thirtyflightsofloving/buglist.txt
2019-03-13 15:20:07 -04:00

33 lines
1.5 KiB
Text

vertex lights become dark after map transition (vid_restart fixes)
- FIXED, caused by allocating 0x800000 max size for md2 models
crash on darksun1.bsp when vertexlight/vertexlightbase fields not properly allocated (Hunk_Alloc problem?)
- FIXED, caused by allocating same size for each poly in a surface
crashes when loading a game that has a target_text box open
- FIXED by clearing textdisplay pointer in each client struct during load process
skin name the same as player model name duplicated in skin display list
- FIXED with better filename checking
2D disappearing when in 3rd person mode w/ projection shadows
- FIXED by clearing z coordinate in vertex array
drops to console (SV_DemoCompleted, SV_Nextserver called twice) when changing from demo to normal map in a nextserver sequence (Belly of the Beast, SOG)
- FIXED by clearing sv.demofile file handle in SV_DemoCompleted
models with bad skinnums rendered as invisible (0 alpha?)
- FIXED by checking skinnum before assgning renderparms
invalid player models causing crashes?
- likely caused by corrupt data
plats with spawnflag PLAT_LOW_TRIGGER breaking with high lip value set
- FIXED by setting tmin[2] differently for this spawnflag
no audio in Q2 intermission cinematics
- FIXED by better order-of-operations handling in snd_dma.c->S_RawSamples
alpha test textures not displaying properly on ATI cards (lightmap blended into alpha channel?)
depthhacked model appearing at player origin in Lazarus model test map