50, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 13, // doomednum 1182, // spawnstate 20, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 16, // doomednum 1183, // spawnstate 100, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 18, // doomednum 1184, // spawnstate 5, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 19, // doomednum 1185, // spawnstate 20, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 20, // doomednum 1188, // spawnstate 20, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 21, // doomednum 1190, // spawnstate 100, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 22, // doomednum 1192, // spawnstate 1, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 23, // doomednum 1195, // spawnstate 10, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 54, // doomednum 1198, // spawnstate 10, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 55, // doomednum 1201, // spawnstate 25, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 42, // doomednum 1204, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP, // flags 0, // flags2 }, { 41, // doomednum 1205, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP, // flags 0, // flags2 },