mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
33 lines
1.5 KiB
Text
33 lines
1.5 KiB
Text
vertex lights become dark after map transition (vid_restart fixes)
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- FIXED, caused by allocating 0x800000 max size for md2 models
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crash on darksun1.bsp when vertexlight/vertexlightbase fields not properly allocated (Hunk_Alloc problem?)
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- FIXED, caused by allocating same size for each poly in a surface
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crashes when loading a game that has a target_text box open
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- FIXED by clearing textdisplay pointer in each client struct during load process
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skin name the same as player model name duplicated in skin display list
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- FIXED with better filename checking
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2D disappearing when in 3rd person mode w/ projection shadows
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- FIXED by clearing z coordinate in vertex array
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drops to console (SV_DemoCompleted, SV_Nextserver called twice) when changing from demo to normal map in a nextserver sequence (Belly of the Beast, SOG)
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- FIXED by clearing sv.demofile file handle in SV_DemoCompleted
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models with bad skinnums rendered as invisible (0 alpha?)
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- FIXED by checking skinnum before assgning renderparms
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invalid player models causing crashes?
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- likely caused by corrupt data
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plats with spawnflag PLAT_LOW_TRIGGER breaking with high lip value set
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- FIXED by setting tmin[2] differently for this spawnflag
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no audio in Q2 intermission cinematics
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- FIXED by better order-of-operations handling in snd_dma.c->S_RawSamples
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alpha test textures not displaying properly on ATI cards (lightmap blended into alpha channel?)
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depthhacked model appearing at player origin in Lazarus model test map
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